⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ship_sp.fly

📁 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
💻 FLY
📖 第 1 页 / 共 4 页
字号:
partcolorvar=0.000000 0.000000 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=7.500000
partspeed=0.300000
partspeedvar=0.100000
partgravity=0.000200
partcolflag=0
ax=2.000000
ay=2.000000
texture=part.tga
emmtime=250
totpart=100
fadetime=500

[ps1]
longname=mine_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=1500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=0.000000 0.501961 0.250980
partcolorvar=0.098039 0.000000 0.098039
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=7.500000
partspeed=0.000000
partspeedvar=0.300000
partgravity=0.000200
partcolflag=0
ax=0.000000
ay=0.000000
texture=part.tga
emmtime=250
totpart=100
fadetime=500

[ps2]
longname=multiple_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=1.000000 0.501961 0.250980
partcolorvar=0.000000 0.000000 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=5.000000
partspeed=0.200000
partspeedvar=0.050000
partgravity=0.000010
partcolflag=0
ax=2.000000
ay=2.000000
texture=part.tga
emmtime=100
totpart=20
fadetime=250

[ps3]
longname=ship_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=2500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=1.000000 0.000000 0.000000
partcolorvar=0.000000 0.752941 0.000000
partbump=0.700000
partfriction=0.850000
partmass=1.000000
partradius=10.000000
partspeed=0.000000
partspeedvar=1.000000
partgravity=0.000050
partcolflag=1
ax=0.000000
ay=0.000000
texture=part.tga
emmtime=100
totpart=150
fadetime=1000

[ps4]
longname=homing_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=750
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=1.000000 0.752941 0.156863
partcolorvar=0.000000 0.250980 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=5.000000
partspeed=0.350000
partspeedvar=0.050000
partgravity=0.000010
partcolflag=0
ax=0.000000
ay=0.000000
texture=part.tga
emmtime=50
totpart=80
fadetime=200

[ps5]
longname=atom_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=1500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=1.000000 0.156863 0.156863
partcolorvar=0.000000 0.000000 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=7.500000
partspeed=0.300000
partspeedvar=0.100000
partgravity=0.000200
partcolflag=0
ax=2.000000
ay=2.000000
texture=part.tga
emmtime=250
totpart=100
fadetime=500

[explode0]
longname=container_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=1.000000
damageradius=100.000000
sprite=
light=
sound=sound2
ps=ps0
expsphere=expsphere0

[explode1]
longname=mine_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=2.000000
damageradius=400.000000
sprite=
light=
sound=sound0
ps=ps1
expsphere=expsphere1

[explode2]
longname=multiple_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=1.000000
damageradius=150.000000
sprite=
light=
sound=sound2
ps=ps2
expsphere=expsphere2

[explode3]
longname=ship_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=2.000000
damageradius=400.000000
sprite=
light=
sound=sound4
ps=ps3
expsphere=

[explode4]
longname=laser_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=0.000000
damageradius=0.000000
sprite=spritelight4
light=
sound=
ps=
expsphere=

[explode5]
longname=homing_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=1.700000
damageradius=200.000000
sprite=
light=light8
sound=sound2
ps=ps4
expsphere=expsphere3

[explode6]
longname=rail_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=0.000000
damageradius=0.000000
sprite=spritelight4
light=light6
sound=
ps=
expsphere=

[explode7]
longname=atom_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=3.000000
damageradius=400.000000
sprite=
light=light9
sound=sound5
ps=ps5
expsphere=expsphere4

[expsphere0]
longname=container_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=200.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.023529 0.050980

[expsphere1]
longname=mine_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=500
colflag=0
mass=0.000000
radius=400.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.031373 0.015686

[expsphere2]
longname=multiple_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=100.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.039216 0.019608 0.007843

[expsphere3]
longname=homing_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=200.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.027451 0.027451 0.027451

[expsphere4]
longname=atom_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=400.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.039216 0.000000 0.000000

[expsphere5]
longname=ship_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=400.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.039216 0.039216 0.000000

[fao_mesh0]
longname=door5
pos=1650.000000 -3500.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
animobj=door05.fao
mode=1
time=2000
delay=0
wait=1000

[fao_mesh1]
longname=door4
pos=0.000000 -4850.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
animobj=door04.fao
mode=1
time=2000
delay=0
wait=1000

[fao_mesh2]
longname=door3
pos=600.000000 -4450.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
animobj=door03.fao
mode=1
time=2000
delay=0
wait=1000

[fao_mesh3]
longname=door2
pos=-600.000000 -2550.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
animobj=door02.fao
mode=1
time=2000
delay=0
wait=1000

[fao_mesh4]
longname=door1
pos=0.000000 -2251.609863 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=1
latedraw=0
animobj=door01.fao
mode=1
time=2000
delay=0
wait=1000

[light0]
longname=mine_light
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.501961 0.250980
illumradius=300.000000
shadowmode=0
shadow_obj=
sprite=
grow=0.000000

[light1]
longname=multiple_light
pos=323.635742 -1799.557495 51.767044
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=1.000000 0.501961 0.250980
illumradius=100.000000
shadowmode=0
shadow_obj=
sprite=spritelight1
grow=0.000000

[light2]
longname=afterburner_light
pos=1102.854126 -5773.841797 -317.378448
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.196078 0.752941 0.196078
illumradius=300.000000
shadowmode=0
shadow_obj=
sprite=spritelight2
grow=0.000000

[light3]
longname=homing_light
pos=-380.492249 -1616.576416 -14.381711
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.501961 1.000000
illumradius=100.000000
shadowmode=0
shadow_obj=
sprite=spritelight3
grow=0.000000

[light4]
longname=laser_light
pos=38.988445 -3305.977051 17.881388
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=250
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=1.000000 0.000000 0.000000
illumradius=150.000000
shadowmode=0
shadow_obj=
sprite=
grow=0.000000

[light5]
longname=spot_light
pos=-474.979309 -2320.227539 100.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=1
colflag=0
mass=1.000000
radius=1.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.788002 0.788002 0.788002
illumradius=300.000000
shadowmode=0
shadow_obj=
sprite=
grow=0.000000

[light6]
longname=rail_light
pos=1079.000000 286.782471 50.901554
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=300
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.976471 0.247059 0.223529
illumradius=300.000000
shadowmode=0
shadow_obj=
sprite=
grow=-0.660000

[light7]
longname=atom_light
pos=105.315002 -4614.911621 6.250408
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=1.000000 0.000000 0.000000
illumradius=200.000000
shadowmode=0
shadow_obj=
sprite=spritelight6
grow=0.000000

[light8]
longname=homing_light_explode
pos=549.956665 -165.376740 -199.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=250
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.501961 1.000000
illumradius=100.000000
shadowmode=0
shadow_obj=
sprite=
grow=1.000000

[light9]
longname=atom_light_explode
pos=963.431702 419.017059 -135.154129
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=250
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -