📄 mach64_common.h
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/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- *//* mach64_common.h -- common header definitions for Rage Pro 2D/3D/DRM suite * Created: Sun Dec 03 11:34:16 2000 by gareth@valinux.com * * Copyright 2000 Gareth Hughes * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Author: * Gareth Hughes <gareth@valinux.com> * Leif Delgass <ldelgass@retinalburn.net> */#ifndef __MACH64_COMMON_H__#define __MACH64_COMMON_H__ 1/* WARNING: If you change any of these defines, make sure to change * the kernel include file as well (mach64_drm.h) *//* Driver specific DRM command indices * NOTE: these are not OS specific, but they are driver specific */#define DRM_MACH64_INIT 0x00#define DRM_MACH64_IDLE 0x01#define DRM_MACH64_RESET 0x02#define DRM_MACH64_SWAP 0x03#define DRM_MACH64_CLEAR 0x04#define DRM_MACH64_VERTEX 0x05#define DRM_MACH64_BLIT 0x06#define DRM_MACH64_FLUSH 0x07#define DRM_MACH64_GETPARAM 0x08/* Buffer flags for clears */#define MACH64_FRONT 0x1#define MACH64_BACK 0x2#define MACH64_DEPTH 0x4/* Primitive types for vertex buffers */#define MACH64_PRIM_POINTS 0x00000000#define MACH64_PRIM_LINES 0x00000001#define MACH64_PRIM_LINE_LOOP 0x00000002#define MACH64_PRIM_LINE_STRIP 0x00000003#define MACH64_PRIM_TRIANGLES 0x00000004#define MACH64_PRIM_TRIANGLE_STRIP 0x00000005#define MACH64_PRIM_TRIANGLE_FAN 0x00000006#define MACH64_PRIM_QUADS 0x00000007#define MACH64_PRIM_QUAD_STRIP 0x00000008#define MACH64_PRIM_POLYGON 0x00000009typedef enum _drmMach64DMAMode { MACH64_MODE_DMA_ASYNC, MACH64_MODE_DMA_SYNC, MACH64_MODE_MMIO} drmMach64DMAMode;typedef struct { enum { DRM_MACH64_INIT_DMA = 0x01, DRM_MACH64_CLEANUP_DMA = 0x02 } func; unsigned long sarea_priv_offset; int is_pci; drmMach64DMAMode dma_mode; unsigned int fb_bpp; unsigned int front_offset, front_pitch; unsigned int back_offset, back_pitch; unsigned int depth_bpp; unsigned int depth_offset, depth_pitch; unsigned long fb_offset; unsigned long mmio_offset; unsigned long ring_offset; unsigned long buffers_offset; unsigned long agp_textures_offset;} drmMach64Init;typedef struct { unsigned int flags; int x, y, w, h; unsigned int clear_color; unsigned int clear_depth;} drmMach64Clear;typedef struct { int prim; void *buf; /* Address of vertex buffer */ unsigned long used; /* Number of bytes in buffer */ int discard; /* Client finished with buffer? */} drmMach64Vertex;typedef struct { int idx; int pitch; int offset; int format; unsigned short x, y; unsigned short width, height;} drmMach64Blit;typedef struct { int param; int *value;} drmMach64GetParam;#define MACH64_PARAM_FRAMES_QUEUED 1#define MACH64_PARAM_IRQ_NR 2#endif /* __MACH64_COMMON_H__ */
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