📄 chatserverdoc.cpp
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// ChatServerDoc.cpp : implementation of the CChatServerDoc class
//
#include "stdafx.h"
#include "ChatServer.h"
#include "ChatServerDoc.h"
#include "MainFrm.h"
#include"PortDlg.h"
#include "ChattersListView.h"
#include "ChatView.h"
#include "ListeningSocket.h"
#include "ClientSocket.h"
#include "Msg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChatServerDoc
IMPLEMENT_DYNCREATE(CChatServerDoc, CDocument)
BEGIN_MESSAGE_MAP(CChatServerDoc, CDocument)
//{{AFX_MSG_MAP(CChatServerDoc)
ON_COMMAND(ID_SETPORT, OnSetport)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#define LEAVING_CHAT 1
#define SENDING_CHATTERS_LIST 2
#define SENDING_NICKNAME 3
#define NORMAL_MESSAGE 4
#define USED_NAME 5
/////////////////////////////////////////////////////////////////////////////
// CChatServerDoc construction/destruction
CChatServerDoc::CChatServerDoc()
{
// TODO: add one-time construction code here
m_pSocket = NULL;
m_msgList.RemoveAll();
m_connectionList.RemoveAll();
bIsNewChatter = TRUE;
m_ChattersList = "";
}
CChatServerDoc::~CChatServerDoc()
{
}
BOOL CChatServerDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CChatServerDoc serialization
void CChatServerDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CChatServerDoc diagnostics
#ifdef _DEBUG
void CChatServerDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CChatServerDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChatServerDoc commands
void CChatServerDoc::OnSetport()
{
// TODO: Add your command handler code here
CPortDlg dlg;
if(dlg.DoModal() == IDOK)
{
//创建一个新的类进行监听
m_pSocket = new CListeningSocket(this);
if (m_pSocket->Create(dlg.m_Port))
{
if (m_pSocket->Listen())
return;
}
}
}
void CChatServerDoc::ProcessAccept()
{
//创建一个新的socket来处理与客户端的数据交互
CClientSocket* pSocket = new CClientSocket(this);
//如果接受客户端的连接请求
if (m_pSocket->Accept(*pSocket))
{
//初始化
pSocket->Init();
//将此连接socket加入连接链表中
m_connectionList.AddTail(pSocket);
}
//如果不接受连接
else
delete pSocket;
}
void CChatServerDoc::ProcessReceive(CClientSocket* pSocket)
{
CMsg* pMsg; //接收的消息
CString sName; //用户名
BOOL bIsUsedName = FALSE; //用户名是否已使用
bIsNewChatter = FALSE; //是否新用户
do
{
//接收消息
pMsg = ReadMsg(pSocket);
//如果此消息是发送的新的用户名(在用户登录时客户端先发此消息)
if(pMsg->code == SENDING_NICKNAME)
{
sName = pMsg->m_strText;
bIsNewChatter = TRUE;
//检查此用户名是否已使用
if(IsUsedName(sName))
bIsUsedName = TRUE;
}
//如果连接已关闭则退出
if (pMsg->m_bClose)
{
break;
}
}
while (!pSocket->m_pArchiveIn->IsBufferEmpty());
//如果是用户登录
if(bIsNewChatter)
{
//如果此用户名没有被使用
if(!bIsUsedName)
{
//发送消息通知各客户端
pMsg->code = SENDING_CHATTERS_LIST;
m_ChattersList += sName + ":";
pMsg->m_strText = m_ChattersList;
SendForNewcomer(pMsg);
}
//如果用户名已使用
else
{
//发消息通知此客户端
CMsg* msg = new CMsg;
msg->Init();
msg->code = USED_NAME;
CString string;
string.Format("用户名已被使用!");
msg->m_strText = string;
SendMsg(pSocket, msg);
}
bIsNewChatter = FALSE;
bIsUsedName = FALSE;
}
//如果消息表明该客户端已关闭连接
if (pMsg->m_bClose)
{
//发送消息通知各客户端
SendToAllClients(NORMAL_MESSAGE);
//在视图中将该用户删除
DeleteChatter(pMsg);
//关闭连接
CloseSocket(pSocket);
//通知各客户端更新用户列表
SendToAllClients(SENDING_CHATTERS_LIST);
}
//否则是普通消息,发送给各客户端
else
SendToAllClients(NORMAL_MESSAGE);
}
CMsg* CChatServerDoc::ReadMsg(CClientSocket* pSocket)
{
static CMsg msg;
TRY
{
//接收数据
pSocket->ReceiveMsg(&msg);
//如果是新用户登录则更新用户列表
if(msg.code == SENDING_NICKNAME)
{
UpdateChattersListView(msg.m_strText , pSocket);
}
//如果是普通信息则更新聊天信息列表,并将信息加入到m_msgList链表中
if(msg.code == NORMAL_MESSAGE)
{
UpdateMessageView(msg.m_strText);
m_msgList.AddTail(msg.m_strText);
}
}
CATCH(CFileException, e)
{
CString strTemp;
strTemp.Format("无法读取数据!");
UpdateMessageView(strTemp);
msg.m_bClose = TRUE;
}
END_CATCH
return &msg;
}
void CChatServerDoc::SendMsg(CClientSocket* pSocket, CMsg* pMsg)
{
TRY
{
//调用CClientSocket的函数发送消息
pSocket->SendMsg(pMsg);
}
CATCH(CFileException, e)
{
CString strTemp;
strTemp.Format("无法发送数据!");
UpdateMessageView(strTemp);
}
END_CATCH
}
BOOL CChatServerDoc::IsUsedName(CString sNickName)
{
CString tempStr, tempList, sName;
tempStr = "";
tempList = m_ChattersList;
do
{
//利用“:”得到名字并查找(客户端发送的消息前面都有用户名加“:”)
sName = tempList.Left(tempList.Find(":", 0));
tempList = tempList.Mid(tempList.Find(":", 0) + 1);
//找到则返回真
if(sName == sNickName)
return TRUE;
}while(tempList.Find(":" , 0) != -1);
//未被使用则返回假
return FALSE;
}
CMsg* CChatServerDoc::AssembleMsg(CClientSocket* pSocket , int nCode)
{
static CMsg msg;
msg.Init();
for (POSITION pos1 = m_msgList.FindIndex(pSocket->m_nMsgCount); pos1 != NULL;)
{
//信息内容
msg.m_strText = m_msgList.GetNext(pos1);
//信息类型
msg.code = nCode;
}
pSocket->m_nMsgCount = m_msgList.GetCount();
return &msg;
}
void CChatServerDoc::SendForNewcomer(CMsg* pMsg)
{
for(POSITION pos = m_connectionList.GetHeadPosition(); pos != NULL;)
{
//对每个客户端都发送信息
CClientSocket* pSocket = (CClientSocket*)m_connectionList.GetNext(pos);
if (pSocket != NULL)
SendMsg(pSocket, pMsg);
}
}
void CChatServerDoc::SendToAllClients(int nCode)
{
for(POSITION pos = m_connectionList.GetHeadPosition(); pos != NULL;)
{
//得到每个客户端
CClientSocket* pSocket = (CClientSocket*)m_connectionList.GetNext(pos);
//封装信息
CMsg* pMsg = AssembleMsg(pSocket, nCode);
//发送信息
if (pMsg != NULL)
SendMsg(pSocket, pMsg);
}
}
void CChatServerDoc::UpdateMessageView(LPCTSTR lpszMessage)
{
for(POSITION pos=GetFirstViewPosition();pos!=NULL;)
{
CView* pView = GetNextView(pos);
CChatView* pChatView = DYNAMIC_DOWNCAST(CChatView, pView);
if (pChatView != NULL)
pChatView->ShowMessage(lpszMessage);
}
}
void CChatServerDoc::UpdateChattersListView(CString sName , CClientSocket* pSocket)
{
CString sIPAddress;
UINT iPort;
//得到IP地址和端口号
pSocket->GetPeerName(sIPAddress , iPort);
for(POSITION pos=GetFirstViewPosition();pos!=NULL;)
{
CView* pView = GetNextView(pos);
CChattersListView* pChattersListView = DYNAMIC_DOWNCAST(CChattersListView, pView);
//更新用户列表
if (pChattersListView != NULL)
pChattersListView->AddChatter(sName , sIPAddress , iPort);
}
}
void CChatServerDoc::CloseSocket(CClientSocket* pSocket)
{
//关闭连接
pSocket->Close();
POSITION pos,temp;
for(pos = m_connectionList.GetHeadPosition(); pos != NULL;)
{
temp = pos;
CClientSocket* pSock = (CClientSocket*)m_connectionList.GetNext(pos);
//将此socket从连接链表中删除
if (pSock == pSocket)
{
m_connectionList.RemoveAt(temp);
break;
}
}
delete pSocket;
//如果没有连接则清空连接链表
if(m_connectionList.GetCount() == 0)
m_msgList.RemoveAll();
}
void CChatServerDoc::DeleteChatter(CMsg* pMsg)
{
//得到要删除的用户名
CString sNickName = pMsg->m_strText.Left(pMsg->m_strText.Find(":", 0));
POSITION pos;
for(pos=GetFirstViewPosition();pos!=NULL;)
{
CView* pView = GetNextView(pos);
CChattersListView* pChattersListView = DYNAMIC_DOWNCAST(CChattersListView, pView);
//在用户列表视图中将其删除
if (pChattersListView != NULL)
pChattersListView->DeleteChatter(sNickName);
}
CString tempStr, sName, tempList;
tempStr = "";
tempList = m_ChattersList;
//得到除去此用户名之外的所有用户名
do
{
sName = tempList.Left(tempList.Find(":", 0));
tempList = tempList.Mid(tempList.Find(":", 0) + 1);
if(sName != sNickName)
tempStr += sName + ":";
}while(tempList.Find(":" , 0) != -1);
m_ChattersList = tempStr;
//加入到信息链表和信息内容中
//接下来要对各客户端发送这些用户名,以使各客户端更新用户列表
pMsg->m_strText = m_ChattersList;
m_msgList.AddTail(m_ChattersList);
}
void CChatServerDoc::DeleteContents()
{
if(m_pSocket == (CListeningSocket*)NULL)
return;
//删除监听socket
delete m_pSocket;
m_pSocket = NULL;
CString temp;
temp.Format("服务器已关闭");
m_msgList.AddTail(temp);
//对当前连接的每个客户端发送信息后关闭与该客户端的连接
while(!m_connectionList.IsEmpty())
{
CClientSocket* pSocket = (CClientSocket*)m_connectionList.RemoveHead();
CMsg* pMsg = AssembleMsg(pSocket , NORMAL_MESSAGE);
pMsg->m_bClose = TRUE;
SendMsg(pSocket, pMsg);
pSocket->ShutDown(2);
delete pSocket;
}
//清空所有信息
m_msgList.RemoveAll();
CDocument::DeleteContents();
}
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