📄 objbin.h
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/*******************************************************/
/* "C" Language Integrated Production System */
/* */
/* CLIPS Version 6.20 01/31/02 */
/* */
/* */
/*******************************************************/
/*************************************************************/
/* Purpose: */
/* */
/* Principal Programmer(s): */
/* Brian L. Donnell */
/* */
/* Contributing Programmer(s): */
/* */
/* Revision History: */
/* */
/*************************************************************/
#ifndef _H_objbin
#define _H_objbin
#ifndef _H_object
#include "object.h"
#endif
#define OBJECTBIN_DATA 33
struct objectBinaryData
{
DEFCLASS *DefclassArray;
long ModuleCount;
long ClassCount;
long LinkCount;
long SlotCount;
long SlotNameCount;
long TemplateSlotCount;
long SlotNameMapCount;
long HandlerCount;
DEFCLASS_MODULE *ModuleArray;
DEFCLASS **LinkArray;
SLOT_DESC *SlotArray;
SLOT_DESC **TmpslotArray;
SLOT_NAME *SlotNameArray;
unsigned *MapslotArray;
HANDLER *HandlerArray;
unsigned *MaphandlerArray;
};
#define ObjectBinaryData(theEnv) ((struct objectBinaryData *) GetEnvironmentData(theEnv,OBJECTBIN_DATA))
#define DefclassPointer(i) (((i) == -1L) ? NULL : (DEFCLASS *) &ObjectBinaryData(theEnv)->DefclassArray[i])
#define DefclassIndex(cls) (((cls) == NULL) ? -1 : ((struct constructHeader *) cls)->bsaveID)
#ifdef LOCALE
#undef LOCALE
#endif
#ifdef _OBJBIN_SOURCE_
#define LOCALE
#else
#define LOCALE extern
#endif
LOCALE void SetupObjectsBload(void *);
LOCALE void *BloadDefclassModuleReference(void *,int);
#endif
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