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📄 layoutfactory.cs

📁 classic tsp analysis method with c++ !
💻 CS
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using System;
using HRD.Core;

namespace WinHRD
{
	public abstract class AbstractLayoutFactory : ILayoutFactory
	{
		protected Mediator _mediator;

		public Mediator mediator
		{
			set
			{
				_mediator = value;
			}
		}

		public abstract Layout Create();
	}

	public class LayoutFactory1 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(1,4), new Position(2,4));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(0,0));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new VChessman(new Position(3,0));
			l.chessmen[3] = new VChessman(new Position(0,2));
			l.chessmen[4] = new HChessman(new Position(1,2));
			l.chessmen[5] = new VChessman(new Position(3,2));
			l.chessmen[6] = new Soldier(new Position(0,4));
			l.chessmen[7] = new Soldier(new Position(1,3));
			l.chessmen[8] = new Soldier(new Position(2,3));
			l.chessmen[9] = new Soldier(new Position(3,4));
			return l;
		}

		#endregion
	}

	public class LayoutFactory2 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(1,4), new Position(2,4));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(0,0));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new VChessman(new Position(3,0));
			l.chessmen[3] = new VChessman(new Position(0,2));
			l.chessmen[4] = new HChessman(new Position(1,2));
			l.chessmen[5] = new HChessman(new Position(1,3));
			l.chessmen[6] = new Soldier(new Position(3,2));
			l.chessmen[7] = new Soldier(new Position(3,3));
			l.chessmen[8] = new Soldier(new Position(0,4));
			l.chessmen[9] = new Soldier(new Position(3,4));
			return l;
		}

		#endregion
	}

	public class LayoutFactory3 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(2,2), new Position(2,3));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(0,0));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new VChessman(new Position(3,0));
			l.chessmen[3] = new VChessman(new Position(1,2));
			l.chessmen[4] = new HChessman(new Position(0,4));
			l.chessmen[5] = new HChessman(new Position(2,4));
			l.chessmen[6] = new Soldier(new Position(0,2));
			l.chessmen[7] = new Soldier(new Position(0,3));
			l.chessmen[8] = new Soldier(new Position(3,2));
			l.chessmen[9] = new Soldier(new Position(3,3));
			return l;
		}

		#endregion
	}

	public class LayoutFactory4 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(2,2), new Position(2,3));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(0,1));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new VChessman(new Position(3,1));
			l.chessmen[3] = new VChessman(new Position(1,2));
			l.chessmen[4] = new HChessman(new Position(0,4));
			l.chessmen[5] = new HChessman(new Position(2,4));
			l.chessmen[6] = new Soldier(new Position(0,0));
			l.chessmen[7] = new Soldier(new Position(3,0));
			l.chessmen[8] = new Soldier(new Position(0,3));
			l.chessmen[9] = new Soldier(new Position(3,3));
			return l;
		}

		#endregion
	}

	public class LayoutFactory5 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(0,4), new Position(3,4));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(0,1));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new VChessman(new Position(3,1));
			l.chessmen[3] = new HChessman(new Position(1,2));
			l.chessmen[4] = new HChessman(new Position(1,3));
			l.chessmen[5] = new HChessman(new Position(1,4));
			l.chessmen[6] = new Soldier(new Position(0,0));
			l.chessmen[7] = new Soldier(new Position(3,0));
			l.chessmen[8] = new Soldier(new Position(0,3));
			l.chessmen[9] = new Soldier(new Position(3,3));
			return l;
		}

		#endregion
	}

	public class LayoutFactory6 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(1,3), new Position(2,3));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(0,1));
			l.chessmen[1] = new General(new Position(1,1));
			l.chessmen[2] = new VChessman(new Position(3,1));
			l.chessmen[3] = new HChessman(new Position(1,0));
			l.chessmen[4] = new HChessman(new Position(0,4));
			l.chessmen[5] = new HChessman(new Position(2,4));
			l.chessmen[6] = new Soldier(new Position(0,0));
			l.chessmen[7] = new Soldier(new Position(3,0));
			l.chessmen[8] = new Soldier(new Position(0,3));
			l.chessmen[9] = new Soldier(new Position(3,3));
			return l;
		}

		#endregion
	}

	public class LayoutFactory7 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(1,4), new Position(2,4));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(2,0));
			l.chessmen[1] = new General(new Position(0,0));
			l.chessmen[2] = new VChessman(new Position(3,0));
			l.chessmen[3] = new HChessman(new Position(0,2));
			l.chessmen[4] = new HChessman(new Position(2,2));
			l.chessmen[5] = new HChessman(new Position(1,3));
			l.chessmen[6] = new Soldier(new Position(0,3));
			l.chessmen[7] = new Soldier(new Position(0,4));
			l.chessmen[8] = new Soldier(new Position(3,3));
			l.chessmen[9] = new Soldier(new Position(3,4));
			return l;
		}

		#endregion
	}

	public class LayoutFactory8 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(0,4), new Position(3,4));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(0,2));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new VChessman(new Position(1,2));
			l.chessmen[3] = new HChessman(new Position(2,2));
			l.chessmen[4] = new HChessman(new Position(2,3));
			l.chessmen[5] = new HChessman(new Position(1,4));
			l.chessmen[6] = new Soldier(new Position(0,0));
			l.chessmen[7] = new Soldier(new Position(0,1));
			l.chessmen[8] = new Soldier(new Position(3,0));
			l.chessmen[9] = new Soldier(new Position(3,1));
			return l;
		}

		#endregion
	}

	public class LayoutFactory9 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(1,4), new Position(2,4));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(3,0));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new HChessman(new Position(0,2));
			l.chessmen[3] = new HChessman(new Position(2,2));
			l.chessmen[4] = new HChessman(new Position(0,3));
			l.chessmen[5] = new HChessman(new Position(2,3));
			l.chessmen[6] = new Soldier(new Position(0,0));
			l.chessmen[7] = new Soldier(new Position(0,1));
			l.chessmen[8] = new Soldier(new Position(0,4));
			l.chessmen[9] = new Soldier(new Position(3,4));
			return l;
		}

		#endregion
	}

	public class LayoutFactory10 : AbstractLayoutFactory
	{
		#region ILayoutFactory 成员

		public override Layout Create()
		{
			Layout l = new Layout();
			l.blankPosition = new BlankPosition(new Position(0,0), new Position(0,1));
			l.mediator = _mediator;
			l.chessmen[0] = new VChessman(new Position(3,0));
			l.chessmen[1] = new General(new Position(1,0));
			l.chessmen[2] = new HChessman(new Position(0,3));
			l.chessmen[3] = new HChessman(new Position(0,4));
			l.chessmen[4] = new HChessman(new Position(2,3));
			l.chessmen[5] = new HChessman(new Position(2,4));
			l.chessmen[6] = new Soldier(new Position(0,2));
			l.chessmen[7] = new Soldier(new Position(1,2));
			l.chessmen[8] = new Soldier(new Position(2,2));
			l.chessmen[9] = new Soldier(new Position(3,2));
			return l;
		}

		#endregion
	}
}

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