📄 searchengine.h
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//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// This source code is a part of Renju which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application
// for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版权声明
// ---------------
// 本文件所含之代码是《人机博弈程序设计指南》的范例程序五子棋的一部分
// 您可以免费的使用, 编译 或者作为您应用程序的一部分。
// 但,您不能在未经作者书面许可的情况下分发此源代码。
// 如果您的应用程序使用了这些代码,在您的应用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣赏的做法。
// 此代码并不含有任何保证,使用者当自承风险。
//
// 王小春 <hidebug@hotmail.com>
// SearchEngine.h: interface for the CSearchEngine class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SEARCHENGINE_H__2AF7A220_CB28_11D5_AEC7_5254AB2E22C7__INCLUDED_)
#define AFX_SEARCHENGINE_H__2AF7A220_CB28_11D5_AEC7_5254AB2E22C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MoveGenerator.h"
#include "Eveluation.h"
class CSearchEngine
{
public:
CSearchEngine();
virtual ~CSearchEngine();
virtual SearchAGoodMove(BYTE position[][GRID_NUM], int Type)=0;
virtual SetSearchDepth(int nDepth){m_nSearchDepth = nDepth;};
virtual SetEveluator(CEveluation *pEval){m_pEval = pEval;};
virtual SetMoveGenerator(CMoveGenerator *pMG){m_pMG = pMG;};
void SetThinkProgress(CProgressCtrl *pThinkProgress)
{m_pThinkProgress = pThinkProgress;};
BOOL GameOver(){return m_bGameOver;};
void BeginGame(){m_bGameOver = FALSE;};
protected:
CProgressCtrl *m_pThinkProgress;
virtual BYTE MakeMove(STONEMOVE* move,int type);
virtual void UnMakeMove(STONEMOVE* move);
virtual int IsGameOver(BYTE position[GRID_NUM][GRID_NUM], int nDepth);
BYTE CurPosition[GRID_NUM][GRID_NUM];
STONEMOVE m_cmBestMove;
CMoveGenerator *m_pMG;
CEveluation *m_pEval;
int m_nSearchDepth;
int m_nMaxDepth;
BOOL m_bGameOver;
};
#endif // !defined(AFX_SEARCHENGINE_H__2AF7A220_CB28_11D5_AEC7_5254AB2E22C7__INCLUDED_)
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