📄 renju.cpp
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//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// This source code is a part of Renju which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application
// for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版权声明
// ---------------
// 本文件所含之代码是《人机博弈程序设计指南》的范例程序五子棋的一部分
// 您可以免费的使用, 编译 或者作为您应用程序的一部分。
// 但,您不能在未经作者书面许可的情况下分发此源代码。
// 如果您的应用程序使用了这些代码,在您的应用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣赏的做法。
// 此代码并不含有任何保证,使用者当自承风险。
//
// 王小春 <hidebug@hotmail.com>
//*******************************************************************************
// renju.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "renju.h"
#include "renjuDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRenjuApp
BEGIN_MESSAGE_MAP(CRenjuApp, CWinApp)
//{{AFX_MSG_MAP(CRenjuApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRenjuApp construction
CRenjuApp::CRenjuApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CRenjuApp object
CRenjuApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CRenjuApp initialization
BOOL CRenjuApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CRenjuDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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