⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 symbol.h

📁 VC嵌入式CLips专家系统,实现战场环境的目标识别
💻 H
字号:
   /*******************************************************/
   /*      "C" Language Integrated Production System      */
   /*                                                     */
   /*             CLIPS Version 6.24  06/05/06            */
   /*                                                     */
   /*                 SYMBOL HEADER FILE                  */
   /*******************************************************/

/*************************************************************/
/* Purpose: Manages the atomic data value hash tables for    */
/*   storing symbols, integers, floats, and bit maps.        */
/*   Contains routines for adding entries, examining the     */
/*   hash tables, and performing garbage collection to       */
/*   remove entries no longer in use.                        */
/*                                                           */
/* Principal Programmer(s):                                  */
/*      Gary D. Riley                                        */
/*                                                           */
/* Contributing Programmer(s):                               */
/*                                                           */
/* Revision History:                                         */
/*      6.23: Correction for FalseSymbol/TrueSymbol. DR0859  */
/*                                                           */
/*      6.24: Support for run-time programs directly passing */
/*            the hash tables for initialization.            */
/*                                                           */
/*************************************************************/

#ifndef _H_symbol
#define _H_symbol

#ifdef LOCALE
#undef LOCALE
#endif

#ifdef _SYMBOL_SOURCE_
#define LOCALE
#else
#define LOCALE extern
#endif

#ifndef SYMBOL_HASH_SIZE
#define SYMBOL_HASH_SIZE       63559L
#endif

#ifndef FLOAT_HASH_SIZE
#define FLOAT_HASH_SIZE         8191
#endif

#ifndef INTEGER_HASH_SIZE
#define INTEGER_HASH_SIZE       8191
#endif

#ifndef BITMAP_HASH_SIZE
#define BITMAP_HASH_SIZE        8191
#endif

/************************************************************/
/* symbolHashNode STRUCTURE:                                */
/************************************************************/
struct symbolHashNode
  {
   struct symbolHashNode *next;
   long count;
   int depth;
   unsigned int permanent : 1;
   unsigned int markedEphemeral : 1;
   unsigned int neededSymbol : 1;
   unsigned int bucket : 29;
   char *contents;
  };

/************************************************************/
/* floatHashNode STRUCTURE:                                  */
/************************************************************/
struct floatHashNode
  {
   struct floatHashNode *next;
   long count;
   int depth;
   unsigned int permanent : 1;
   unsigned int markedEphemeral : 1;
   unsigned int neededFloat : 1;
   unsigned int bucket : 29;
   double contents;
  };

/************************************************************/
/* integerHashNode STRUCTURE:                               */
/************************************************************/
struct integerHashNode
  {
   struct integerHashNode *next;
   long count;
   int depth;
   unsigned int permanent : 1;
   unsigned int markedEphemeral : 1;
   unsigned int neededInteger : 1;
   unsigned int bucket : 29;
   long int contents;
  };

/************************************************************/
/* bitMapHashNode STRUCTURE:                                */
/************************************************************/
struct bitMapHashNode
  {
   struct bitMapHashNode *next;
   long count;
   int depth;
   unsigned int permanent : 1;
   unsigned int markedEphemeral : 1;
   unsigned int neededBitMap : 1;
   unsigned int bucket : 29;
   char *contents;
   unsigned short size;
  };

/************************************************************/
/* genericHashNode STRUCTURE:                               */
/************************************************************/
struct genericHashNode
  {
   struct genericHashNode *next;
   long count;
   int depth;
   unsigned int permanent : 1;
   unsigned int markedEphemeral : 1;
   unsigned int needed : 1;
   unsigned int bucket : 29;
  };

typedef struct symbolHashNode SYMBOL_HN;
typedef struct floatHashNode FLOAT_HN;
typedef struct integerHashNode INTEGER_HN;
typedef struct bitMapHashNode BITMAP_HN;
typedef struct genericHashNode GENERIC_HN;

/**********************************************************/
/* EPHEMERON STRUCTURE: Data structure used to keep track */
/*   of ephemeral symbols, floats, and integers.          */
/*                                                        */
/*   associatedValue: Contains a pointer to the storage   */
/*   structure for the symbol, float, or integer which is */
/*   ephemeral.                                           */
/*                                                        */
/*   next: Contains a pointer to the next ephemeral item  */
/*   in a list of ephemeral items.                        */
/**********************************************************/
struct ephemeron
  {
   GENERIC_HN *associatedValue;
   struct ephemeron *next;
  };

/************************************************************/
/* symbolMatch STRUCTURE:                               */
/************************************************************/
struct symbolMatch
  {
   struct symbolHashNode *match;
   struct symbolMatch *next;
  };

#define ValueToString(target) (((struct symbolHashNode *) (target))->contents)
#define ValueToDouble(target) (((struct floatHashNode *) (target))->contents)
#define ValueToLong(target) (((struct integerHashNode *) (target))->contents)
#define ValueToInteger(target) ((int) (((struct integerHashNode *) (target))->contents))
#define ValueToBitMap(target) ((void *) ((struct bitMapHashNode *) (target))->contents)

#define EnvValueToString(theEnv,target) (((struct symbolHashNode *) (target))->contents)
#define EnvValueToDouble(theEnv,target) (((struct floatHashNode *) (target))->contents)
#define EnvValueToLong(theEnv,target) (((struct integerHashNode *) (target))->contents)
#define EnvValueToInteger(theEnv,target) ((int) (((struct integerHashNode *) (target))->contents))
#define EnvValueToBitMap(theEnv,target) ((void *) ((struct bitMapHashNode *) (target))->contents)

#define IncrementSymbolCount(theValue) (((SYMBOL_HN *) theValue)->count++)
#define IncrementFloatCount(theValue) (((FLOAT_HN *) theValue)->count++)
#define IncrementIntegerCount(theValue) (((INTEGER_HN *) theValue)->count++)
#define IncrementBitMapCount(theValue) (((BITMAP_HN *) theValue)->count++)

/*==================*/
/* ENVIRONMENT DATA */
/*==================*/

#define SYMBOL_DATA 49

struct symbolData
  { 
   void *TrueSymbolHN;
   void *FalseSymbolHN;
   void *PositiveInfinity;
   void *NegativeInfinity;
   void *Zero;
   SYMBOL_HN **SymbolTable;
   FLOAT_HN **FloatTable;
   INTEGER_HN **IntegerTable;
   BITMAP_HN **BitMapTable;
   struct ephemeron *EphemeralSymbolList;
   struct ephemeron *EphemeralFloatList;
   struct ephemeron *EphemeralIntegerList;
   struct ephemeron *EphemeralBitMapList;
#if BLOAD || BLOAD_ONLY || BLOAD_AND_BSAVE || BLOAD_INSTANCES || BSAVE_INSTANCES
   long NumberOfSymbols;
   long NumberOfFloats;
   long NumberOfIntegers;
   long NumberOfBitMaps;
   SYMBOL_HN **SymbolArray;
   struct floatHashNode **FloatArray;
   INTEGER_HN **IntegerArray;
   BITMAP_HN **BitMapArray;
#endif
  };

#define SymbolData(theEnv) ((struct symbolData *) GetEnvironmentData(theEnv,SYMBOL_DATA))
#define EnvFalseSymbol(theEnv) SymbolData(theEnv)->FalseSymbolHN
#define EnvTrueSymbol(theEnv) SymbolData(theEnv)->TrueSymbolHN

#if ENVIRONMENT_API_ONLY
#define FalseSymbol(theEnv) SymbolData(theEnv)->FalseSymbolHN
#define TrueSymbol(theEnv) SymbolData(theEnv)->TrueSymbolHN
#define AddSymbol(theEnv,a) EnvAddSymbol(theEnv,a)
#define AddLong(theEnv,a) EnvAddLong(theEnv,a)
#define AddDouble(theEnv,a) EnvAddDouble(theEnv,a)
#else
#define FalseSymbol() SymbolData(GetCurrentEnvironment())->FalseSymbolHN
#define TrueSymbol() SymbolData(GetCurrentEnvironment())->TrueSymbolHN
#define AddSymbol(a) EnvAddSymbol(GetCurrentEnvironment(),a)
#define AddLong(a) EnvAddLong(GetCurrentEnvironment(),a)
#define AddDouble(a) EnvAddDouble(GetCurrentEnvironment(),a)
#endif

   LOCALE void                           InitializeAtomTables(void *,struct symbolHashNode **,struct floatHashNode **,
                                                              struct integerHashNode **,struct bitMapHashNode **);
   LOCALE void                          *EnvAddSymbol(void *,char *);
   LOCALE SYMBOL_HN                     *FindSymbolHN(void *,char *);
   LOCALE void                          *EnvAddDouble(void *,double);
   LOCALE void                          *EnvAddLong(void *,long int);
   LOCALE void                          *AddBitMap(void *,void *,unsigned);
   LOCALE INTEGER_HN                    *FindLongHN(void *,long int);
   LOCALE unsigned long                  HashSymbol(char *,unsigned long);
   LOCALE unsigned                       HashFloat(double,unsigned);
   LOCALE unsigned                       HashInteger(long int,unsigned);
   LOCALE unsigned                       HashBitMap(char *,unsigned,unsigned);
   LOCALE void                           DecrementSymbolCount(void *,struct symbolHashNode *);
   LOCALE void                           DecrementFloatCount(void *,struct floatHashNode *);
   LOCALE void                           DecrementIntegerCount(void *,struct integerHashNode *);
   LOCALE void                           DecrementBitMapCount(void *,struct bitMapHashNode *);
   LOCALE void                           RemoveEphemeralAtoms(void *);
   LOCALE struct symbolHashNode        **GetSymbolTable(void *);
   LOCALE void                           SetSymbolTable(void *,struct symbolHashNode **);
   LOCALE struct floatHashNode          **GetFloatTable(void *);
   LOCALE void                           SetFloatTable(void *,struct floatHashNode **);
   LOCALE struct integerHashNode       **GetIntegerTable(void *);
   LOCALE void                           SetIntegerTable(void *,struct integerHashNode **);
   LOCALE struct bitMapHashNode        **GetBitMapTable(void *);
   LOCALE void                           SetBitMapTable(void *,struct bitMapHashNode **);
   LOCALE void                           RefreshSpecialSymbols(void *);
   LOCALE struct symbolMatch            *FindSymbolMatches(void *,char *,unsigned *,unsigned *);
   LOCALE void                           ReturnSymbolMatches(void *,struct symbolMatch *);
   LOCALE SYMBOL_HN                     *GetNextSymbolMatch(void *,char *,unsigned,SYMBOL_HN *,int,unsigned *);
   LOCALE void                           ClearBitString(void *,unsigned);
   LOCALE void                           SetAtomicValueIndices(void *,int);
   LOCALE void                           RestoreAtomicValueBuckets(void *);

#endif



⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -