📄 2.h
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#include"iostream.h"
#include"time.h"
#include"stdlib.h"
#include"windows.h"
#include"math.h"
#define OK 1
#define ERROR 0
#define WAY 0
#define WALL 23
#define FOOT_WAY 1
#define YES 1 //表示已经走过
#define NO 0
typedef int status;
typedef struct pe
{
int postion;
int direction;
struct pe *next;
}people,*p_people;
typedef struct no
{
int way_wall;
int foot;
}chess,*pchess,**ppchess;
void creat_map(int level);
void show_map(int b);
status solve_maze(p_people &head);
status pass(p_people &head);
void enter_zhan(p_people &head);
status other_pass(p_people &head);
status exit_zhan(p_people &head);
void cartoon_showmap(p_people &head);
void init(p_people &head);
void chess_size(ppchess &nodle,int c_size);
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