📄 crstrtgy.h
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/*******************************************************/
/* "C" Language Integrated Production System */
/* */
/* CLIPS Version 6.24 05/17/06 */
/* */
/* CONFLICT RESOLUTION STRATEGY HEADER MODULE */
/*******************************************************/
/*************************************************************/
/* Purpose: Used to determine where a new activation is */
/* placed on the agenda based on the current conflict */
/* resolution strategy (depth, breadth, mea, lex, */
/* simplicity, or complexity). Also provides the */
/* set-strategy and get-strategy commands. */
/* */
/* Principal Programmer(s): */
/* Gary D. Riley */
/* */
/* Contributing Programmer(s): */
/* */
/* Revision History: */
/* 6.23: Corrected compilation errors for files */
/* generated by constructs-to-c. DR0861 */
/* */
/* 6.24: Removed CONFLICT_RESOLUTION_STRATEGIES */
/* compilation flag. */
/* */
/*************************************************************/
#ifndef _H_crstrtgy
#define _H_crstrtgy
#include "agenda.h"
#include "symbol.h"
#define DEPTH_STRATEGY 0
#define BREADTH_STRATEGY 1
#define LEX_STRATEGY 2
#define MEA_STRATEGY 3
#define COMPLEXITY_STRATEGY 4
#define SIMPLICITY_STRATEGY 5
#define RANDOM_STRATEGY 6
#define DEFAULT_STRATEGY DEPTH_STRATEGY
#ifdef LOCALE
#undef LOCALE
#endif
#ifdef _CRSTRTGY_SOURCE_
#define LOCALE
#else
#define LOCALE extern
#endif
#if ENVIRONMENT_API_ONLY
#define GetStrategy(theEnv) EnvGetStrategy(theEnv)
#define SetStrategy(theEnv,a) EnvSetStrategy(theEnv,a)
#else
#define GetStrategy() EnvGetStrategy(GetCurrentEnvironment())
#define SetStrategy(a) EnvSetStrategy(GetCurrentEnvironment(),a)
#endif
LOCALE void PlaceActivation(void *,ACTIVATION **,ACTIVATION *);
LOCALE int EnvSetStrategy(void *,int);
LOCALE int EnvGetStrategy(void *);
LOCALE void *SetStrategyCommand(void *);
LOCALE void *GetStrategyCommand(void *);
#endif
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