📄 pvs_engine.cpp
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// COPYRIGHT NOTES
// ---------------
// This source code is a part of chess which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application
// for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版权声明
// ---------------
// 本文件所含之代码是《人机博弈程序设计指南》的范例程序中国象棋的一部分
// 您可以免费的使用, 编译 或者作为您应用程序的一部分。
// 但,您不能在未经作者书面许可的情况下分发此源代码。
// 如果您的应用程序使用了这些代码,在您的应用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣赏的做法。
// 此代码并不含有任何保证,使用者当自承风险。
//
// 王小春 <hidebug@hotmail.com>
// PVS_Engine.cpp: implementation of the CPVS_Engine class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "chess.h"
#include "PVS_Engine.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPVS_Engine::CPVS_Engine()
{
}
CPVS_Engine::~CPVS_Engine()
{
}
CPVS_Engine::SearchAGoodMove(BYTE position[10][9])
{
memcpy(CurPosition, position, 90);
m_nMaxDepth = m_nSearchDepth;
// for (m_nMaxDepth = 1; m_nMaxDepth <= m_nSearchDepth; m_nMaxDepth++)
{
PrincipalVariation(m_nMaxDepth, -20000, 20000);
}
MakeMove(&m_cmBestMove);
memcpy(position, CurPosition, 90);
}
int CPVS_Engine::PrincipalVariation(int depth, int alpha, int beta)
{
int score;
int Count,i;
BYTE type;
int best;
i = IsGameOver(CurPosition, depth);
if (i != 0)
return i;
if (depth <= 0) //叶子节点取估值
return m_pEval->Eveluate(CurPosition, (m_nMaxDepth-depth)%2);
Count = m_pMG->CreatePossibleMove(CurPosition, depth, (m_nMaxDepth-depth)%2);
type = MakeMove(&m_pMG->m_MoveList[depth][0]);
best = -PrincipalVariation( depth-1, -beta, -alpha);
UnMakeMove(&m_pMG->m_MoveList[depth][0],type);
if(depth == m_nMaxDepth)
m_cmBestMove = m_pMG->m_MoveList[depth][0];
for (i=1;i<Count;i++)
{
if(best < beta)
{
if (best > alpha)
alpha = best;
type = MakeMove(&m_pMG->m_MoveList[depth][i]);
score = -PrincipalVariation(depth-1, -alpha-1, -alpha);
if (score > alpha && score < beta)
{
best = -PrincipalVariation(depth-1, -beta, -score);
if(depth == m_nMaxDepth)
m_cmBestMove = m_pMG->m_MoveList[depth][i];
}
else if (score > best)
{
best = score;
if(depth == m_nMaxDepth)
m_cmBestMove = m_pMG->m_MoveList[depth][i];
}
UnMakeMove(&m_pMG->m_MoveList[depth][i],type);
}
}
return best;
}
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