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📄 classpsr.c

📁 VC嵌入式CLips专家系统,实现战场环境的目标识别
💻 C
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   /*******************************************************/
   /*      "C" Language Integrated Production System      */
   /*                                                     */
   /*               CLIPS Version 6.24  07/01/05          */
   /*                                                     */
   /*                  CLASS PARSER MODULE                */
   /*******************************************************/

/**************************************************************/
/* Purpose: Parsing Routines for Defclass Construct           */
/*                                                            */
/* Principal Programmer(s):                                   */
/*      Brian L. Donnell                                      */
/*                                                            */
/* Contributing Programmer(s):                                */
/*                                                            */
/* Revision History:                                          */
/*      6.24: Added allowed-classes slot facet.               */
/*                                                            */
/*            Converted INSTANCE_PATTERN_MATCHING to          */
/*            DEFRULE_CONSTRUCT.                              */
/*                                                            */
/*            Renamed BOOLEAN macro type to intBool.          */
/*                                                            */
/**************************************************************/

/* =========================================
   *****************************************
               EXTERNAL DEFINITIONS
   =========================================
   ***************************************** */
#include "setup.h"

#if OBJECT_SYSTEM && (! BLOAD_ONLY) && (! RUN_TIME)

#if BLOAD || BLOAD_AND_BSAVE
#include "bload.h"
#endif

#include "classcom.h"
#include "classfun.h"
#include "clsltpsr.h"
#include "cstrcpsr.h"
#include "envrnmnt.h"
#include "inherpsr.h"
#include "memalloc.h"
#include "modulpsr.h"
#include "modulutl.h"
#include "msgpsr.h"
#include "router.h"
#include "scanner.h"

#define _CLASSPSR_SOURCE_
#include "classpsr.h"

/* =========================================
   *****************************************
                   CONSTANTS
   =========================================
   ***************************************** */
#define ROLE_RLN             "role"
#define ABSTRACT_RLN         "abstract"
#define CONCRETE_RLN         "concrete"

#define HANDLER_DECL         "message-handler"

#define SLOT_RLN             "slot"
#define SGL_SLOT_RLN         "single-slot"
#define MLT_SLOT_RLN         "multislot"

#define DIRECT               0
#define INHERIT              1

/* =========================================
   *****************************************
      INTERNALLY VISIBLE FUNCTION HEADERS
   =========================================
   ***************************************** */

static intBool ValidClassName(void *,char *,DEFCLASS **);
static intBool ParseSimpleQualifier(void *,char *,char *,char *,char *,intBool *,intBool *);
static intBool ReadUntilClosingParen(void *,char *,struct token *);
static void AddClass(void *,DEFCLASS *);
static void BuildSubclassLinks(void *,DEFCLASS *);
static void FormInstanceTemplate(void *,DEFCLASS *);
static void FormSlotNameMap(void *,DEFCLASS *);
static TEMP_SLOT_LINK *MergeSlots(void *,TEMP_SLOT_LINK *,DEFCLASS *,unsigned *,int);
static void PackSlots(void *,DEFCLASS *,TEMP_SLOT_LINK *);
#if DEFMODULE_CONSTRUCT
static void CreateClassScopeMap(void *,DEFCLASS *);
#endif
static void CreatePublicSlotMessageHandlers(void *,DEFCLASS *);

/* =========================================
   *****************************************
          EXTERNALLY VISIBLE FUNCTIONS
   =========================================
   ***************************************** */

/***************************************************************************************
  NAME         : ParseDefclass
  DESCRIPTION  : (defclass ...) is a construct (as
                 opposed to a function), thus no variables
                 may be used.  This means classes may only
                 be STATICALLY defined (like rules).
  INPUTS       : The logical name of the router
                    for the parser input
  RETURNS      : FALSE if successful parse, TRUE otherwise
  SIDE EFFECTS : Inserts valid class definition into
                 Class Table.
  NOTES        : H/L Syntax :
                 (defclass <name> [<comment>]
                    (is-a <superclass-name>+)
                    <class-descriptor>*)

                 <class-descriptor> :== (slot <name> <slot-descriptor>*) |
                                        (role abstract|concrete) |
                                        (pattern-match reactive|non-reactive)

                                        These are for documentation only:
                                        (message-handler <name> [<type>])

                 <slot-descriptor>  :== (default <default-expression>) |
                                        (default-dynamic <default-expression>) |
                                        (storage shared|local) |
                                        (access read-only|read-write|initialize-only) |
                                        (propagation no-inherit|inherit) |
                                        (source composite|exclusive)
                                        (pattern-match reactive|non-reactive)
                                        (visibility public|private)
                                        (override-message <message-name>)
                                        (type ...) |
                                        (cardinality ...) |
                                        (allowed-symbols ...) |
                                        (allowed-strings ...) |
                                        (allowed-numbers ...) |
                                        (allowed-integers ...) |
                                        (allowed-floats ...) |
                                        (allowed-values ...) |
                                        (allowed-instance-names ...) |
                                        (allowed-classes ...) |
                                        (range ...)

               <default-expression> ::= ?NONE | ?VARIABLE | <expression>*
  ***************************************************************************************/
globle int ParseDefclass(
  void *theEnv,
  char *readSource)
  {
   SYMBOL_HN *cname;
   DEFCLASS *cls;
   PACKED_CLASS_LINKS *sclasses,*preclist;
   TEMP_SLOT_LINK *slots = NULL;
   int roleSpecified = FALSE,
       abstract = FALSE,
       parseError;
#if DEFRULE_CONSTRUCT
   int patternMatchSpecified = FALSE,
       reactive = TRUE;
#endif

   SetPPBufferStatus(theEnv,ON);
   FlushPPBuffer(theEnv);
   SetIndentDepth(theEnv,3);
   SavePPBuffer(theEnv,"(defclass ");

#if BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE
   if ((Bloaded(theEnv)) && (! ConstructData(theEnv)->CheckSyntaxMode))
     {
      CannotLoadWithBloadMessage(theEnv,"defclass");
      return(TRUE);
     }
#endif

   cname = GetConstructNameAndComment(theEnv,readSource,&DefclassData(theEnv)->ObjectParseToken,"defclass",
                                      EnvFindDefclass,NULL,"#",TRUE,
                                      TRUE,TRUE);
   if (cname == NULL)
     return(TRUE);

   if (ValidClassName(theEnv,ValueToString(cname),&cls) == FALSE)
     return(TRUE);

   sclasses = ParseSuperclasses(theEnv,readSource,cname);
   if (sclasses == NULL)
     return(TRUE);
   preclist = FindPrecedenceList(theEnv,cls,sclasses);
   if (preclist == NULL)
     {
      DeletePackedClassLinks(theEnv,sclasses,TRUE);
      return(TRUE);
     }
   parseError = FALSE;
   GetToken(theEnv,readSource,&DefclassData(theEnv)->ObjectParseToken);
   while (GetType(DefclassData(theEnv)->ObjectParseToken) != RPAREN)
     {
      if (GetType(DefclassData(theEnv)->ObjectParseToken) != LPAREN)
        {
         SyntaxErrorMessage(theEnv,"defclass");
         parseError = TRUE;
         break;
        }
      PPBackup(theEnv);
      PPCRAndIndent(theEnv);
      SavePPBuffer(theEnv,"(");
      GetToken(theEnv,readSource,&DefclassData(theEnv)->ObjectParseToken);
      if (GetType(DefclassData(theEnv)->ObjectParseToken) != SYMBOL)
        {
         SyntaxErrorMessage(theEnv,"defclass");
         parseError = TRUE;
         break;
        }
      if (strcmp(DOToString(DefclassData(theEnv)->ObjectParseToken),ROLE_RLN) == 0)
        {
         if (ParseSimpleQualifier(theEnv,readSource,ROLE_RLN,CONCRETE_RLN,ABSTRACT_RLN,
                                  &roleSpecified,&abstract) == FALSE)
           {
            parseError = TRUE;
            break;
           }
        }
#if DEFRULE_CONSTRUCT
      else if (strcmp(DOToString(DefclassData(theEnv)->ObjectParseToken),MATCH_RLN) == 0)
        {
         if (ParseSimpleQualifier(theEnv,readSource,MATCH_RLN,NONREACTIVE_RLN,REACTIVE_RLN,
                                  &patternMatchSpecified,&reactive) == FALSE)
           {
            parseError = TRUE;
            break;
           }
        }
#endif
      else if (strcmp(DOToString(DefclassData(theEnv)->ObjectParseToken),SLOT_RLN) == 0)
        {
         slots = ParseSlot(theEnv,readSource,slots,preclist,FALSE,FALSE);
         if (slots == NULL)
           {
            parseError = TRUE;
            break;
           }
        }
      else if (strcmp(DOToString(DefclassData(theEnv)->ObjectParseToken),SGL_SLOT_RLN) == 0)
        {
         slots = ParseSlot(theEnv,readSource,slots,preclist,FALSE,TRUE);
         if (slots == NULL)
           {
            parseError = TRUE;
            break;
           }
        }
      else if (strcmp(DOToString(DefclassData(theEnv)->ObjectParseToken),MLT_SLOT_RLN) == 0)
        {
         slots = ParseSlot(theEnv,readSource,slots,preclist,TRUE,TRUE);
         if (slots == NULL)
           {
            parseError = TRUE;
            break;
           }
        }
      else if (strcmp(DOToString(DefclassData(theEnv)->ObjectParseToken),HANDLER_DECL) == 0)
        {
         if (ReadUntilClosingParen(theEnv,readSource,&DefclassData(theEnv)->ObjectParseToken) == FALSE)
           {
            parseError = TRUE;
            break;
           }
        }
      else
        {
         SyntaxErrorMessage(theEnv,"defclass");
         parseError = TRUE;
         break;
        }
      GetToken(theEnv,readSource,&DefclassData(theEnv)->ObjectParseToken);
     }

   if ((GetType(DefclassData(theEnv)->ObjectParseToken) != RPAREN) || (parseError == TRUE))
     {
      DeletePackedClassLinks(theEnv,sclasses,TRUE);
      DeletePackedClassLinks(theEnv,preclist,TRUE);
      DeleteSlots(theEnv,slots);
      return(TRUE);
     }
   SavePPBuffer(theEnv,"\n");

   /* =========================================================================
      The abstract/reactive qualities of a class are inherited if not specified
      ========================================================================= */
   if (roleSpecified == FALSE)
     {
      if (preclist->classArray[1]->system &&                             /* Change to cause         */ 
          (DefclassData(theEnv)->ClassDefaultsMode == CONVENIENCE_MODE)) /* default role of         */
        { abstract = FALSE; }                                            /* classes to be concrete. */
      else
        { abstract = preclist->classArray[1]->abstract; }
     }
#if DEFRULE_CONSTRUCT
   if (patternMatchSpecified == FALSE)
     {
      if ((preclist->classArray[1]->system) &&                           /* Change to cause       */
          (! abstract) &&                                                /* default pattern-match */ 
          (DefclassData(theEnv)->ClassDefaultsMode == CONVENIENCE_MODE)) /* of classes to be      */
        { reactive = TRUE; }                                             /* reactive.             */
      else
        { reactive = preclist->classArray[1]->reactive; }
     }

   /* ================================================================
      An abstract class cannot have direct instances, thus it makes no
      sense for it to be reactive since it will have no objects to

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