📄 container.cpp
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#include "game.h"
void container::init()
{
if (objmesh)
pos=objmesh->pivotpos;
}
void container::draw()
{
if (objmesh)
{
if (node)
{
objmesh->color=node->color+dynlight;
if (objmesh->color.x>1.0f) objmesh->color.x=1.0f;
if (objmesh->color.y>1.0f) objmesh->color.y=1.0f;
if (objmesh->color.z>1.0f) objmesh->color.z=1.0f;
objmesh->color.w=1;
dynlight.null();
}
glPushMatrix();
glTranslatef(pos.x,pos.y,pos.z);
glMultMatrixf((float *)&mat);
objmesh->draw();
glPopMatrix();
}
}
int container::step(int dt)
{
if (shield<0)
{
life=-1;
if (exp)
exp->do_explode(pos,Z,-1);
if (p)
{
powerup *tmp=(powerup *)p->clone();
tmp->pos=pos;
flyengine->activate(tmp);
}
}
return 0;
}
int container::get_custom_param_desc(int i,param_desc *pd)
{
if (pd==0)
return 4;
else
switch(i)
{
case 0:
pd->type='3';
pd->data=&objmesh;
strcpy(pd->name,"objmesh");
break;
case 1:
pd->type=TYPE_EXPLODE;
pd->data=&exp;
strcpy(pd->name,"explode");
break;
case 2:
pd->type=TYPE_POWERUP;
pd->data=&p;
strcpy(pd->name,"powerup");
break;
case 3:
pd->type='f';
pd->data=&shield;
strcpy(pd->name,"shield");
break;
}
return 0;
}
int container::message(vector& p,float rad,int msg,int param,void *data)
{
if (msg==FLYOBJM_DAMAGE)
{
vector v=pos-p;
float len=v.length();
if (len>rad || len<SMALL)
return 0;
flyengine->excludecollision=this;
if(flyengine->collision_test(flyengine->bsp, p, pos))
{
flyengine->excludecollision=0;
return 0;
}
flyengine->excludecollision=0;
shield-=*((float *)data)*(1.0f-len/rad);
}
else
if (msg==FLYOBJM_ILLUM)
{
float fac=(p-pos).length()/rad;
if (fac<1.0f)
dynlight+=*((vector *)data)*(1.0f-fac);
}
return 0;
}
mesh *container::ray_intersect(vector& ro,vector& rd,vector& ip,float& dist,int &facenum,float rad)
{
if (objmesh)
{
static float d1,d2;
vector
ro_local=(ro-pos)*mat_t,
rd_local=rd*mat_t;
if (objmesh->bbox.ray_intersect(ro_local,rd_local,d1,d2))
{
facenum=objmesh->ray_intersect(ro_local,rd_local,ip,dist,rad);
if (facenum>-1)
{
if (flyengine->stepobj &&
(flyengine->stepobj->type==TYPE_LASER || flyengine->stepobj->type==TYPE_MISSILE)
&& dist<1.0f && ((gun_projectile *)flyengine->stepobj)->damage>0.0f)
shield-=((gun_projectile *)flyengine->stepobj)->damage;
ip=ip*mat+pos;
return objmesh;
}
}
}
return 0;
}
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