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📄 planet3d.csproj

📁 c#代码
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{FB7F7F81-55AA-4E96-90B6-E12F3A07A6E6}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Planet3D</RootNamespace>
    <AssemblyName>Planet3D</AssemblyName>
    <ApplicationIcon>Planet3D.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="OpenGL.cs" />
    <Compile Include="SkinButton.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="SkinButton.Designer.cs">
      <DependentUpon>SkinButton.cs</DependentUpon>
    </Compile>
    <Compile Include="SkinEngine.cs" />
    <Compile Include="SkinTrackbar.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="SkinTrackbar.Designer.cs">
      <DependentUpon>SkinTrackbar.cs</DependentUpon>
    </Compile>
    <Compile Include="Win32.cs" />
    <Compile Include="GDImage.cs" />
    <Compile Include="MAIN_Form.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MAIN_Form.Designer.cs">
      <DependentUpon>MAIN_Form.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="MAIN_Form.resx">
      <SubType>Designer</SubType>
      <DependentUpon>MAIN_Form.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="SkinTrackbar.resx">
      <SubType>Designer</SubType>
      <DependentUpon>SkinTrackbar.cs</DependentUpon>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
      <DesignTime>True</DesignTime>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_Up.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_Left.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_Right.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_Down.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_Reset.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_Pause.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_SelectFile.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\Play.png" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\BTN_Push.png" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Planet3D.ico" />
    <None Include="Resources\BTN_Thumb.bmp" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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