⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 推箱子.txt

📁 推箱子~
💻 TXT
字号:
/* 一个C语言编写的推箱子游戏源代码 */
/* 本游戏是字符模式的,请不要在中文dos下运行。本游戏在TURBO C下调试通过 */
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h> 
/*  定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,b表示箱子,w表示墙壁,m表示目的地,i表示箱子在目的地。 */
char ghouse[20][20]; /*  以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */
char far *screen=(char far* )0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
  screen[(x*160)+(y<<1)+0]=ch;
  screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
} /* 定义判断是否胜利的数据结构 */
typedef struct winer {
  int x,y;
  struct winer *p;
}winer; /* 箱子位置的数据结构 */
typedef struct boxs {
 int x,y;
 struct boxs *next;
}boxs; /* 在特定的坐标上画墙壁并用数组记录状态的函数 */
void printwall(int x,int y)
{
    putchxy(y-1,x-1,219,GREEN,BLACK);
    ghouse[x][y]=w;
} /* 在特定的坐标上画箱子并用数组记录状态的函数 */
void printbox(int x,int y)
{
   putchxy(y-1,x-1,10,WHITE,BLACK);
   ghouse[x][y]=b;
} /* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither1(int x,int y,winer  **win,winer **pw)
{
   winer *qw;
   putchxy(y-1,x-1,*,YELLOW,BLACK);
   ghouse[x][y]=m;
   if(*win==NULL)
   {
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
   }
   else
   {
qw=(winer* )malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
   }
} 
/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither(int x,int y)
{
   putchxy(y-1,x-1,*,YELLOW,BLACK);
   ghouse[x][y]=m;
}
/* 在特定的坐标上画人的函数 */
void printman(int x,int y)
{
   gotoxy(y,x);
   _AL=02;_CX=01;_AH=0xa;
   geninterrupt(0x10);
} /* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */
void printboxin(int x,int y)
{
  putchxy(y-1,x-1,10,YELLOW,BLACK);
  ghouse[x][y]=i;
} /* 初始化函数,初始化数组和屏幕 */
void init()
{
  int i,j;
  for(i=0;i<20;i++)
    for(j=0;j<20;j++)
ghouse[i][j]=0;
  _AL=3;
  _AH=0;
  geninterrupt(0x10);
   gotoxy(40,4);
  printf("Welcome to come box world!");
   gotoxy(40,6);
printf("Press up,down,left,right to play.");
   gotoxy(40,8);
printf("Press Esc to quit it.");
   gotoxy(40,10);
  printf("Press space to reset the game.");
   gotoxy(40,12);
printf("Producer : wangdehao.");
   gotoxy(40,14);
printf("Mar. 30th 2003.");
} /* 第一关的图象初始化 */
winer *inithouse1()
{
  int x,y;
  winer *win=NULL,*pw;
  for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
  for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
  for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
  for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
  for(x=3,y=3;x<=5;x++)
   printwall(x+4,y+10);
  for(x=5,y=8;x<=9;x++)
   printwall(x+4,y+10);
  for(x=7,y=4;x<=9;x++)
   printwall(x+4,y+10);
  for(x=9,y=5;y<=7;y++)
   printwall(x+4,y+10);
  for(x=8,y=2;y<=3;y++)
   printwall(x+4,y+10);
  printwall(5+4,4+10);
  printwall(5+4,7+10);
  printwall(3+4,2+10);
  printbox(3+4,6+10);
  printbox(3+4,7+10);
  printbox(4+4,7+10);
  printwhither1(4+4,2+10,&win,&pw);
  printwhither1(5+4,2+10,&win,&pw);
  printwhither1(6+4,2+10,&win,&pw);
  printman(2+4,8+10);
return win;
} /* 第三关的图象初始化 */
winer *inithouse3()
{int x,y;
 winer *win=NULL,*pw;
 for(x=1,y=2;y<=8;y++)
    printwall(x+4,y+10);
 for(x=2,y=2;x<=4;x++)
    printwall(x+4,y+10);
 for(x=4,y=1;y<=3;y++)
    printwall(x+4,y+10);
 for(x=5,y=1;x<=8;x++)
    printwall(x+4,y+10);
 for(x=8,y=2;y<=5;y++)
    printwall(x+4,y+10);
 for(x=5,y=5;x<=7;x++)
    printwall(x+4,y+10);
 for(x=7,y=6;y<=9;y++)
    printwall(x+4,y+10);
 for(x=3,y=9;x<=6;x++)
    printwall(x+4,y+10);
 for(x=3,y=6;y<=8;y++)
    printwall(x+4,y+10);
 printwall(2+4,8+10);
 printwall(5+4,7+10);
 printbox(6+4,3+10);
 printbox(4+4,4+10);
 printbox(5+4,6+10);
  printwhither1(2+4,5+10,&win,&pw);
  printwhither1(2+4,6+10,&win,&pw);
  printwhither1(2+4,7+10,&win,&pw);
 printman(2+4,4+10);
return win;
} /* 第二关的图象初始化 */
winer *inithouse2()
{int x,y;
 winer *win=NULL,*pw;
 for(x=1,y=4;y<=7;y++)
    printwall(x+4,y+10);
 for(x=2,y=2;y<=4;y++)
    printwall(x+4,y+10);
 for(x=2,y=7;x<=4;x++)
    printwall(x+4,y+10);
 for(x=4,y=1;x<=8;x++)
    printwall(x+4,y+10);
 for(x=8,y=2;y<=8;y++)
    printw  all(x+4,y+10);
 for(x=4,y=8;x<=8;x++)
    printwall(x+4,y+10);
 for(x=4,y=6;x<=5;x++)
    printwall(x+4,y+10);
 for(x=3,y=2;x<=4;x++)
    printwall(x+4,y+10);
 for(x=4,y=4;x<=5;x++)
    printwall(x+4,y+10);
 printwall(6+4,3+10);
 printbox(3+4,5+10);
 printbox(6+4,6+10);
 printbox(7+4,3+10);
  printwhither1(5+4,7+10,&win,&pw);
  printwhither1(6+4,7+10,&win,&pw);
  printwhither1(7+4,7+10,&win,&pw);
 printman(2+4,6+10);
return win;
} /* 第四关的图象初始化 */
winer *inithouse4()
{
  int x,y;
  winer *win=NULL,*pw;
  for(x=1,y=1;y<=6;y++)
printwall(x+4,y+10);
  for(x=2,y=7;y<=8;y++)
printwall(x+4,y+10);
  for(x=2,y=1;x<=7;x++)
printwall(x+4,y+10);
  for(x=7,y=2;y<=4;y++)
printwall(x+4,y+10);
  for(x=6,y=4;y<=9;y++)
printwall(x+4,y+10);
  for(x=3,y=9;x<=5;x++)
printwall(x+4,y+10);
  for(x=3,y=3;y<=4;y++)
printwall(x+4,y+10);
  printwall(3+4,8+10);
  printbox(3+4,5+10);
  printbox(4+4,4+10);
  printbox(4+4,6+10);
  printbox(5+4,5+10);
  printbox(5+4,3+10);
  printwhither1(3+4,7+10,&win,&pw);
  printwhither1(4+4,7+10,&win,&pw);
  printwhither1(5+4,7+10,&win,&pw);
  printwhither1(4+4,8+10,&win,&pw);
  printwhither1(5+4,8+10,&win,&pw);
 printman(2+4,2+10);
return win;
} /* 移动在空地上的箱子到空地上 */
movebox(int x,int y,char a)
{
  switch(a)
  {
    case u:ghouse[x-1][y]=0;printf(" ");
  printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]=b;break;
    case d:ghouse[x+1][y]=0;printf(" ");
  printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]=b;break;
    case l:ghouse[x][y-1]=0;printf(" ");
  printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]=b;break;
    case r:ghouse[x][y+1]=0;printf(" ");
  printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]=b;break;
    default: break;
  }
} /* 移动在目的地上的箱子到空地上 */
moveinbox(int x,int y,char a)
{
  switch(a)
  {
    case u:ghouse[x-1][y]=m;printf(" ");
  printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]=b;break;
    case d:ghouse[x+1][y]=m;printf(" ");
  printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]=b;break;
    case l:ghouse[x][y-1]=m;printf(" ");
  printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]=b;break;
    case r:ghouse[x][y+1]=m;printf(" ");
  printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]=b;break;
    default: break;
  }
} 
 
/* 移动在空地上的箱子到目的地上 */
moveboxin(int x,int y,char a)
{
  switch(a)
  {
    case u:ghouse[x-1][y]=0;printf(" ");
  printboxin(x-2,y);printman(x-1,y);
  ghouse[x-2][y]=i;break;
    case d:ghouse[x+1][y]=0;printf(" ");
  printboxin(x+2,y);printman(x+1,y);
  ghouse[x+2][y]=i;break;
    case l:ghouse[x][y-1]=0;printf(" ");
  printboxin(x,y-2);printman(x,y-1);
  ghouse[x][y-2]=i;break;
    case r:ghouse[x][y+1]=0;printf(" ");
  printboxin(x,y+2);printman(x,y+1);
  ghouse[x][y+2]=i;break;
    default: break;
  }
} /* 移动在目的地上的箱子到目的地 */
moveinboxin(int x,int y,char a)
{
  switch(a)
  {
    case u:ghouse[x-1][y]=m;printf(" ");
  printboxin(x-2,y);printman(x-1,y);
  ghouse[x-2][y]=i;break;
    case d:ghouse[x+1][y]=m;printf(" ");
  printboxin(x+2,y);printman(x+1,y);
  ghouse[x+2][y]=i;break;
    case l:ghouse[x][y-1]=m;printf(" ");
  printboxin(x,y-2);printman(x,y-1);
  ghouse[x][y-2]=i;break;
    case r:ghouse[x][y+1]=m;printf(" ");
  printboxin(x,y+2);printman(x,y+1);
  ghouse[x][y+2]=i;break;
    default: break;
  }
} /* 判断特定的坐标上的状态 */
int judge(int x,int y)
{
  int i;
  switch(ghouse[x][y])
  {
  case 0:   i=1;break;
  case w: i=0;break;
  case b: i=2;break;
  case i: i=4;break;
  case m: i=3;break;
  default: break;
  }
return i;
} /* 处理按下键盘后,人物移动的主函数 */
move(int x,int y,char a)
{    switch(a)
   {
case u:if(!judge(x-1,y)) {gotoxy(y,x);break;}
   else if(judge(x-1,y)==1||judge(x-1,y)==3)
    {if(judge(x,y)==3)
  { printwhither(x,y);printman(x-1,y);break;}
  else
  {printf(" ");printman(x-1,y);break;}
    }
   else if(judge(x-1,y)==2)
   { if(judge(x-2,y)==1)
   {movebox(x,y,u);
    if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
  }
    else if(judge(x-2,y)==3)
   { moveboxin(x,y,u);
    if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
  }
   else gotoxy(y,x);
   break;
   }
  else if(judge(x-1,y)==4)
   { if(judge(x-2,y)==1)
   {moveinbox(x,y,u);
    if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
  }
    else if(judge(x-2,y)==3)
   { moveinboxin(x,y,u);
    if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
  }
   else gotoxy(y,x);
   break;
   }
case d:if(!judge(x+1,y))  {gotoxy(y,x);break;}
   else if(judge(x+1,y)==1||judge(x+1,y)==3)
   {if(judge(x,y)==3)
    { printwhither(x,y);printman(x+1,y);break;}
    else
    {printf(" ");printman(x+1,y);break;}
   }
  else if(judge(x+1,y)==2)
   { if(judge(x+2,y)==1)
    {movebox(x,y,d);
    if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
  }
else if(judge(x+2,y)==3)
   {moveboxin(x,y,d);
    if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
  }
   else gotoxy(y,x);
    break;
   }
  else if(judge(x+1,y)==4)
   { if(judge(x+2,y)==1)
    {moveinbox(x,y,d);
    if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
  }
else if(judge(x+2,y)==3)
   {moveinboxin(x,y,d);
    if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
  }
   else gotoxy(y,x);
   break;
   } case l:if(!judge(x,y-1))  {gotoxy(y,x);break;}
   else if(judge(x,y-1)==1||judge(x,y-1)==3)
   {if(judge(x,y)==3)
    { printwhither(x,y);printman(x,y-1);break;}
  else
  {printf(" ");printman(x,y-1);break;}
  }
    else if(judge(x,y-1)==2)
   { if(judge(x,y-2)==1)
   {movebox(x,y,l);
    if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
  }
else if(judge(x,y-2)==3)
    {moveboxin(x,y,l);
    if(judge(x,y)==3) printwhither(x,y);  gotoxy(y-1,x);
  }
   else gotoxy(y,x);
   break;
   }
    else if(judge(x,y-1)==4)
   { if(judge(x,y-2)==1)
   {moveinbox(x,y,l);
    if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
  }
else if(judge(x,y-2)==3)
    {moveinboxin(x,y,l);
    if(judge(x,y)==3) printwhither(x,y);  gotoxy(y-1,x);
  }
   else gotoxy(y,x);
   break;
   }
case r:if(!judge(x,y+1))  {gotoxy(y,x);break;}
   else if(judge(x,y+1)==1||judge(x,y+1)==3)
   {if(judge(x,y)==3)
{printwhither(x,y);printman(x,y+1);break;}
   else
{printf(" ");printman(x,y+1);break;}
   }
  else if(judge(x,y+1)==2)
   { if(judge(x,y+2)==1)
    {movebox(x,y,r);
    if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
  }
else if(judge(x,y+2)==3)
   {moveboxin(x,y,r);
    if(judge(x,y)==3) printwhither(x,y);  gotoxy(y+1,x);
  }
   else gotoxy(y,x);
   break;
   }
  else if(judge(x,y+1)==4)
   { if(judge(x,y+2)==1)
    {moveinbox(x,y,r);
    if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
  }
else if(judge(x,y+2)==3)
   {moveinboxin(x,y,r);
    if(judge(x,y)==3) printwhither(x,y);  gotoxy(y+1,x);
  }
   else gotoxy(y,x);
   break;
   }
default: break;
   }
} /* 按下空格键后,回到本关开头的函数 */
void reset(int i)
{
  switch(i)
    {
 case 0:  init();
   inithouse1();break;
 case 1:  init();
   inithouse2();break;
    case 2:  init();
   inithouse3();break;
 case 3:  init();
   inithouse4();break;  
 default:break;
 }
} /* 主函数main */
void main()
{
   int key,x,y,s,i=0;
   winer *win,*pw;
   _AL=3;_AH=0;
   geninterrupt(0x10);
   init();
   win=inithouse1();    do{
  _AH=3;
  geninterrupt(0x10);
  x=_DH+1;y=_DL+1;
  while(bioskey(1)==0);
  key=bioskey(0);
  switch(key)
  {
  case 0x4800:move(x,y,u);break; /* 按下向上键后 */
  case 0x5000:move(x,y,d);break; /* 按下向下键后 */
  case 0x4b00:move(x,y,l);break; /* 按下向左键后 */
  case 0x4d00:move(x,y,r);break; /* 按下向右键后 */
  case 0x3920:reset(i);break;  /* 按下空格键后 */
  default:break;
  }
s=0;
pw=win;
while(pw)
{
  if(ghouse[pw->x][pw->y]==m) s++;
  pw=pw->p;
}
if(s==0)
{
 free(win);
 gotoxy(25,2);
 printf("congratulate! you did a good job!");
 getch();
    i++;
    switch(i)
    {
    case 1:  init();
   win=inithouse2();break;
 case 2:  init();
   win=inithouse3();break;
 case 3:  init();
   win=inithouse4();break;
 case 4:  gotoxy(15,21);
   printf("My dear Friend, How smart you are! Welcome to play again!");
   key=0x011b;getch();break;
 default: break;
 }
}    }while(key!=0x011b); _AL=3;
_AH=0;
geninterrupt(0x10);
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -