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📄 mpegtoraw.cpp

📁 This code is based on mpeg_play, available from: http://bmrc.berkeley.edu/frame/research/mpeg/
💻 CPP
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/* MPEG/WAVE Sound library   (C) 1997 by Jung woo-jae */// Mpegtoraw.cc// Server which get mpeg format and put raw format.#ifdef HAVE_CONFIG_H#include "config.h"#endif#include <math.h>#include <stdlib.h>#include <string.h>#include <assert.h>#include "MPEGaudio.h"#include "MPEGstream.h"#if defined(_WIN32)#include <windows.h>#endif#define MY_PI 3.14159265358979323846#if SDL_BYTEORDER == SDL_LIL_ENDIAN#define _KEY 0#else#define _KEY 3#endifint MPEGaudio::getbits( int bits ){    union    {        char store[4];        int current;    } u;    int bi;    if( ! bits )        return 0;    u.current = 0;    bi = (bitindex & 7);    u.store[ _KEY ] = _buffer[ bitindex >> 3 ] << bi;    bi = 8 - bi;    bitindex += bi;    while( bits )    {        if( ! bi )        {            u.store[ _KEY ] = _buffer[ bitindex >> 3 ];            bitindex += 8;            bi = 8;        }        if( bits >= bi )        {            u.current <<= bi;            bits -= bi;            bi = 0;        }        else        {            u.current <<= bits;            bi -= bits;            bits = 0;        }    }    bitindex -= bi;    return( u.current >> 8 );}// Convert mpeg to raw// Mpeg headder classvoid MPEGaudio::initialize(){  static bool initialized = false;  register int i;  register REAL *s1,*s2;  REAL *s3,*s4;  stereo = true;  forcetomonoflag = false;  forcetostereoflag = false;  downfrequency = 0;  scalefactor=SCALE;  calcbufferoffset=15;  currentcalcbuffer=0;  s1 = calcbufferL[0];  s2 = calcbufferR[0];  s3 = calcbufferL[1];  s4 = calcbufferR[1];  for(i=CALCBUFFERSIZE-1;i>=0;i--)  {    calcbufferL[0][i]=calcbufferL[1][i]=    calcbufferR[0][i]=calcbufferR[1][i]=0.0;  }  if( ! initialized )  {    for(i=0;i<16;i++) hcos_64[i] = (float)			(1.0/(2.0*cos(MY_PI*double(i*2+1)/64.0)));    for(i=0;i< 8;i++) hcos_32[i] = (float)			(1.0/(2.0*cos(MY_PI*double(i*2+1)/32.0)));    for(i=0;i< 4;i++) hcos_16[i] = (float)			(1.0/(2.0*cos(MY_PI*double(i*2+1)/16.0)));    for(i=0;i< 2;i++) hcos_8 [i] = (float)			(1.0/(2.0*cos(MY_PI*double(i*2+1)/ 8.0)));    hcos_4 = (float)(1.0f / (2.0f * cos( MY_PI * 1.0 / 4.0 )));    initialized = true;  }  layer3initialize();#ifdef THREADED_AUDIO  decode_thread = NULL;  ring = NULL;#endif  Rewind();  ResetSynchro(0);};bool MPEGaudio::loadheader(){    register int c;    bool flag;    flag = false;    do    {        if( (c = mpeg->copy_byte()) < 0 )            break;        if( c == 0xff )        {            while( ! flag )            {                if( (c = mpeg->copy_byte()) < 0 )                {                    flag = true;                    break;                }                if( (c & 0xf0) == 0xf0 )                {                    flag = true;                    break;                }                else if( c != 0xff )                {                    break;                }            }        }    } while( ! flag );    if( c < 0 )        return false;    // Analyzing    c &= 0xf;    protection = c & 1;    layer = 4 - ((c >> 1) & 3);    version = (_mpegversion) ((c >> 3) ^ 1);    c = mpeg->copy_byte() >> 1;    padding = (c & 1);    c >>= 1;    frequency = (_frequency) (c&3);    if (frequency == 3)        return false;    c >>= 2;    bitrateindex = (int) c;    if( bitrateindex == 15 )        return false;    c = ((unsigned int)mpeg->copy_byte()) >> 4;    extendedmode = c & 3;    mode = (_mode) (c >> 2);    // Making information    inputstereo = (mode == single) ? 0 : 1;    forcetomonoflag = (!stereo && inputstereo);    forcetostereoflag = (stereo && !inputstereo);    if(forcetomonoflag)        outputstereo=0;    else        outputstereo=inputstereo;    channelbitrate=bitrateindex;    if(inputstereo)    {        if(channelbitrate==4)            channelbitrate=1;        else            channelbitrate-=4;    }    if(channelbitrate==1 || channelbitrate==2)        tableindex=0;    else        tableindex=1;  if(layer==1)      subbandnumber=MAXSUBBAND;  else  {    if(!tableindex)      if(frequency==frequency32000)subbandnumber=12; else subbandnumber=8;    else if(frequency==frequency48000||        (channelbitrate>=3 && channelbitrate<=5))      subbandnumber=27;    else subbandnumber=30;  }  if(mode==single)stereobound=0;  else if(mode==joint)stereobound=(extendedmode+1)<<2;  else stereobound=subbandnumber;  if(stereobound>subbandnumber)stereobound=subbandnumber;  // framesize & slots  if(layer==1)  {    framesize=(12000*bitrate[version][0][bitrateindex])/              frequencies[version][frequency];    if(frequency==frequency44100 && padding)framesize++;    framesize<<=2;  }  else  {    framesize=(144000*bitrate[version][layer-1][bitrateindex])/      (frequencies[version][frequency]<<version);    if(padding)framesize++;    if(layer==3)    {      if(version)    layer3slots=framesize-((mode==single)?9:17)                         -(protection?0:2)                         -4;      else    layer3slots=framesize-((mode==single)?17:32)                         -(protection?0:2)                         -4;    }  }#ifdef DEBUG_AUDIO  fprintf(stderr, "MPEG %d audio layer %d (%d kbps), at %d Hz %s [%d]\n", version+1, layer,  bitrate[version][layer-1][bitrateindex], frequencies[version][frequency], (mode == single) ? "mono" : "stereo", framesize);#endif  /* Fill the buffer with new data */  if(!fillbuffer(framesize-4))    return false;  if(!protection)  {    getbyte();                      // CRC, Not check!!    getbyte();  }  return true;}bool MPEGaudio::run( int frames, double *timestamp){    double last_timestamp = -1;    int totFrames = frames;    for( ; frames; frames-- )    {        if( loadheader() == false ) {	  return false;	          }        if (frames == totFrames  && timestamp != NULL)            if (last_timestamp != mpeg->timestamp){		if (mpeg->timestamp_pos <= _buffer_pos)		    last_timestamp = *timestamp = mpeg->timestamp;	    }            else                *timestamp = -1;        if     ( layer == 3 ) extractlayer3();        else if( layer == 2 ) extractlayer2();        else if( layer == 1 ) extractlayer1();        /* Handle expanding to stereo output */        if ( forcetostereoflag ) {            Sint16 *in, *out;            in = rawdata+rawdatawriteoffset;            rawdatawriteoffset *= 2;            out = rawdata+rawdatawriteoffset;            while ( in > rawdata ) {                --in;                *(--out) = *in;                *(--out) = *in;            }        }        // Sam 10/5 - If there is no data, don't increment frames        if ( rawdatawriteoffset ) {            ++decodedframe;#ifndef THREADED_AUDIO            ++currentframe;#endif        }    }    return(true);}#ifdef THREADED_AUDIOint Decode_MPEGaudio(void *udata){    MPEGaudio *audio = (MPEGaudio *)udata;    double timestamp;#if defined(_WIN32)    SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);#endif    while ( audio->decoding && ! audio->mpeg->eof() ) {        audio->rawdata = (Sint16 *)audio->ring->NextWriteBuffer();        if ( audio->rawdata ) {            audio->rawdatawriteoffset = 0;            /* Sam 10/5/2000 - Added while to prevent empty buffer in ring */            while ( audio->run(1, &timestamp) &&                    (audio->rawdatawriteoffset == 0) ) {                /* Keep looping */ ;            }            if((Uint32)audio->rawdatawriteoffset*2 <= audio->ring->BufferSize())              audio->ring->WriteDone(audio->rawdatawriteoffset*2, timestamp);        }    }    audio->decoding = false;    audio->decode_thread = NULL;    return(0);}#endif /* THREADED_AUDIO */// Helper function for SDL audioint Play_MPEGaudio(MPEGaudio *audio, Uint8 *stream, int len){    int volume;    long copylen;    int mixed = 0;		/* Michel Darricau from eProcess <mdarricau@eprocess.fr>  conflict name in popcorn */    /* Bail if audio isn't playing */    if ( audio->GetStatus() != MPEG_PLAYING ) {        return(0);    }    volume = audio->volume;    /* Increment the current play time (assuming fixed frag size) */    switch (audio->frags_playing++) {      // Vivien: Well... the theorical way seems good to me :-)        case 0:        /* The first audio buffer is being filled */            break;        case 1:        /* The first audio buffer is starting playback */            audio->frag_time = SDL_GetTicks();            break;        default:    /* A buffer has completed, filling a new one */            audio->frag_time = SDL_GetTicks();            audio->play_time += ((double)len)/audio->rate_in_s;            break;    }    /* Copy the audio data to output */#ifdef THREADED_AUDIO    Uint8 *rbuf;    assert(audio);    assert(audio->ring);    do {	/* this is empirical, I don't realy know how to find out when	   a certain piece of audio has finished playing or even if	   the timestamps refer to the time when the frame starts	   playing or then the frame ends playing, but as is works	   quite right */        copylen = audio->ring->NextReadBuffer(&rbuf);        if ( copylen > len ) {            SDL_MixAudio(stream, rbuf, len, volume);            mixed += len;            audio->ring->ReadSome(len);            len = 0;	    for (int i=0; i < N_TIMESTAMPS -1; i++)		audio->timestamp[i] = audio->timestamp[i+1];	    audio->timestamp[N_TIMESTAMPS-1] = audio->ring->ReadTimeStamp();        } else {            SDL_MixAudio(stream, rbuf, copylen, volume);            mixed += copylen;            ++audio->currentframe;            audio->ring->ReadDone();//fprintf(stderr, "-");            len -= copylen;            stream += copylen;        }	if (audio->timestamp[0] != -1){	    double timeshift = audio->Time() - audio->timestamp[0];	    double correction = 0;	    assert(audio->timestamp >= 0);	    if (fabs(timeshift) > 1.0){	        correction = -timeshift;#ifdef DEBUG_TIMESTAMP_SYNC                fprintf(stderr, "audio jump %f\n", timeshift);#endif            } else	        correction = -timeshift/100;#ifdef USE_TIMESTAMP_SYNC	    audio->play_time += correction;#endif#ifdef DEBUG_TIMESTAMP_SYNC	    fprintf(stderr, "\raudio: time:%8.3f shift:%8.4f",                    audio->Time(), timeshift);#endif	    audio->timestamp[0] = -1;	}    } while ( copylen && (len > 0) && ((audio->currentframe < audio->decodedframe) || audio->decoding));#else    /* The length is interpreted as being in samples */    len /= 2;    /* Copy in any saved data */    if ( audio->rawdatawriteoffset >= audio->rawdatareadoffset) {        copylen = (audio->rawdatawriteoffset-audio->rawdatareadoffset);        assert(copylen >= 0);        if ( copylen >= len ) {            SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset],                                                       len*2, volume);            mixed += len*2;            audio->rawdatareadoffset += len;            goto finished_mixing;        }        SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset],                                                       copylen*2, volume);        mixed += copylen*2;        len -= copylen;        stream += copylen*2;    }    /* Copy in any new data */    audio->rawdata = (Sint16 *)stream;    audio->rawdatawriteoffset = 0;    audio->run(len/audio->samplesperframe);    mixed += audio->rawdatawriteoffset*2;    len -= audio->rawdatawriteoffset;    stream += audio->rawdatawriteoffset*2;    /* Write a save buffer for remainder */    audio->rawdata = audio->spillover;    audio->rawdatawriteoffset = 0;    if ( audio->run(1) ) {        assert(audio->rawdatawriteoffset > len);        SDL_MixAudio(stream, (Uint8 *) audio->spillover, len*2, volume);        mixed += len*2;        audio->rawdatareadoffset = len;    } else {        audio->rawdatareadoffset = 0;    }finished_mixing:#endif    return(mixed);}void Play_MPEGaudioSDL(void *udata, Uint8 *stream, int len){    MPEGaudio *audio = (MPEGaudio *)udata;    Play_MPEGaudio(audio, stream, len);}// EOF

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