📄 hash.h
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/* --------------------------------------------------------------------------
*
* License
*
* The contents of this file are subject to the Jabber Open Source License
* Version 1.0 (the "License"). You may not copy or use this file, in either
* source code or executable form, except in compliance with the License. You
* may obtain a copy of the License at http://www.jabber.com/license/ or at
* http://www.opensource.org/.
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* Copyrights
*
* Portions created by or assigned to Jabber.com, Inc. are
* Copyright (c) 1999-2000 Jabber.com, Inc. All Rights Reserved. Contact
* information for Jabber.com, Inc. is available at http://www.jabber.com/.
*
* Portions Copyright (c) 1998-1999 Jeremie Miller.
*
* Acknowledgements
*
* Special thanks to the Jabber Open Source Contributors for their
* suggestions and support of Jabber.
*
* --------------------------------------------------------------------------*/
#ifndef HASH__H
#define HASH__H
#include <stddef.h> /* For size_t */
typedef void (*ht_func)(const char *key, void *val, void *arg);
/*
** A hash table consists of an array of these buckets. Each bucket
** holds a copy of the key, a pointer to the data associated with the
** key, and a pointer to the next bucket that collided with this one,
** if there was one.
*/
typedef struct bucket {
char *key;
void *data;
struct bucket *next;
} bucket;
/*
** This is what you actually declare an instance of to create a table.
** You then call 'construct_table' with the address of this structure,
** and a guess at the size of the table. Note that more nodes than this
** can be inserted in the table, but performance degrades as this
** happens. Performance should still be quite adequate until 2 or 3
** times as many nodes have been inserted as the table was created with.
*/
typedef struct htable {
size_t size;
bucket **table;
} htable;
/*
** This is used to construct the table. If it doesn't succeed, it sets
** the table's size to 0, and the pointer to the table to NULL.
*/
htable *htb_init_table(htable *table, size_t size);
htable *htb_init_table_pool(pool p, htable *table, size_t size);
/*
** Inserts a pointer to 'data' in the table, with a copy of 'key' as its
** key. Note that this makes a copy of the key, but NOT of the
** associated data.
*/
void *htb_put(struct htable *table, char *key, void *data);
/*
** Returns a pointer to the data associated with a key. If the key has
** not been inserted in the table, returns NULL.
*/
void *htb_get(struct htable *table, char *key);
/*
** Deletes an entry from the table. Returns a pointer to the data that
** was associated with the key so the calling code can dispose of it
** properly.
*/
void *htb_zap(struct htable *table, const char *key);
/*
** Goes through a hash table and calls the function passed to it
** for each node that has been inserted. The function is passed
** a pointer to the key, and a pointer to the data associated
** with it.
*/
void htb_walk(struct htable *table, ht_func func, void *arg);
/*
** Frees a hash table. For each node that was inserted in the table,
** it calls the function whose address it was passed, with a pointer
** to the data that was in the table. The function is expected to
** free the data. Typical usage would be:
** free_table(&table, free);
** if the data placed in the table was dynamically allocated, or:
** free_table(&table, NULL);
** if not. ( If the parameter passed is NULL, it knows not to call
** any function with the data. )
*/
void htb_free(htable *table);
#endif /* HASH__H */
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