⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 initform.~h

📁 这是我的作业
💻 ~H
字号:
//---------------------------------------------------------------------------

#ifndef InitFormH
#define InitFormH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include "HemisphereButton.hpp"
#include <ExtCtrls.hpp>
#include "SUIImagePanel.hpp"
#include "SUIButton.hpp"
#include "SUIEdit.hpp"
#include "SUIForm.hpp"
//static int CompCount;
/*
typedef struct Node
{
   char Name;
   int Id;
 //  int Value;
 //  struct Node *Next;

} Node;         */

//typedef EdgeNode * Graph;

//---------------------------------------------------------------------------
class TFrm_init : public TForm
{
__published:	// IDE-managed Components
        TPanel *Panel1;
        TImage *Image1;
        TsuiForm *suiForm1;
        TsuiEdit *Edit1;
        TsuiButton *Button1;
        TsuiButton *Button3;
        TLabel *Label1;
  //组件链表,用于存储组件时用
        void __fastcall FormCreate(TObject *Sender);

        void __fastcall suitempButton1Click(TObject *Sender);
        void __fastcall Image1MouseDown(TObject *Sender,
          TMouseButton Button, TShiftState Shift, int X, int Y);
        void __fastcall FormClose(TObject *Sender, TCloseAction &Action);
        void __fastcall suitempButton3Click(TObject *Sender);
private:
 int Row,Rol;
  int Value1X,Value1Y,Value2X,Value2Y;
 AnsiString BtnTemp;    //用于判断是否按了两次相同的按纽
bool EdgeCreate;  //创建边的开关量
bool NodeCreate;  //创建完节点
 int BitCount;  //节点的点击次数	// User declarations
public:
 void _fastcall MyBtnClick(TObject *Sender);	// User declarations
        __fastcall TFrm_init(TComponent* Owner);
};


//---------------------------------------------------------------------------
extern PACKAGE TFrm_init *Frm_init;
//---------------------------------------------------------------------------
#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -