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📄 sound.cpp

📁 2001年度.net程序大赛清华大学作品 网上订票系统
💻 CPP
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// Sound.cpp : Defines the initialization routines for the DLL.
//

#include "stdafx.h"
#include "Sound.h"
#include "SoundIn.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

//
//	Note!
//
//		If this DLL is dynamically linked against the MFC
//		DLLs, any functions exported from this DLL which
//		call into MFC must have the AFX_MANAGE_STATE macro
//		added at the very beginning of the function.
//
//		For example:
//
//		extern "C" BOOL PASCAL EXPORT ExportedFunction()
//		{
//			AFX_MANAGE_STATE(AfxGetStaticModuleState());
//			// normal function body here
//		}
//
//		It is very important that this macro appear in each
//		function, prior to any calls into MFC.  This means that
//		it must appear as the first statement within the 
//		function, even before any object variable declarations
//		as their constructors may generate calls into the MFC
//		DLL.
//
//		Please see MFC Technical Notes 33 and 58 for additional
//		details.
//

// CSoundApp

BEGIN_MESSAGE_MAP(CSoundApp, CWinApp)
END_MESSAGE_MAP()


// CSoundApp construction

CSoundApp::CSoundApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}


// The one and only CSoundApp object

CSoundApp theApp;
CSoundIn SoundIn;

// CSoundApp initialization

BOOL CSoundApp::InitInstance()
{
	CWinApp::InitInstance();
	return TRUE;
}

DllExport LPSTR HelloWorld()
{
	LPSTR lpData = new char[100];
	for (int i = 0 ; i < 100 ; i++)
		lpData[i] = (char)i;
	return lpData;
}

DllExport void Start()
{
	SoundIn.OpenMic();
}

DllExport void Stop()
{
	SoundIn.CloseMic();
}

DllExport int GetBufferLength()
{
	return SoundIn.m_NbMaxSamples;
}

DllExport LPSTR GetInputBuffer()
{
	return SoundIn.InputBuffer;
}

int CSoundApp::ExitInstance()
{
	// TODO: Add your specialized code here and/or call the base class
	SoundIn.CloseMic();
	return CWinApp::ExitInstance();
}
re and/or call the base class
	SoundIn.CloseMic();
	return CWinApp::ExitInstance();
}

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