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📄 ship_sp.fly

📁 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
💻 FLY
📖 第 1 页 / 共 4 页
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firevel=3.000000
delay=200
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=2
firepos0=-15.000000 10.000000 0.000000
firepos1=15.000000 10.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun4]
longname=rail_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=laser1
firecount=2
firesound=
firevel=10.000000
delay=1000
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=0.000000 -10.000000 0.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun5]
longname=multiple_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=missile0
firecount=10
firesound=sound9
firevel=2.500000
delay=1000
firedelay=100
nfire=4
randomangle=0.050000
nfirepos=1
firepos0=0.000000 -10.000000 0.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun6]
longname=homing_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=missile1
firecount=4
firesound=sound3
firevel=1.000000
delay=1250
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=0.000000 -10.000000 0.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun7]
longname=atom_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=missile2
firecount=1
firesound=sound6
firevel=0.500000
delay=2000
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=0.000000 -10.000000 0.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun8]
longname=mine_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=mine0
firecount=2
firesound=sound1
firevel=0.000000
delay=1000
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=0.000000 0.000000 50.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun9]
longname=turret_laser_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=laser0
firecount=440
firesound=sound7
firevel=2.000000
delay=400
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=0.000000 0.000000 0.000000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun10]
longname=robot4_homing_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=missile1
firecount=500
firesound=sound3
firevel=1.000000
delay=1250
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=-11.250000 -12.750000 -18.250000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun11]
longname=robot5_homing_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=missile1
firecount=500
firesound=sound3
firevel=1.000000
delay=1250
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=1
firepos0=-11.250000 -12.750000 -18.250000
firepos1=0.000000 0.000000 0.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun12]
longname=robot6_laser_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=laser0
firecount=500
firesound=sound7
firevel=2.000000
delay=250
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=2
firepos0=28.500000 -13.500000 -48.000000
firepos1=-28.500000 -13.500000 -48.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[gun13]
longname=robot7_laser_gun
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
projectile=laser0
firecount=500
firesound=sound7
firevel=2.000000
delay=250
firedelay=1
nfire=1
randomangle=0.000000
nfirepos=2
firepos0=28.500000 -13.500000 -48.000000
firepos1=-28.500000 -13.500000 -48.000000
firepos2=0.000000 0.000000 0.000000
firepos3=0.000000 0.000000 0.000000

[hitmark0]
longname=missilehit1
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
texture=hitmarklarge.tga
size=40.000000
fadetime=500

[hitmark1]
longname=missilehit2
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
texture=hitmarklarge.tga
size=60.000000
fadetime=500

[hitmark2]
longname=missilehit3
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
texture=hitmarklarge.tga
size=100.000000
fadetime=500

[hitmark3]
longname=energyhit2
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
texture=hitmarksmall.tga
size=40.000000
fadetime=1000

[hitmark4]
longname=energyhit1
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
texture=hitmarksmall.tga
size=20.000000
fadetime=1000

[mine0]
longname=mine_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=30000
colflag=0
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
lookrange=200.000000
explode=explode1
light=light0
sound=
mesh=mina.3ds
expsphere=expsphere1
delay=1000
shield=0.000000

[laser0]
longname=laser_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=3000
colflag=1
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=1
sizetexture=10.000000
fronttexture=beam2.tga
sidetexture=beam1.tga
explode=explode4
light=light4
sprite=
spritefactor=0.000000
hitmark=hitmark4
damage=0.500000

[laser1]
longname=rail_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=3000
colflag=1
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
sizetexture=0.000000
fronttexture=beam2.tga
sidetexture=
explode=explode6
light=
sprite=spritelight5
spritefactor=50.000000
hitmark=hitmark3
damage=2.000000

[missile0]
longname=multiple_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=3000
colflag=1
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
rotvel=0.000000
lookrange=0.000000
lookangle=90.000000
explode=explode2
light=light1
lightzpos=10.000000
sound=
viewport=
mesh=multiple.3ds
hitmark=hitmark0
damage=0.000000

[missile1]
longname=homing_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=4000
colflag=1
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
rotvel=0.100000
lookrange=1000.000000
lookangle=90.000000
explode=explode5
light=light3
lightzpos=14.000000
sound=
viewport=viewport0
mesh=homing.3ds
hitmark=hitmark1
damage=0.000000

[missile2]
longname=atom_projectile
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=5000
colflag=1
mass=1.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
rotvel=0.100000
lookrange=1000.000000
lookangle=90.000000
explode=explode7
light=light7
lightzpos=14.000000
sound=
viewport=viewport0
mesh=atom.3ds
hitmark=hitmark2
damage=0.000000

[sound0]
longname=mine_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=1000.000000
maxdist=2000.000000
volume=0
loop=0
file=missileexplode.wav

[sound1]
longname=mine_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-300
loop=0
file=minefire.wav

[sound2]
longname=missile_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=500.000000
maxdist=1000.000000
volume=0
loop=0
file=missileexplode.wav

[sound3]
longname=homing_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-300
loop=0
file=homingfire.wav

[sound4]
longname=ship_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=1000.000000
maxdist=2000.000000
volume=-500
loop=0
file=shipexplode.wav

[sound5]
longname=atom_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=1000.000000
maxdist=2000.000000
volume=0
loop=0
file=atomexplode.wav

[sound6]
longname=atom_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-200
loop=0
file=atomfire.wav

[sound7]
longname=laser_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-1000
loop=0
file=laserfire.wav

[sound8]
longname=powerup_get
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=150.000000
maxdist=300.000000
volume=0
loop=0
file=powerupget.wav

[sound9]
longname=multiple_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-300
loop=0
file=multiplefire.wav

[ps0]
longname=container_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=1500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=0.000000 0.250980 0.501961

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