📄 bsave.h
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/*******************************************************/
/* "C" Language Integrated Production System */
/* */
/* CLIPS Version 6.24 06/05/06 */
/* */
/* BSAVE HEADER FILE */
/*******************************************************/
/*************************************************************/
/* Purpose: */
/* */
/* Principal Programmer(s): */
/* Gary D. Riley */
/* Brian L. Donnell */
/* */
/* Contributing Programmer(s): */
/* */
/* Revision History: */
/* */
/* 6.24: Renamed BOOLEAN macro type to intBool. */
/* */
/*************************************************************/
#ifndef _H_bsave
#define _H_bsave
struct BinaryItem;
#ifndef _STDIO_INCLUDED_
#define _STDIO_INCLUDED_
#include <stdio.h>
#endif
#ifndef _H_expressn
#include "expressn.h"
#endif
#ifdef LOCALE
#undef LOCALE
#endif
#ifdef _BSAVE_SOURCE_
#define LOCALE
#else
#define LOCALE extern
#endif
struct BinaryItem
{
char *name;
void (*findFunction)(void *);
void (*bloadStorageFunction)(void *);
void (*bloadFunction)(void *);
void (*clearFunction)(void *);
void (*expressionFunction)(void *,FILE *);
void (*bsaveStorageFunction)(void *,FILE *);
void (*bsaveFunction)(void *,FILE *);
int priority;
struct BinaryItem *next;
};
#if BLOAD_AND_BSAVE
typedef struct bloadcntsv
{
long val;
struct bloadcntsv *nxt;
} BLOADCNTSV;
#endif
typedef struct bsave_expr
{
unsigned short type;
long value,arg_list,next_arg;
} BSAVE_EXPRESSION;
#define CONSTRUCT_HEADER_SIZE 20
#define BSAVE_DATA 39
struct bsaveData
{
struct BinaryItem *ListOfBinaryItems;
#if BLOAD_AND_BSAVE
BLOADCNTSV *BloadCountSaveTop;
#endif
};
#define BsaveData(theEnv) ((struct bsaveData *) GetEnvironmentData(theEnv,BSAVE_DATA))
#if ENVIRONMENT_API_ONLY
#define Bsave(theEnv,a) EnvBsave(theEnv,a)
#else
#define Bsave(a) EnvBsave(GetCurrentEnvironment(),a)
#endif
LOCALE void InitializeBsaveData(void *);
LOCALE int BsaveCommand(void *);
#if BLOAD_AND_BSAVE
LOCALE intBool EnvBsave(void *,char *);
LOCALE void MarkNeededItems(void *,struct expr *);
LOCALE void SaveBloadCount(void *,long);
LOCALE void RestoreBloadCount(void *,long *);
#endif
LOCALE intBool AddBinaryItem(void *,char *,int,
void (*)(void *),
void (*)(void *,FILE *),
void (*)(void *,FILE *),
void (*)(void *,FILE *),
void (*)(void *),
void (*)(void *),
void (*)(void *));
#ifndef _BSAVE_SOURCE_
extern struct BinaryItem *ListOfBinaryItems;
#endif
#endif
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