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📄 aboutdlg.cpp

📁 Windows NT 4.0 had WIPCfg32.exe, and Windows 95/98/ME had WinIPCfg.exe. For some reason, this utilit
💻 CPP
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// AboutDlg.cpp : implementation file
//

#include "stdafx.h"
#include "resource.h"
#include "AboutDlg.h"
#include ".\aboutdlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


CAboutDlg::CAboutDlg(CWnd *pParent) : CDialog(CAboutDlg::IDD, pParent)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_WEBPAGE, m_linkTimewave);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)

END_MESSAGE_MAP()


BOOL CAboutDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// TODO:  Add extra initialization here

	return TRUE;  // return TRUE unless you set the focus to a control
	// EXCEPTION: OCX Property Pages should return FALSE
}

// CHyperlink

IMPLEMENT_DYNAMIC(CHyperlink, CWnd)
CHyperlink::CHyperlink()
{
	HINSTANCE hInst = AfxGetInstanceHandle();
	UINT uiClassStyle = CS_DBLCLKS;
	HCURSOR hCursor = ::LoadCursor (hInst, MAKEINTRESOURCE(IDC_HYPERTEXT));
	HBRUSH hbrBackground = (HBRUSH)(COLOR_3DFACE + 1);

	m_strClassName.Format (_T("Hyperlink") );
		//(UINT)hInst, uiClassStyle, (UINT)hCursor, (UINT)hbrBackground);

	//---------------------------------
	// See if the class already exists:
	//---------------------------------
	WNDCLASS wndcls;
	if (::GetClassInfo (hInst, m_strClassName, &wndcls))
	{
		//-----------------------------------------------
		// Already registered, assert everything is good:
		//-----------------------------------------------
		ASSERT (wndcls.style == uiClassStyle);
	}
	else
	{
		//-------------------------------------------
		// Otherwise we need to register a new class:
		//-------------------------------------------
		wndcls.style = uiClassStyle;
		wndcls.lpfnWndProc = ::DefWindowProc;
		wndcls.cbClsExtra = wndcls.cbWndExtra = 0;
		wndcls.hInstance = hInst;
		wndcls.hIcon = NULL;
		wndcls.hCursor = hCursor;
		wndcls.hbrBackground = hbrBackground;
		wndcls.lpszMenuName = NULL;
		wndcls.lpszClassName = m_strClassName;
		
		if (!AfxRegisterClass (&wndcls))
		{
			AfxThrowResourceException();
			return;
		}
	}

	LOGFONT	lf;
	memset(&lf, 0, sizeof(LOGFONT));       // zero out structure
	lf.lfHeight = 14;                      // request a 12-pixel-height font
	lf.lfUnderline = TRUE;
	strcpy(lf.lfFaceName, "Arial");        // request a face name "Arial"
	VERIFY(m_font.CreateFontIndirect(&lf));  // create the font

	//LoadCursor();
}

CHyperlink::~CHyperlink()
{
	m_font.DeleteObject();
}

BEGIN_MESSAGE_MAP(CHyperlink, CWnd)
	ON_WM_PAINT()
	ON_WM_LBUTTONDOWN()
	ON_WM_CREATE()
END_MESSAGE_MAP()

// CHyperlink message handlers

void CHyperlink::OnPaint()
{
	CPaintDC dc(this); // device context for painting

	CString sText;
	CRect rect;
    
	GetWindowText(sText);
	GetClientRect(rect);

	dc.SelectObject(m_font);
	dc.SetTextColor(GetSysColor(COLOR_HIGHLIGHT));
	dc.SetBkColor(GetSysColor(COLOR_3DFACE));
	dc.SetBkMode(OPAQUE);
	dc.DrawText(sText, rect, DT_CENTER);
	// TODO: Add your message handler code here
	// Do not call CWnd::OnPaint() for painting messages
}

void CHyperlink::OnLButtonDown(UINT nFlags, CPoint point)
{
	CString sText;
	GetWindowText(sText);
	ShellExecute(::GetDesktopWindow(), _T("open"), sText, _T(""), NULL, SW_SHOWNORMAL);

	CWnd::OnLButtonDown(nFlags, point);
}

BOOL CHyperlink::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
{
	// TODO: Add your specialized code here and/or call the base class

	return CWnd::Create(m_strClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext);
}

BOOL CHyperlink::CreateEx(DWORD dwExStyle, LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, LPVOID lpParam)
{
	// TODO: Add your specialized code here and/or call the base class

	return CWnd::CreateEx(dwExStyle, m_strClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, lpParam);
}

int CHyperlink::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CWnd::OnCreate(lpCreateStruct) == -1)
		return -1;

	// TODO:  Add your specialized creation code here

	return 0;
}

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