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📄 walk.fly

📁 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
💻 FLY
📖 第 1 页 / 共 2 页
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[classes]
dll0=walk.dll
dll1=weapon.dll
dll2=bezobj.dll
dll3=gamelib.dll
dll4=lights.dll

[birthpad0]
longname=birthpad1
pos=-0.000000 -1680.000122 134.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=1
mesh=birthpad1.3ds
animobj=birthobj.3ds
animtime=1000

[birthpad1]
longname=birthpad2
pos=-0.000000 520.000000 14.000001
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=1
mesh=birthpad2.3ds
animobj=birthobj.3ds
animtime=1000

[birthpad2]
longname=birthpad3
pos=560.000000 600.000000 254.000015
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=1
mesh=birthpad3.3ds
animobj=birthobj.3ds
animtime=1000

[birthpad3]
longname=birthpad4
pos=-560.000000 600.000000 254.000015
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=1
mesh=birthpad4.3ds
animobj=birthobj.3ds
animtime=1000

[birthpad4]
longname=birthpad5
pos=0.000000 -160.000000 314.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=1
mesh=birthpad5.3ds
animobj=birthobj.3ds
animtime=1000

[jumppad0]
longname=jumppad9
pos=0.000000 218.389328 166.876450
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.010000
forcetime=120
invert=0
mesh=jumppad9.3ds

[jumppad1]
longname=jumppad8
pos=320.000031 -1740.000122 84.000015
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.012500
forcetime=150
invert=0
mesh=jumppad8.3ds

[jumppad2]
longname=jumppad7
pos=-319.999969 -1740.000122 84.000015
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.012500
forcetime=150
invert=0
mesh=jumppad7.3ds

[jumppad3]
longname=jumppad6
pos=-0.000520 -758.000000 29.400862
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.009500
forcetime=150
invert=1
mesh=jumppad6.3ds

[jumppad4]
longname=jumppad5
pos=-249.125397 280.000000 278.336334
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.008000
forcetime=180
invert=1
mesh=jumppad5.3ds

[jumppad5]
longname=jumppad4
pos=252.421432 560.000000 276.420410
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.008000
forcetime=180
invert=1
mesh=jumppad4.3ds

[jumppad6]
longname=jumppad3
pos=460.000031 59.999996 124.000008
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.007500
forcetime=150
invert=0
mesh=jumppad3.3ds

[jumppad7]
longname=jumppad2
pos=-460.000031 59.999996 124.000008
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.007500
forcetime=150
invert=0
mesh=jumppad2.3ds

[jumppad8]
longname=jumppad1
pos=0.000000 -80.000000 6.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
jumpforce=0.008500
forcetime=130
invert=0
mesh=jumppad1.3ds

[gib0]
longname=gib1
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=7500
colflag=1
mass=1.000000
radius=0.000000
bump=0.500000
friction=0.500000
active=0
latedraw=1
mesh=gib.3ds
hitmark=hitmark1
gravity=0.000030
fadetime=1000
numbounces=3
traildelay=250

[person0]
longname=player
pos=0.000000 -1680.000122 179.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=1
mass=1.000000
radius=25.000000
bump=0.500000
friction=1.000000
active=1
latedraw=0
height=45.000000
jumpforce=0.006000
jumpforcetime=100
gravity=0.002000
walkvel=0.200000
rotvel=0.100000
mousespeed=0.200000
spot=spotlight0
gun=gun0
p_stand=tris_stand.fao
p_run=tris_run.fao
p_attack=tris_attack.fao
w_stand=weapon_stand.fao
w_run=weapon_run.fao
w_attack=weapon_attack.fao
shadow=shadow0
skin=tris.tga
ngib=6
gibobj=gib0
gibforce=0.200000
zoomtime=300
zoomangle1=60.000000
zoomangle2=20.000000
shield=0.000000

[gun0]
longname=laser_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=laser0
firecount=999
firesound=sound1
firevel=10.000000
delay=1000
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=0.000000 0.000000 0.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[hitmark0]
longname=laser_hit
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=1
texture=hitmarksmall.tga
size=20.000000
fadetime=1000

[hitmark1]
longname=blood_hit
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 -0.020000
force=0.000000 0.000000 0.000000
life=10000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=1
texture=blood.tga
size=20.000000
fadetime=1000

[laser0]
longname=laser_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=3000
colflag=1
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=2
sizetexture=0.000000
fronttexture=beam2.tga
sidetexture=
explode=explode0
light=
sprite=spritelight0
spritefactor=10.000000
hitmark=hitmark0
damage=1.000000

[bezextrude0]
longname=bezext0
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
curve=floor1.bez
width=20.000000
fanpic=floor1.tga
strippic=edge.tga
tileu=200.000000
tilev=-200.000000
tilew=40.000000
lm1=72
lm2=73
lm3=74

[bezextrude1]
longname=bezext1
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
curve=floor2.bez
width=20.000000
fanpic=concgray.tga
strippic=edge.tga
tileu=200.000000
tilev=200.000000
tilew=40.000000
lm1=75
lm2=76
lm3=77

[bezextrude2]
longname=bezext2
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
curve=round.bez
width=20.000000
fanpic=wall2.tga
strippic=edge.tga
tileu=300.000000
tilev=300.000000
tilew=40.000000
lm1=78
lm2=79
lm3=80

[bezloft0]
longname=tube
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
shape=shape.bez
path=path.bez
texpic=wall2.tga
lm=81
tileu=1.000000
tilev=2.000000

[sound0]
longname=laser_hit_sound
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000

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