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📄 retroguard.log

📁 一个以音乐为主题的杀怪手机游戏
💻 LOG
字号:
# If this log is to be used for incremental obfuscation / patch generation, 
# add any '.class', '.method', '.field' and '.attribute' restrictions here:


#-DO-NOT-EDIT-BELOW-THIS-LINE------------------DO-NOT-EDIT-BELOW-THIS-LINE--
#
# RetroGuard Bytecode Obfuscator, v2.0.5, a product of Retrologic Systems - www.retrologic.com
#
# Logfile created on Tue Jun 13 17:59:20 CST 2006
#
# Jar file to be obfuscated:           musicActive.jar
# Target Jar file for obfuscated code: AfterObf.jar
# RetroGuard Script file used:         script.rgs
#
#
# Memory in use after class data structure built: 380176 bytes
# Total memory available                        : 2031616 bytes
#
#
# Obfuscated name overloading frequency:
#  'a'   	used 15 times	(7%)
#  'if'   	used 8 times	(4%)
#  'do'   	used 7 times	(3%)
#  'new'   	used 4 times	(2%)
#  'int'   	used 4 times	(2%)
#  'for'   	used 4 times	(2%)
#  'char'   	used 3 times	(1%)
#  'byte'   	used 3 times	(1%)
#  'case'   	used 3 times	(1%)
#  'try'   	used 3 times	(1%)
#  'else'   	used 3 times	(1%)
#  'long'   	used 2 times	(1%)
#  'goto'   	used 2 times	(1%)
#  'b'   	used 2 times	(1%)
#  'c'   	used 2 times	(1%)
#  'd'   	used 2 times	(1%)
#  'e'   	used 2 times	(1%)
#  'f'   	used 2 times	(1%)
#  'g'   	used 2 times	(1%)
#  'h'   	used 2 times	(1%)
#  'i'   	used 2 times	(1%)
#  'j'   	used 2 times	(1%)
#  'k'   	used 2 times	(1%)
#  'l'   	used 2 times	(1%)
#  'm'   	used 2 times	(1%)
#  'void'   	used 2 times	(1%)
#  Other names (each used in <1% of mappings) used a total of 111 times (60%)
#
#
# Names reserved from obfuscation:
#
.class musicActive
#
#
# Obfuscated name mappings (some of these may be unchanged due to polymorphism constraints):
#
.class_map GameCanvas$Enemy a
.field_map GameCanvas$Enemy/enemyPosY a
.field_map GameCanvas$Enemy/enemyPosX if
.field_map GameCanvas$Enemy/enemyBulletStepY do
.field_map GameCanvas$Enemy/enemyBulletStepX for
.field_map GameCanvas$Enemy/enemyActionList int
.field_map GameCanvas$Enemy/enemyActionAdd new
.field_map GameCanvas$Enemy/enemyStateAdd try
.field_map GameCanvas$Enemy/enemyFallValue byte
.field_map GameCanvas$Enemy/enemyImage case
.field_map GameCanvas$Enemy/enemyBulleting char
.field_map GameCanvas$Enemy/enemyActionData else
.field_map GameCanvas$Enemy/enemyWidth goto
.field_map GameCanvas$Enemy/enemyActionIndex long
.field_map GameCanvas$Enemy/enemySpeed void
.field_map GameCanvas$Enemy/enemyStyle b
.field_map GameCanvas$Enemy/enemyHealth c
.field_map GameCanvas$Enemy/enemyHeight d
.field_map GameCanvas$Enemy/enemyBulletClipWidth e
.field_map GameCanvas$Enemy/enemyBulletClipHeight f
.field_map GameCanvas$Enemy/enemyAttackStyle g
.field_map GameCanvas$Enemy/enemyAction h
.field_map GameCanvas$Enemy/enemyY i
.field_map GameCanvas$Enemy/enemyX j
.field_map GameCanvas$Enemy/this$0 this$0
.field_map GameCanvas$Enemy/enemyBulletAdd k
.field_map GameCanvas$Enemy/enemyBulletY l
.field_map GameCanvas$Enemy/enemyBulletX m
.method_map GameCanvas$Enemy/paintEnemy (Ljavax/microedition/lcdui/Graphics;)V a
.method_map GameCanvas$Enemy/drawBullet (Ljavax/microedition/lcdui/Graphics;)V if
.method_map GameCanvas$Enemy/enemyMove ()V a
.method_map GameCanvas$Enemy/drawEnemyAction (IIILjavax/microedition/lcdui/Graphics;)V a
.method_map GameCanvas$Enemy/enemyGravity ()V if
.method_map GameCanvas$Enemy/enemyBulletUpdate ()V do
.class_map GameCanvas a
.field_map GameCanvas/playerHang_R a
.field_map GameCanvas/enemyNormY if
.field_map GameCanvas/playerClimb_R do
.field_map GameCanvas/enemyNormX for
.field_map GameCanvas/musicPlayer int
.field_map GameCanvas/stateGameing new
.field_map GameCanvas/playerActionClip try
.field_map GameCanvas/enemyActionData_12a byte
.field_map GameCanvas/playerHang_L case
.field_map GameCanvas/enemyEscape_R char
.field_map GameCanvas/UImenuText else
.field_map GameCanvas/UIbackGround goto
.field_map GameCanvas/playerClimb_L long
.field_map GameCanvas/playerCreep_R void
.field_map GameCanvas/enemyEscape_L b
.field_map GameCanvas/playerPower c
.field_map GameCanvas/enemyActionList_xm d
.field_map GameCanvas/stateMenu e
.field_map GameCanvas/playerCreep_L f
.field_map GameCanvas/subStringData g
.field_map GameCanvas/playerAttack2_R h
.field_map GameCanvas/textLines i
.field_map GameCanvas/playerAttack2_L j
.field_map GameCanvas/sceneStop k
.field_map GameCanvas/mapY l
.field_map GameCanvas/mapX m
.field_map GameCanvas/enemyAttack_R n
.field_map GameCanvas/playerSpeed o
.field_map GameCanvas/enemyAttack_L p
.field_map GameCanvas/Add q
.field_map GameCanvas/dk r
.field_map GameCanvas/playerHealth s
.field_map GameCanvas/musicACTIVE t
.field_map GameCanvas/enemyActionList_red u
.field_map GameCanvas/playerJump_R v
.field_map GameCanvas/playerFaint_R w
.field_map GameCanvas/playerBulletStyle x
.field_map GameCanvas/gameRunning y
.field_map GameCanvas/enemyActionData_5 z
.field_map GameCanvas/playerJump_L A
.field_map GameCanvas/enemyActionData_4 B
.field_map GameCanvas/playerFaint_L C
.field_map GameCanvas/enemyActionData_3 D
.field_map GameCanvas/enemyActionData_2 E
.field_map GameCanvas/enemyActionData_1 F
.field_map GameCanvas/playerRun_R G
.field_map GameCanvas/chrWidth H
.field_map GameCanvas/playerBulletStepX I
.field_map GameCanvas/playerActionIndex J
.field_map GameCanvas/playerRun_L K
.field_map GameCanvas/sceneImage L
.field_map GameCanvas/sceneEsc M
.field_map GameCanvas/enemy N
.field_map GameCanvas/playerFallValue O
.field_map GameCanvas/worldShakeY P
.field_map GameCanvas/worldShakeX Q
.field_map GameCanvas/currentMap R
.field_map GameCanvas/enemyActionData_14 S
.field_map GameCanvas/enemyActionData_13 T
.field_map GameCanvas/enemyActionData_12 U
.field_map GameCanvas/enemyActionData_11 V
.field_map GameCanvas/t W
.field_map GameCanvas/r X
.field_map GameCanvas/adjustPoint_R Y
.field_map GameCanvas/adjustPoint_L Z
.field_map GameCanvas/playerBulletY aa
.field_map GameCanvas/specialArea ab
.field_map GameCanvas/playerBulletX ac
.field_map GameCanvas/playerSprite ad
.field_map GameCanvas/stateOther ae
.field_map GameCanvas/sceneLoad af
.field_map GameCanvas/playerAttack_R ag
.field_map GameCanvas/scenePlaying ah
.field_map GameCanvas/playerFall_R ai
.field_map GameCanvas/playerHeight aj
.field_map GameCanvas/winY ak
.field_map GameCanvas/gameInit al
.field_map GameCanvas/tmpSubStringLength am
.field_map GameCanvas/winX an
.field_map GameCanvas/currentMapID ao
.field_map GameCanvas/basePointY ap
.field_map GameCanvas/playerAttack_L aq
.field_map GameCanvas/basePointX ar
.field_map GameCanvas/playerFall_L as
.field_map GameCanvas/sceneState at
.field_map GameCanvas/W au
.field_map GameCanvas/playerBulletWidth av
.field_map GameCanvas/mapHeight aw
.field_map GameCanvas/worldS ax
.field_map GameCanvas/loadMap ay
.field_map GameCanvas/playerBulletHeight az
.field_map GameCanvas/playerRadiiX aA
.field_map GameCanvas/sceneY aB
.field_map GameCanvas/H aC
.field_map GameCanvas/sceneData aD
.field_map GameCanvas/playerY aE
.field_map GameCanvas/playerX aF
.field_map GameCanvas/UItop aG
.field_map GameCanvas/playerBulletAdd aH
.field_map GameCanvas/sceneHeight aI
.field_map GameCanvas/UIbutton aJ
.field_map GameCanvas/playerActionData aK
.field_map GameCanvas/enemyJump_R aL
.field_map GameCanvas/playerActionList aM
.field_map GameCanvas/enemyJump_L aN
.field_map GameCanvas/gamePlayer1 aO
.field_map GameCanvas/keyState aP
.field_map GameCanvas/playerBulleting aQ
.field_map GameCanvas/playerKill_R aR
.field_map GameCanvas/sceneStart aS
.field_map GameCanvas/menuIndex aT
.field_map GameCanvas/playerSquat_R aU
.field_map GameCanvas/mapImage aV
.field_map GameCanvas/chrHeight aW
.field_map GameCanvas/enemyFaint_R aX
.field_map GameCanvas/playerKill_L aY
.field_map GameCanvas/godMode aZ
.field_map GameCanvas/playerSquat_L a0
.field_map GameCanvas/sceneEndFlag a1
.field_map GameCanvas/mapWidth a2
.field_map GameCanvas/enemyFaint_L a3
.field_map GameCanvas/gameState a4
.field_map GameCanvas/enemyDeath_R a5
.field_map GameCanvas/enemyMaxAmountInScreen a6
.field_map GameCanvas/playerStand_R a7
.field_map GameCanvas/enemyRun_R a8
.field_map GameCanvas/tmpSubStringWidth a9
.field_map GameCanvas/enemyDeath_L ba
.field_map GameCanvas/threadSleepTime bb
.field_map GameCanvas/playerAction bc
.field_map GameCanvas/playerStand_L bd
.field_map GameCanvas/musicCtrl be
.field_map GameCanvas/enemyRun_L bf
.field_map GameCanvas/sceneTmpPoint bg
.field_map GameCanvas/stateLogo bh
.field_map GameCanvas/stateScene bi
.field_map GameCanvas/worldGravity bj
.method_map GameCanvas/drawBullet (Ljavax/microedition/lcdui/Graphics;)V a
.method_map GameCanvas/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map GameCanvas/paintUI (Ljavax/microedition/lcdui/Graphics;)V if
.method_map GameCanvas/drawAction (Ljavax/microedition/lcdui/Image;IIILjavax/microedition/lcdui/Graphics;)V a
.method_map GameCanvas/musicInit ()V a
.method_map GameCanvas/gameScene ()V if
.method_map GameCanvas/paintMan (Ljavax/microedition/lcdui/Graphics;)V do
.method_map GameCanvas/enemyCtrl ()V do
.method_map GameCanvas/disposeText (Ljava/lang/String;IIIIILjavax/microedition/lcdui/Graphics;)V a
.method_map GameCanvas/getValue (II)I a
.method_map GameCanvas/load (I)V a
.method_map GameCanvas/gameMenu ()V for
.method_map GameCanvas/moveAble (II)Z if
.method_map GameCanvas/getPosX (I)I if
.method_map GameCanvas/checkKey ()V int
.method_map GameCanvas/playerMove ()V new
.method_map GameCanvas/paintScene (Ljavax/microedition/lcdui/Graphics;)V for
.method_map GameCanvas/playerBulletUpdate ()V try
.method_map GameCanvas/paintMenu (Ljavax/microedition/lcdui/Graphics;)V int
.method_map GameCanvas/hideNotify ()V hideNotify
.method_map GameCanvas/keyPressed (I)V keyPressed
.method_map GameCanvas/musicCtrl ()V byte
.method_map GameCanvas/worldShake ()V case
.method_map GameCanvas/cameraFollow (II)V do
.method_map GameCanvas/showNotify ()V showNotify
.method_map GameCanvas/loadImage (Ljava/lang/String;)Ljavax/microedition/lcdui/Image; a
.method_map GameCanvas/run ()V run
.method_map GameCanvas/keyReleased (I)V keyReleased
.method_map GameCanvas/cameraCtrl ()V char
.method_map GameCanvas/getPosY (I)I do
.method_map GameCanvas/gravity ()V else
.method_map GameCanvas/paintMap (Ljavax/microedition/lcdui/Graphics;)V new
.field_map musicActive/gc a
.method_map musicActive/pauseApp ()V pauseApp
.method_map musicActive/destroyApp (Z)V destroyApp
.method_map musicActive/startApp ()V startApp

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