📄 negascout_tt_hh.cpp
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// COPYRIGHT NOTES
// ---------------
// This source code is a part of chess which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application
// for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版权声明
// ---------------
// 本文件所含之代码是《人机博弈程序设计指南》的范例程序中国象棋的一部分
// 您可以免费的使用, 编译 或者作为您应用程序的一部分。
// 但,您不能在未经作者书面许可的情况下分发此源代码。
// 如果您的应用程序使用了这些代码,在您的应用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣赏的做法。
// 此代码并不含有任何保证,使用者当自承风险。
//
// 王小春 <hidebug@hotmail.com>
// NegaScout_TT_HH.cpp: implementation of the NegaScout_TT_HH class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "chess.h"
#include "NegaScout_TT_HH.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CNegaScout_TT_HH::CNegaScout_TT_HH()
{
}
CNegaScout_TT_HH::~CNegaScout_TT_HH()
{
}
CNegaScout_TT_HH::SearchAGoodMove(BYTE position[10][9])
{
memcpy(CurPosition, position, 90);
m_nMaxDepth = m_nSearchDepth;
CalculateInitHashKey(CurPosition);
ResetHistoryTable();
// m_nMaxDepth = 1;
// NegaScout(m_nMaxDepth, -20000, 20000);
// m_nMaxDepth = m_nSearchDepth;
// for (m_nMaxDepth = 1; m_nMaxDepth <= m_nSearchDepth; m_nMaxDepth++)
NegaScout(m_nMaxDepth, -20000, 20000);
MakeMove(&m_cmBestMove);
memcpy(position, CurPosition, 90);
}
int CNegaScout_TT_HH::NegaScout(int depth, int alpha, int beta)
{
int Count,i;
BYTE type;
int a,b,t;
int side;
int score;
i = IsGameOver(CurPosition, depth);
if (i != 0)
return i;
side = (m_nMaxDepth-depth)%2;
score = LookUpHashTable(alpha, beta, depth, side);
if (score != 66666)
return score;
if (depth <= 0) //叶子节点取估值
{
score = m_pEval->Eveluate(CurPosition, side );
EnterHashTable(exact, score, depth, side );
return score;
}
Count = m_pMG->CreatePossibleMove(CurPosition, depth, side);
for (i=0;i<Count;i++)
{
m_pMG->m_MoveList[depth][i].Score =
GetHistoryScore(&m_pMG->m_MoveList[depth][i]);
}
MergeSort(m_pMG->m_MoveList[depth], Count, 0);
int bestmove=-1;
a = alpha;
b = beta;
int eval_is_exact = 0;
for ( i = 0; i < Count; i++ )
{
Hash_MakeMove(&m_pMG->m_MoveList[depth][i], CurPosition);
type = MakeMove(&m_pMG->m_MoveList[depth][i]);
t = -NegaScout(depth-1 , -b, -a );
if (t > a && t < beta && i > 0)
{
a = -NegaScout (depth-1, -beta, -t ); /* re-search */
eval_is_exact = 1;
if(depth == m_nMaxDepth)
m_cmBestMove = m_pMG->m_MoveList[depth][i];
bestmove = i;
}
Hash_UnMakeMove(&m_pMG->m_MoveList[depth][i],type, CurPosition);
UnMakeMove(&m_pMG->m_MoveList[depth][i],type);
if (a < t)
{
eval_is_exact = 1;
a=t;
if(depth == m_nMaxDepth)
m_cmBestMove = m_pMG->m_MoveList[depth][i];
}
if ( a >= beta )
{
EnterHashTable(lower_bound, a, depth,side);
EnterHistoryScore(&m_pMG->m_MoveList[depth][i], depth);
return a;
}
b = a + 1; /* set new null window */
}
if (bestmove != -1)
EnterHistoryScore(&m_pMG->m_MoveList[depth][bestmove], depth);
if (eval_is_exact)
EnterHashTable(exact, a, depth,side);
else
EnterHashTable(upper_bound, a, depth,side);
return a;
}
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