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📄 factbin.c

📁 VC嵌入式CLips专家系统,实现战场环境的目标识别
💻 C
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   /*******************************************************/
   /*      "C" Language Integrated Production System      */
   /*                                                     */
   /*             CLIPS Version 6.20  01/31/02            */
   /*                                                     */
   /*                FACT BSAVE/BLOAD MODULE              */
   /*******************************************************/

/*************************************************************/
/* Purpose: Implements the binary save/load feature for the  */
/*    fact pattern network.                                  */
/*                                                           */
/* Principal Programmer(s):                                  */
/*      Gary D. Riley                                        */
/*                                                           */
/* Contributing Programmer(s):                               */
/*      Brian L. Donnell                                     */
/*                                                           */
/* Revision History:                                         */
/*                                                           */
/*************************************************************/

#define _FACTBIN_SOURCE_

#include "setup.h"

#if DEFTEMPLATE_CONSTRUCT && (BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE) && (! RUN_TIME)

#include <stdio.h>
#define _STDIO_INCLUDED_

#include "memalloc.h"
#include "tmpltdef.h"
#include "bload.h"
#include "bsave.h"
#include "reteutil.h"
#include "rulebin.h"
#include "moduldef.h"
#include "envrnmnt.h"

#include "factbin.h"

/********************************************/
/* INTERNAL DATA STRUCTURES AND DEFINITIONS */
/********************************************/

struct bsaveFactPatternNode
  {
   struct bsavePatternNodeHeader header;
   unsigned short whichSlot;
   unsigned short whichField;
   unsigned short leaveFields;
   long networkTest;
   long nextLevel;
   long lastLevel;
   long leftNode;
   long rightNode;
  };

#define BSAVE_FIND         0
#define BSAVE_PATTERNS     1

/***************************************/
/* LOCAL INTERNAL FUNCTION DEFINITIONS */
/***************************************/

#if BLOAD_AND_BSAVE
   static void                    BsaveDriver(void *,int,FILE *,struct factPatternNode *);
   static void                    BsaveFind(void *);
   static void                    BsaveStorage(void *,FILE *);
   static void                    BsaveFactPatterns(void *,FILE *);
   static void                    BsavePatternNode(void *,struct factPatternNode *,FILE *);
#endif
   static void                    BloadStorage(void *);
   static void                    BloadBinaryItem(void *);
   static void                    UpdateFactPatterns(void *,void *,long);
   static void                    ClearBload(void *);
   static void                    DeallocateFactBloadData(void *);

/*****************************************************/
/* FactBinarySetup: Initializes the binary load/save */
/*   feature for the fact pattern network.           */
/*****************************************************/
globle void FactBinarySetup(
  void *theEnv)
  {
   AllocateEnvironmentData(theEnv,FACTBIN_DATA,sizeof(struct factBinaryData),DeallocateFactBloadData);
   
#if BLOAD_AND_BSAVE
   AddBinaryItem(theEnv,"facts",0,BsaveFind,NULL,
                            BsaveStorage,BsaveFactPatterns,
                            BloadStorage,BloadBinaryItem,
                            ClearBload);
#endif
#if BLOAD || BLOAD_ONLY
   AddBinaryItem(theEnv,"facts",0,NULL,NULL,NULL,NULL,
                            BloadStorage,BloadBinaryItem,
                            ClearBload);
#endif
  }
  
/****************************************************/
/* DeallocateFactBloadData: Deallocates environment */
/*    data for the fact bsave functionality.        */
/****************************************************/
static void DeallocateFactBloadData(
  void *theEnv)
  {
   unsigned long space;
   int i;
   
   for (i = 0; i < FactBinaryData(theEnv)->NumberOfPatterns; i++)
     { DestroyAlphaBetaMemory(theEnv,FactBinaryData(theEnv)->FactPatternArray[i].header.alphaMemory); }

   space = FactBinaryData(theEnv)->NumberOfPatterns * sizeof(struct factPatternNode);
   if (space != 0) genlongfree(theEnv,(void *) FactBinaryData(theEnv)->FactPatternArray,space);
  }

#if BLOAD_AND_BSAVE

/*********************************************************/
/* BsaveFind: Counts the number of data structures which */
/*   must be saved in the binary image for the fact      */
/*   pattern network in the current environment.         */
/*********************************************************/
static void BsaveFind(
  void *theEnv)
  {
   struct deftemplate *theDeftemplate;
   struct defmodule *theModule;

   /*=======================================================*/
   /* If a binary image is already loaded, then temporarily */
   /* save the count values since these will be overwritten */
   /* in the process of saving the binary image.            */
   /*=======================================================*/

   SaveBloadCount(theEnv,FactBinaryData(theEnv)->NumberOfPatterns);

   /*=======================================*/
   /* Set the count of fact pattern network */
   /* data structures to zero.              */
   /*=======================================*/

   FactBinaryData(theEnv)->NumberOfPatterns = 0L;

   /*===========================*/
   /* Loop through each module. */
   /*===========================*/

   for (theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,NULL);
        theModule != NULL;
        theModule = (struct defmodule *) EnvGetNextDefmodule(theEnv,theModule))
     {
      /*===============================*/
      /* Set the current module to the */
      /* module being examined.        */
      /*===============================*/

      EnvSetCurrentModule(theEnv,(void *) theModule);

      /*=====================================================*/
      /* Loop through each deftemplate in the current module */
      /* and count the number of data structures which must  */
      /* be saved for its pattern network.                   */
      /*=====================================================*/

      for (theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,NULL);
           theDeftemplate != NULL;
           theDeftemplate = (struct deftemplate *) EnvGetNextDeftemplate(theEnv,theDeftemplate))
        { BsaveDriver(theEnv,BSAVE_FIND,NULL,theDeftemplate->patternNetwork); }
     }
  }

/**********************************************************/
/* BsaveDriver: Binary save driver routine which handles  */
/*   both finding/marking the data structures to be saved */
/*   and saving the data structures to a file.            */
/**********************************************************/
static void BsaveDriver(
  void *theEnv,
  int action,
  FILE *fp,
  struct factPatternNode *thePattern)
  {
   while (thePattern != NULL)
     {
      switch(action)
        {
         case BSAVE_FIND:
           thePattern->bsaveID = FactBinaryData(theEnv)->NumberOfPatterns++;
           break;

         case BSAVE_PATTERNS:
           BsavePatternNode(theEnv,thePattern,fp);
           break;

         default:
           break;
        }

      if (thePattern->nextLevel == NULL)
        {
         while (thePattern->rightNode == NULL)
           {

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