📄 program.cs
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//+--------------------------------------------------------------------------+
//| |
//| Planet3D |
//| Version 1.00 |
//| |
//| OpenGL project using the GDImage flat API to create on the fly |
//| planet texture from files with smooth shading and ambient light. |
//| |
//| The GDImage.dll unregistered version has no limitation, |
//| and all features of the API are fully functional. |
//| |
//| Buying a commercial license removes the copyright nag screen. |
//| |
//+--------------------------------------------------------------------------+
//| |
//| Author Patrice TERRIER |
//| copyright (c) 2006 |
//| |
//| pterrier@zapsolution.com |
//| |
//| www.zapsolution.com |
//| |
//+--------------------------------------------------------------------------+
//| Project started on : 10-26-2006 (MM-DD-YYYY) |
//| Last revised : 10-28-2006 (MM-DD-YYYY) |
//+--------------------------------------------------------------------------+
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using GDImage;
namespace Planet3D
{
static class Program
{
/// <summary>
/// Point d'entrée principal de l'application.
/// </summary>
[STAThread]
static void Main()
{
// Make sure we can register our OpenGL class first
if (GI.RegisterGLImageClass())
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MAIN_Form());
}
else
{
MessageBox.Show("Planet3D is unable to register OpenGL", "Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}
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