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📄 negascout_tt_hh.cpp

📁 PC编程(人机博弈)-的原代码
💻 CPP
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// COPYRIGHT NOTES
// ---------------
// This source code is a part of chess which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application 
// for free. 
// You cannot redistribute sources without the official agreement of the author. 
// If distribution of you application which contents code below was occured, place 
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
// 
// Spring Wang <hidebug@hotmail.com>

// ---------------
// 版权声明
// ---------------
// 本文件所含之代码是《人机博弈程序设计指南》的范例程序中国象棋的一部分
// 您可以免费的使用, 编译 或者作为您应用程序的一部分。 
// 但,您不能在未经作者书面许可的情况下分发此源代码。 
// 如果您的应用程序使用了这些代码,在您的应用程序界面上 
// 放入 e-mail <hidebug@hotmail.com> 是令人欣赏的做法。
// 此代码并不含有任何保证,使用者当自承风险。
// 
// 王小春 <hidebug@hotmail.com>

// NegaScout_TT_HH.cpp: implementation of the NegaScout_TT_HH class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "chess.h"
#include "NegaScout_TT_HH.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CNegaScout_TT_HH::CNegaScout_TT_HH()
{
	
}

CNegaScout_TT_HH::~CNegaScout_TT_HH()
{
	
}

CNegaScout_TT_HH::SearchAGoodMove(BYTE position[10][9])
{
	memcpy(CurPosition, position, 90);
	m_nMaxDepth = m_nSearchDepth;
	CalculateInitHashKey(CurPosition);
	ResetHistoryTable();
//	m_nMaxDepth = 1;
//	NegaScout(m_nMaxDepth, -20000, 20000);
//	m_nMaxDepth = m_nSearchDepth;
//	for (m_nMaxDepth = 1; m_nMaxDepth <= m_nSearchDepth; m_nMaxDepth++)
	NegaScout(m_nMaxDepth, -20000, 20000);
	MakeMove(&m_cmBestMove);
	memcpy(position, CurPosition, 90);
}

int CNegaScout_TT_HH::NegaScout(int depth, int alpha, int beta)
{
	int Count,i;
	BYTE type;
	int a,b,t;
	int side;
	int score;
	
	i = IsGameOver(CurPosition, depth);
	if (i != 0)
		return i;
	
	side = (m_nMaxDepth-depth)%2;
	
	score = LookUpHashTable(alpha, beta, depth, side); 
	if (score != 66666) 
		return score;
	
	if (depth <= 0)	//叶子节点取估值
	{
		score = m_pEval->Eveluate(CurPosition, side );
		EnterHashTable(exact, score, depth, side );
		return score;
	}
	
	Count = m_pMG->CreatePossibleMove(CurPosition, depth, side);
	
	for (i=0;i<Count;i++) 
	{
		m_pMG->m_MoveList[depth][i].Score = 
			GetHistoryScore(&m_pMG->m_MoveList[depth][i]);
	}
	MergeSort(m_pMG->m_MoveList[depth], Count, 0);
	
	int bestmove=-1;
	
    a = alpha;
    b = beta;
    int eval_is_exact = 0;
    for ( i = 0; i < Count; i++ ) 
	{
		Hash_MakeMove(&m_pMG->m_MoveList[depth][i], CurPosition);
		type = MakeMove(&m_pMG->m_MoveList[depth][i]);
		
		t = -NegaScout(depth-1 , -b, -a );
		
		if (t > a && t < beta && i > 0) 
		{
			a = -NegaScout (depth-1, -beta, -t );     /* re-search */
			eval_is_exact = 1;
			if(depth == m_nMaxDepth)
				m_cmBestMove = m_pMG->m_MoveList[depth][i];
			bestmove = i;
		}
		Hash_UnMakeMove(&m_pMG->m_MoveList[depth][i],type, CurPosition); 
		UnMakeMove(&m_pMG->m_MoveList[depth][i],type); 
		if (a < t)
		{
			eval_is_exact = 1;
			a=t;
			if(depth == m_nMaxDepth)
				m_cmBestMove = m_pMG->m_MoveList[depth][i];
		}
		if ( a >= beta ) 
		{
			EnterHashTable(lower_bound, a, depth,side);
			EnterHistoryScore(&m_pMG->m_MoveList[depth][i], depth);
			return a;
		}
		b = a + 1;                      /* set new null window */
	}
	if (bestmove != -1)
	EnterHistoryScore(&m_pMG->m_MoveList[depth][bestmove], depth);
	if (eval_is_exact) 
		EnterHashTable(exact, a, depth,side);
	else 
		EnterHashTable(upper_bound, a, depth,side);
	return a;
}

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