📄 client_udp.cpp
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#include "winsock2.h"
#include <stdio.h>
#include "time.h"
#include "stddef.h"
#include <iostream>
using namespace std;
int main()
{
//-----------------------------------------------
//defined
WSADATA wsaData;
SOCKET mySocket;
SOCKADDR_IN serverAddr;
int Port=27015;
char recbuf[40];
char ip[20];
char request[5]={'t','i','m','e','?'};
//-----------------------------------------------
// Initialize Winsock
cout<<"Input server's IP:\n";
cin>>ip;
WSAStartup(MAKEWORD(2,2), &wsaData);
//-----------------------------------------------
// Create a socket
mySocket=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(Port);
serverAddr.sin_addr.s_addr = inet_addr(ip);
//-----------------------------------------------
//Send the request and check the server
if(sendto(mySocket,request,strlen(request),0,(SOCKADDR *) &serverAddr,sizeof(serverAddr))==SOCKER_ERROR);
{
cout<<"the client can not send request!"<<endl;
return 0;
};
//-----------------------------------------------
//Receive the time_char[] from the server
printf("connected.\n");
int len=recv( mySocket, recbuf, 40, 0);
//-----------------------------------------------
//Show the time of the server
printf("server time: %s \n",recbuf);
//-----------------------------------------------
//Show the time of the client
struct tm *str1;
time_t tnow;
tnow=time(0);
str1=localtime(&tnow);
printf("local time: %s \n",asctime(str1));
//-----------------------------------------------
//closed
closesocket(mySocket);
WSACleanup();
return 0;
}
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