frustum.h
来自「3D游戏引擎 Programming Role-Playing Games wi」· C头文件 代码 · 共 36 行
H
36 行
#ifndef _FRUSTUM_H_
#define _FRUSTUM_H_
class cFrustum
{
private:
D3DXPLANE m_Planes[6]; // The frustum planes
public:
// Construct the six planes from current view and
// projection. Can override the default depth value.
BOOL Construct(cGraphics *Graphics, float ZDistance = 0.0f);
// The following functions check a single point, cube,
// rectangle, and sphere if contained in the frustum.
// A return value of TRUE means visible, FALSE not visible.
// When checking cubes or rectangles, you can
// supply a BOOL variable that determines if all the
// points are in the frustum.
BOOL CheckPoint(float XPos, float YPos, float ZPos);
BOOL CheckCube(float XCenter, float YCenter, \
float ZCenter, float Size, \
BOOL *CompletelyContained = NULL);
BOOL CheckRectangle(float XCenter, float YCenter, \
float ZCenter, float XSize, \
float YSize, float ZSize, \
BOOL *CompletelyContained = NULL);
BOOL CheckSphere(float XCenter, float YCenter, \
float ZCenter, float Radius);
};
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?