📄 gamelib.cpp
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#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
dyn_sound_desc cd_sound;
ps_desc cd_ps;
explode_desc cd_explode;
exp_sphere_desc cd_exp_sphere;
shadow_desc cd_shadow;
fao_mesh_desc cd_fao_mesh;
subdiv_mesh_desc cd_subdiv_mesh;
cartoon_mesh_desc cd_cartoon_mesh;
dpblend_sphere_desc cd_dpblend_sphere;
BOOL APIENTRY DllMain(HINSTANCE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved)
{
switch( ul_reason_for_call )
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
__declspec( dllexport )
int num_classes()
{
return 9;
}
__declspec( dllexport )
class_desc *get_class_desc(int i)
{
switch(i)
{
case 0:
return &cd_sound;
case 1:
return &cd_ps;
case 2:
return &cd_explode;
case 3:
return &cd_exp_sphere;
case 4:
return &cd_shadow;
case 5:
return &cd_fao_mesh;
case 6:
return &cd_subdiv_mesh;
case 7:
return &cd_cartoon_mesh;
case 8:
return &cd_dpblend_sphere;
default: return 0;
}
}
__declspec( dllexport )
int fly_message(int msg,int param,void *data)
{
return 1;
}
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