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📄 simplemap.vcp

📁 windows mobile gis system
💻 VCP
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!IF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Release"

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Debug"

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Release"

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\SimpleMapDoc.cpp

!IF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Release"

DEP_CPP_SIMPLE=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Debug"

DEP_CPP_SIMPLE=\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Release"

DEP_CPP_SIMPLE=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Debug"

DEP_CPP_SIMPLE=\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\SimpleMapView.cpp

!IF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Release"

DEP_CPP_SIMPLEM=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Debug"

DEP_CPP_SIMPLEM=\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Release"

DEP_CPP_SIMPLEM=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Debug"

DEP_CPP_SIMPLEM=\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\SingleFillDlg.cpp

!IF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Release"

DEP_CPP_SINGL=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Debug"

DEP_CPP_SINGL=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Release"

DEP_CPP_SINGL=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Debug"

DEP_CPP_SINGL=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\UniqueFillDlg.cpp

!IF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Release"

DEP_CPP_UNIQU=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapField.h"\
	".\MapFields.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE emulator) Debug"

DEP_CPP_UNIQU=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapField.h"\
	".\MapFields.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Release"

DEP_CPP_UNIQU=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapField.h"\
	".\MapFields.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ELSEIF  "$(CFG)" == "SimpleMap - Win32 (WCE ARMV4) Debug"

DEP_CPP_UNIQU=\
	".\ColorDlg.h"\
	".\dbfFile.h"\
	".\Global.h"\
	".\LayerManageDlg.h"\
	".\MainFrm.h"\
	".\MapField.h"\
	".\MapFields.h"\
	".\MapLayer.h"\
	".\MapLayers.h"\
	".\MapLine.h"\
	".\MapParts.h"\
	".\MapPoint.h"\
	".\MapPoints.h"\
	".\MapPolygon.h"\
	".\MapRecordSet.h"\
	".\MapRectangle.h"\
	".\MapRender.h"\
	".\MapTableDesc.h"\
	".\shpFile.h"\
	".\SimpleMap.h"\
	".\SimpleMapDoc.h"\
	".\SimpleMapView.h"\
	".\SingleFillDlg.h"\
	".\StdAfx.h"\
	".\UniqueFillDlg.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\ColorDlg.h
# End Source File
# Begin Source File

SOURCE=.\dbfFile.h
# End Source File
# Begin Source File

SOURCE=.\Global.h
# End Source File
# Begin Source File

SOURCE=.\LayerManageDlg.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\MapField.h
# End Source File
# Begin Source File

SOURCE=.\MapFields.h
# End Source File
# Begin Source File

SOURCE=.\MapLayer.h
# End Source File
# Begin Source File

SOURCE=.\MapLayers.h
# End Source File
# Begin Source File

SOURCE=.\MapLine.h
# End Source File
# Begin Source File

SOURCE=.\MapParts.h
# End Source File
# Begin Source File

SOURCE=.\MapPoint.h
# End Source File
# Begin Source File

SOURCE=.\MapPoints.h
# End Source File
# Begin Source File

SOURCE=.\MapPolygon.h
# End Source File
# Begin Source File

SOURCE=.\MapRecordSet.h
# End Source File
# Begin Source File

SOURCE=.\MapRectangle.h
# End Source File
# Begin Source File

SOURCE=.\MapRender.h
# End Source File
# Begin Source File

SOURCE=.\MapTableDesc.h
# End Source File
# Begin Source File

SOURCE=.\newres.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\shpFile.h
# End Source File
# Begin Source File

SOURCE=.\SimpleMap.h
# End Source File
# Begin Source File

SOURCE=.\SimpleMapDoc.h
# End Source File
# Begin Source File

SOURCE=.\SimpleMapView.h
# End Source File
# Begin Source File

SOURCE=.\SingleFillDlg.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\UniqueFillDlg.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\bebox1.ico
# End Source File
# Begin Source File

SOURCE=.\res\Cmdbar.bmp
# End Source File
# Begin Source File

SOURCE=.\res\SimpleMap.ico
# End Source File
# Begin Source File

SOURCE=.\res\SimpleMap.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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