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📄 box.fly

📁 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
💻 FLY
📖 第 1 页 / 共 2 页
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[classes]
dll0=walk.dll
dll1=weapon.dll
dll2=gamelib.dll
dll3=lights.dll
dll4=volfog.dll

[birthpad0]
longname=birthpad1
pos=0.000000 0.000000 11.250000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=3
mesh=birthpad01.3ds
animobj=birthobj.3ds
animtime=1000

[birthpad1]
longname=birthpad2
pos=-1462.500000 -37.500000 11.249997
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=3
mesh=birthpad02.3ds
animobj=birthobj.3ds
animtime=1000

[birthpad2]
longname=birthpad3
pos=1725.000122 1687.500122 11.250148
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=3
mesh=birthpad03.3ds
animobj=birthobj.3ds
animtime=1000

[gib0]
longname=playergib
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=7500
colflag=1
mass=1.000000
radius=0.000000
bump=0.500000
friction=0.500000
active=0
latedraw=2
mesh=gib.3ds
hitmark=hitmark1
gravity=0.000030
fadetime=1000
numbounces=3
traildelay=250

[person0]
longname=player
pos=0.000000 0.000000 56.250000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=1
mass=1.000000
radius=25.000000
bump=1.000000
friction=1.000000
active=1
latedraw=0
height=45.000000
jumpforce=0.006000
jumpforcetime=100
gravity=0.002000
walkvel=0.200000
rotvel=0.100000
mousespeed=0.200000
spot=spotlight0
gun=gun0
p_stand=tris_stand.fao
p_run=tris_run.fao
p_attack=tris_attack.fao
w_stand=weapon_stand.fao
w_run=weapon_run.fao
w_attack=weapon_attack.fao
shadow=shadow0
skin=tris.tga
ngib=6
gibobj=gib0
gibforce=0.200000
zoomtime=300
zoomangle1=60.000000
zoomangle2=20.000000
shield=1.000000

[gun0]
longname=atom_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=missile0
firecount=999
firesound=sound1
firevel=1.500000
delay=1000
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=5.000000 -15.000000 0.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[hitmark0]
longname=missile_hit
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=10000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=1
texture=hitmarklarge.tga
size=80.000000
fadetime=500

[hitmark1]
longname=blood_hit
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 -0.020000
force=0.000000 0.000000 0.000000
life=10000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=1
texture=blood.tga
size=20.000000
fadetime=1000

[missile0]
longname=atom_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=1
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
rotvel=0.100000
lookrange=1000.000000
lookangle=90.000000
explode=explode0
light=light1
lightzpos=14.000000
sound=
viewport=
mesh=atom.3ds
hitmark=hitmark0
damage=1.000000

[sound0]
longname=atom_explode_sound
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=10.000000
maxdist=1500.000000
volume=-100
loop=0
file=atomexplode.wav

[sound1]
longname=atom_fire_sound
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=10.000000
maxdist=1500.000000
volume=-100
loop=0
file=atomfire.wav

[ps0]
longname=atom_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=750
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=3
partcolor=0.976471 0.662745 0.243137
partcolorvar=0.000000 0.000000 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=7.500000
partspeed=0.300000
partspeedvar=0.100000
partgravity=0.000200
partcolflag=1
ax=0.000000
ay=0.000000
texture=whitelen.tga
emmtime=250
totpart=75
fadetime=500

[explode0]
longname=atom_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=1.000000
damageradius=150.000000
sprite=
light=light0
sound=sound0
ps=ps0
expsphere=expsphere0

[expsphere0]
longname=atom_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=300
colflag=0
mass=0.000000
radius=100.000000
bump=0.000000
friction=0.000000
active=0
latedraw=2
color=0.078431 0.078431 0.000000

[shadow0]
longname=person_shadow
pos=-403.794830 21.184185 120.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=1
texture=shadow.tga
sizex=15.000000
sizey=15.000000

[fao_mesh0]
longname=fan
pos=-712.500000 712.500000 112.500000
rot=0.000000 0.000000 0.100000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
animobj=fan.fao
mode=0
time=4000
delay=0
wait=0

[subdiv_mesh0]
longname=subdiv1
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
basemesh=subdiv1.3ds
nsubdiv=0
mode=1

[subdiv_mesh1]
longname=subdiv2
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
basemesh=subdiv2.3ds
nsubdiv=2
mode=1

[cartoon_mesh0]
longname=toon2
pos=0.000000 -637.500000 37.500000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
objmesh=toon2.3ds

[cartoon_mesh1]
longname=toon1
pos=-187.500000 -600.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
objmesh=toon1.3ds

[dpblend_sphere0]
longname=sphere_whte
pos=0.000000 0.000000 50.000000
rot=0.000000 0.000000 0.000000
vel=0.100000 0.100000 0.100000
force=0.000000 0.000000 0.000000
life=999999
colflag=1
mass=1.000000
radius=15.000000
bump=1.000000
friction=1.000000
active=1
latedraw=0
mode=1
pxlsize=128
normalmap=sphere_normals.tga
ambient=0.192157 0.192157 0.192157
diffuse=1.000000 1.000000 1.000000

[dpblend_sphere1]
longname=sphere_blue
pos=0.000000 0.000000 50.000000
rot=0.000000 0.000000 0.000000
vel=0.100000 0.100000 -0.100000
force=0.000000 0.000000 0.000000
life=999999
colflag=1
mass=1.000000
radius=15.000000
bump=1.000000
friction=1.000000
active=1
latedraw=0
mode=1
pxlsize=128
normalmap=sphere_normals.tga
ambient=0.000000 0.184314 0.368627
diffuse=0.000000 0.501961 1.000000

[dpblend_sphere2]
longname=sphere_green
pos=0.000000 0.000000 50.000000
rot=0.000000 0.000000 0.000000
vel=0.100000 -0.100000 0.100000
force=0.000000 0.000000 0.000000
life=999999
colflag=1
mass=1.000000
radius=15.000000
bump=1.000000
friction=1.000000
active=1
latedraw=0
mode=1
pxlsize=128
normalmap=sphere_normals.tga
ambient=0.000000 0.274510 0.137255
diffuse=0.000000 1.000000 0.501961

[dpblend_sphere3]
longname=sphere_red
pos=0.000000 0.000000 50.000000
rot=0.000000 0.000000 0.000000
vel=-0.100000 0.100000 0.100000
force=0.000000 0.000000 0.000000
life=999999
colflag=1
mass=1.000000
radius=15.000000
bump=1.000000

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