📄 sprite.java
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import javax.microedition.lcdui.*;
public class Sprite
{
protected Image image;
protected long x;
protected long y;
protected long vx;
protected long vy;
protected int width;
protected int height;
protected int numFrames;
protected int frame;
protected boolean visible;
public Sprite(Image image, int width, int height, int numFrames)
throws Exception
{
this.image = image;
this.width = width;
this.height = height;
this.numFrames = numFrames;
if (image.getHeight() != height)
throw new Exception("Height not correct.");
if (image.getWidth() / numFrames != width)
throw new Exception("Width not correct.");
}
public boolean collide(Sprite sprite)
{
if ((Float.getInteger(x) + width) > Float.getInteger(sprite.getX()) &&
Float.getInteger(x) < Float.getInteger(sprite.getX()) + sprite.getWidth() &&
(Float.getInteger(y) + height) > Float.getInteger(sprite.getY()) &&
Float.getInteger(y) < Float.getInteger(sprite.getY()) + sprite.getHeight())
return true;
return false;
}
public void paint(Graphics g)
{
g.setClip((int)Float.getInteger(x), (int)Float.getInteger(y),
width, height);
g.drawImage(image, (int)Float.getInteger(x) - frame * width,
(int)Float.getInteger(y), Graphics.TOP | Graphics.LEFT);
g.setClip(0, 0, Cache.width, Cache.height);
}
public Image getImage()
{
return this.image;
}
public long getX()
{
return this.x;
}
public void setX(long x)
{
this.x = x;
}
public long getY()
{
return this.y;
}
public void setY(long y)
{
this.y = y;
}
public long getVx()
{
return this.vx;
}
public void setVx(long vx)
{
this.vx = vx;
}
public long getVy()
{
return this.vy;
}
public void setVy(long vy)
{
this.vy = vy;
}
public int getWidth()
{
return this.width;
}
public int getHeight()
{
return this.height;
}
public int getFrame()
{
return this.frame;
}
public void setFrame(int frame)
throws Exception
{
if (frame < 0 || frame > numFrames - 1)
throw new Exception ("Not correct frame number.");
this.frame = frame;
}
public boolean isVisible()
{
return this.visible;
}
public void setVisible(boolean visible)
{
this.visible = visible;
}
}
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