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📄 mach64_common.h

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/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- *//* mach64_common.h -- common header definitions for Rage Pro 2D/3D/DRM suite * Created: Sun Dec 03 11:34:16 2000 by gareth@valinux.com * * Copyright 2000 Gareth Hughes * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Author: *	Gareth Hughes <gareth@valinux.com> *      Leif Delgass <ldelgass@retinalburn.net> */#ifndef __MACH64_COMMON_H__#define __MACH64_COMMON_H__ 1/* WARNING: If you change any of these defines, make sure to change * the kernel include file as well (mach64_drm.h) *//* Driver specific DRM command indices * NOTE: these are not OS specific, but they are driver specific */#define DRM_MACH64_INIT           0x00#define DRM_MACH64_IDLE           0x01#define DRM_MACH64_RESET          0x02#define DRM_MACH64_SWAP           0x03#define DRM_MACH64_CLEAR          0x04#define DRM_MACH64_VERTEX         0x05#define DRM_MACH64_BLIT           0x06#define DRM_MACH64_FLUSH          0x07#define DRM_MACH64_GETPARAM       0x08/* Buffer flags for clears */#define MACH64_FRONT	          0x1#define MACH64_BACK	          0x2#define MACH64_DEPTH	          0x4/* Primitive types for vertex buffers */#define MACH64_PRIM_POINTS		0x00000000#define MACH64_PRIM_LINES		0x00000001#define MACH64_PRIM_LINE_LOOP		0x00000002#define MACH64_PRIM_LINE_STRIP		0x00000003#define MACH64_PRIM_TRIANGLES		0x00000004#define MACH64_PRIM_TRIANGLE_STRIP	0x00000005#define MACH64_PRIM_TRIANGLE_FAN	0x00000006#define MACH64_PRIM_QUADS		0x00000007#define MACH64_PRIM_QUAD_STRIP		0x00000008#define MACH64_PRIM_POLYGON		0x00000009typedef enum _drmMach64DMAMode {   MACH64_MODE_DMA_ASYNC,   MACH64_MODE_DMA_SYNC,   MACH64_MODE_MMIO} drmMach64DMAMode;typedef struct {   enum {      DRM_MACH64_INIT_DMA    = 0x01,      DRM_MACH64_CLEANUP_DMA = 0x02   } func;   unsigned long sarea_priv_offset;   int is_pci;   drmMach64DMAMode dma_mode;   unsigned int fb_bpp;   unsigned int front_offset, front_pitch;   unsigned int back_offset, back_pitch;   unsigned int depth_bpp;   unsigned int depth_offset, depth_pitch;   unsigned long fb_offset;   unsigned long mmio_offset;   unsigned long ring_offset;   unsigned long buffers_offset;   unsigned long agp_textures_offset;} drmMach64Init;typedef struct {   unsigned int flags;   int x, y, w, h;   unsigned int clear_color;   unsigned int clear_depth;} drmMach64Clear;typedef struct {   int prim;   void *buf;			/* Address of vertex buffer */   unsigned long used;		/* Number of bytes in buffer */   int discard;			/* Client finished with buffer? */} drmMach64Vertex;typedef struct {   int idx;   int pitch;   int offset;   int format;   unsigned short x, y;   unsigned short width, height;} drmMach64Blit;typedef struct {   int param;   int *value;} drmMach64GetParam;#define MACH64_PARAM_FRAMES_QUEUED 1#define MACH64_PARAM_IRQ_NR       2#endif /* __MACH64_COMMON_H__ */

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