game.h
来自「体现了lod(level of detail)算法 包括网格细分,空间层次」· C头文件 代码 · 共 64 行
H
64 行
#ifndef _GAME_H
#define _GAME_H
/* Type definitions */
typedef struct
{
float XPos;
float YPos;
float ZPos;
float XZAngle;
float YZAngle;
float XYAngle;
float speed;
float radius;
int timeStamp;
} g_gamestate_type;
typedef struct
{
int xPos;
int yPos;
int buttons[4]; //Mouse buttons 0-3
} in_mouseState_type;
/* Global variables */
extern in_mouseState_type in_mouseState;
/* Function prototypes */
int inSetup(HINSTANCE hinst, HWND hWnd);
void inShutdown();
void inRead();
int inIsKeyPressed(int key);
bool GetKey(int virtKeyCode);
bool frcam_create();
void frcam_update();
void frcam_motion();
void drawFrustum(float x_pos, float y_pos, float z_pos, float XZAngle, float fov);
void DrawAlignes(g_gamestate_type *g_current);
/* Global variables */
extern g_gamestate_type g_current;
extern g_gamestate_type g_previous;
//extern int g_tenFrames[];
extern float g_maxSpeed;
extern float g_acceleration;
extern float g_maxTurnRate;
/* Function prototyes */
int gSetup();
void gShutdown();
void gUpdate();
void gNewGameState(g_gamestate_type *newState, const g_gamestate_type *oldState);
#endif //_GAME_H
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