⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ship_mp.fly

📁 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
💻 FLY
📖 第 1 页 / 共 3 页
字号:
latedraw=0
mindist=1000.000000
maxdist=2000.000000
volume=0
loop=0
file=missileexplode.wav

[sound1]
longname=mine_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-300
loop=0
file=minefire.wav

[sound2]
longname=missile_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=500.000000
maxdist=1000.000000
volume=0
loop=0
file=missileexplode.wav

[sound3]
longname=homing_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-300
loop=0
file=homingfire.wav

[sound4]
longname=ship_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=1000.000000
maxdist=2000.000000
volume=-500
loop=0
file=shipexplode.wav

[sound5]
longname=atom_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=1000.000000
maxdist=2000.000000
volume=0
loop=0
file=atomexplode.wav

[sound6]
longname=atom_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-200
loop=0
file=atomfire.wav

[sound7]
longname=laser_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-1000
loop=0
file=laserfire.wav

[sound8]
longname=powerup_get
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=150.000000
maxdist=300.000000
volume=0
loop=0
file=powerupget.wav

[sound9]
longname=multiple_fire
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
mindist=250.000000
maxdist=500.000000
volume=-300
loop=0
file=multiplefire.wav

[ps0]
longname=mine_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=1500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=0.000000 0.501961 0.250980
partcolorvar=0.098039 0.000000 0.098039
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=7.500000
partspeed=0.000000
partspeedvar=0.300000
partgravity=0.000200
partcolflag=0
ax=2.000000
ay=2.000000
texture=part.tga
emmtime=250
totpart=100
fadetime=500

[ps1]
longname=multiple_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=1.000000 0.501961 0.250980
partcolorvar=0.000000 0.000000 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=5.000000
partspeed=0.200000
partspeedvar=0.050000
partgravity=0.000010
partcolflag=0
ax=2.000000
ay=2.000000
texture=part.tga
emmtime=100
totpart=20
fadetime=100

[ps2]
longname=ship_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=2500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=1.000000 0.000000 0.000000
partcolorvar=0.000000 0.752941 0.000000
partbump=0.700000
partfriction=0.850000
partmass=1.000000
partradius=10.000000
partspeed=0.000000
partspeedvar=1.000000
partgravity=0.000050
partcolflag=1
ax=0.000000
ay=0.000000
texture=part.tga
emmtime=100
totpart=150
fadetime=500

[ps3]
longname=homing_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=750
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=0.156863 0.501961 1.000000
partcolorvar=0.000000 0.000000 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=5.000000
partspeed=0.200000
partspeedvar=0.050000
partgravity=0.000010
partcolflag=0
ax=2.000000
ay=2.000000
texture=part.tga
emmtime=100
totpart=30
fadetime=250

[ps4]
longname=atom_explode_ps
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=1500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
partcolor=1.000000 0.156863 0.156863
partcolorvar=0.000000 0.000000 0.000000
partbump=1.000000
partfriction=1.000000
partmass=1.000000
partradius=7.500000
partspeed=0.300000
partspeedvar=0.100000
partgravity=0.000200
partcolflag=0
ax=2.000000
ay=2.000000
texture=part.tga
emmtime=250
totpart=100
fadetime=500

[explode0]
longname=mine_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=2.000000
damageradius=400.000000
sprite=
light=
sound=sound0
ps=ps0
expsphere=expsphere0

[explode1]
longname=multiple_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=1.000000
damageradius=150.000000
sprite=
light=
sound=sound2
ps=ps1
expsphere=expsphere1

[explode2]
longname=ship_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=2.000000
damageradius=400.000000
sprite=
light=
sound=sound4
ps=ps2
expsphere=

[explode3]
longname=laser_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=1.000000
damageradius=50.000000
sprite=spritelight3
light=
sound=
ps=
expsphere=

[explode4]
longname=homing_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=1.000000
damageradius=200.000000
sprite=
light=light8
sound=sound2
ps=ps3
expsphere=expsphere2

[explode5]
longname=rail_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=5.000000
damageradius=50.000000
sprite=spritelight3
light=light6
sound=
ps=
expsphere=

[explode6]
longname=atom_explode
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
damage=3.000000
damageradius=400.000000
sprite=
light=light9
sound=sound5
ps=ps4
expsphere=expsphere3

[expsphere0]
longname=mine_expsphere
pos=-919.708801 -499.318909 -86.970093
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=500
colflag=0
mass=0.000000
radius=400.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.039216 0.019608

[expsphere1]
longname=multiple_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=100.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.039216 0.019608 0.007843

[expsphere2]
longname=homing_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=200.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.019608 0.039216

[expsphere3]
longname=atom_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=400.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.039216 0.000000 0.000000

[expsphere4]
longname=ship_expsphere
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=400
colflag=0
mass=0.000000
radius=400.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.039216 0.039216 0.000000

[light0]
longname=mine_light
pos=-919.708801 -499.318909 -86.970093
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.501961 0.250980
illumradius=11.200001
shadowmode=0
shadow_obj=
sprite=
grow=0.000000

[light1]
longname=multiple_light
pos=-92.397377 -765.496460 245.015579
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=1.000000 0.501961 0.250980
illumradius=100.000000
shadowmode=0
shadow_obj=
sprite=spritelight0
grow=0.000000

[light2]
longname=afterburner_light
pos=0.000000 0.000000 0.000000
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=0
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.196078 0.752941 0.196078
illumradius=300.000000
shadowmode=0
shadow_obj=
sprite=spritelight1
grow=0.000000

[light3]
longname=homing_light
pos=-477.544952 -762.879944 245.456238
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=500
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.000000 0.501961 1.000000
illumradius=100.000000
shadowmode=0
shadow_obj=
sprite=spritelight2
grow=0.000000

[light4]
longname=laser_light
pos=15.000000 574.000061 9.999993
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=250
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=1.000000 0.000000 0.000000
illumradius=150.000000
shadowmode=0
shadow_obj=
sprite=
grow=0.000000

[light5]
longname=spot_light
pos=373.448181 118.641541 -525.271606
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=1
colflag=0
mass=1.000000
radius=1.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.819901 0.819901 0.819901
illumradius=300.000000
shadowmode=0
shadow_obj=
sprite=
grow=0.000000

[light6]
longname=rail_light
pos=1079.000000 286.782471 50.901554
rot=0.000000 0.000000 0.000000
vel=0.000000 0.000000 0.000000
force=0.000000 0.000000 0.000000
life=300
colflag=0
mass=0.000000
radius=0.000000
bump=0.000000
friction=0.000000
active=0
latedraw=0
color=0.976471 0.247059 0.223529
illumradius=300.000000
shadowmode=0

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -