📄 roam.cpp
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// Based on the Tread Marks engine by Longbow Digital Arts (www.LongbowDigitalArts.com)
#include <windows.h>
#include <math.h>
#include <gl/gl.h>
#include <gl/glaux.h>
#include <stdlib.h>
#include <stdio.h>
#include <fstream.h>
#include <iomanip.h>
#include "system.h"
#include "game.h"
#include "app.h"
#include "roam.h"
#include "glFrustum.h"
#include "unpak.h"
#include "jpeg.h"
#include "image.h"
#include "3DMath.h"
int MAP_SIZE, POOL_SIZE, NUM_PATCHES_PER_SIDE, PATCH_SIZE;
extern int win_height;
extern g_gamestate_type g_current;//, g_previous;
extern int cicle;
// 镥疱戾眄
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