📄 chessboarddlg.cpp
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// chessBoardDlg.cpp : implementation file
//
#include "stdafx.h"
#include "chessBoard.h"
#include "chessBoardDlg.h"
#include "stdlib.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CChessBoardApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
int num=0;
CClientDC dc(theApp.m_pMainWnd);
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessBoardDlg dialog
CChessBoardDlg::CChessBoardDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChessBoardDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChessBoardDlg)
m_size = 0;
tile=1;
// overwrite=1;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CChessBoardDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChessBoardDlg)
DDX_Text(pDX, IDC_EDIT_SIZE, m_size);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChessBoardDlg, CDialog)
//{{AFX_MSG_MAP(CChessBoardDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTONOK, OnButtonok)
ON_BN_CLICKED(IDC_BTNOVERWRITE, OnBtnoverwrite)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessBoardDlg message handlers
BOOL CChessBoardDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_size=4;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CChessBoardDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChessBoardDlg::OnPaint()
{
CPaintDC dc(this);
if (IsIconic())
{
// device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
if(num!=0)
{
/* (GetDlgItem(IDC_OUTPUT))->GetWindowRect(&rect);
averow=(rect.bottom-rect.top)/m_size;
aveline=(rect.right-rect.left)/m_size;
ScreenToClient(&rect);
dc.FillSolidRect(&rect,RGB(255,255,255));
for(int i=0;i<=m_size;i++)
{
dc.MoveTo(rect.left,rect.top+(i)*averow);
dc.LineTo(rect.right,rect.top+i*averow);
}
for(i=0;i<=m_size;i++)
{
dc.MoveTo(rect.left+(i)*aveline,rect.top);
dc.LineTo(rect.left+i*aveline,rect.bottom);
}
dc.FillSolidRect(rect.left+randnum1*aveline,rect.top+randnum2*averow,
aveline,averow,0);
*/
OnButtonok();
}
num++;
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CChessBoardDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CChessBoardDlg::OnButtonok()
{
UpdateData();
if(m_size<=0 || m_size>128)
{
MessageBox("输入一个1---128之间的数");
return;
}
int a;
a=m_size;
while(a%2==0)
{
a=a/2;
}
if(a!=1)
{
MessageBox("输入一个2的N次方的数");
return;
}
overwrite=1;
tile=1;
board=new int*[m_size];
for(int j=0;j<m_size;j++)
{
board[j]=new int[m_size];
}
srand((unsigned)time(NULL));
randnum1=rand();
randnum1%=m_size;
randnum2=rand();
randnum2%=m_size;
board[randnum2][randnum1]=0;
chessBoard(0,0,randnum1,randnum2,m_size);
(GetDlgItem(IDC_OUTPUT))->GetWindowRect(&rect);
averow=(rect.bottom-rect.top)/m_size;
aveline=(rect.right-rect.left)/m_size;
// ScreenToClient(&rect);
dc.FillSolidRect(&rect,RGB(255,255,255));
for(int i=0;i<=m_size;i++)
{
dc.MoveTo(rect.left,rect.top+(i)*averow);
dc.LineTo(rect.right,rect.top+i*averow);
}
for(i=0;i<=m_size;i++)
{
dc.MoveTo(rect.left+(i)*aveline,rect.top);
dc.LineTo(rect.left+i*aveline,rect.bottom);
}
dc.FillSolidRect(rect.left+randnum1*aveline,rect.top+randnum2*averow,
aveline,averow,0);
}
void CChessBoardDlg::chessBoard(int tr, int tc, int dr, int dc, int size)
{
if(size==1) return;
int t=tile++;
int s=size/2;
if(dr<tr+s && dc<tc+s)
{
chessBoard(tr,tc,dr,dc,s);
}
else
{
board[tr+s-1][tc+s-1]=t;
chessBoard(tr,tc,tr+s-1,tc+s-1,s);
}
if(dr<tr+s && dc>=tc+s)
{
chessBoard(tr,tc+s,dr,dc,s);
}
else
{
board[tr+s-1][tc+s]=t;
chessBoard(tr,tc+s,tr+s-1,tc+s,s);
}
if(dr>=tr+s && dc<tc+s)
{
chessBoard(tr+s,tc,dr,dc,s);
}
else
{
board[tr+s][tc+s-1]=t;
chessBoard(tr+s,tc,tr+s,tc+s-1,s);
}
if(dr>=tr+s && dc>=tc+s)
{
chessBoard(tr+s,tc+s,dr,dc,s);
}
else
{
board[tr+s][tc+s]=t;
chessBoard(tr+s,tc+s,tr+s,tc+s,s);
}
}
void CChessBoardDlg::OnBtnoverwrite()
{
timenum=SetTimer(1,500,NULL);
}
void CChessBoardDlg::OnTimer(UINT nIDEvent)
{
int i;
int j;
if(overwrite==(m_size*m_size-1)/3+1)
{
for(i=0;i<m_size;i++)
{
delete board[i];
}
delete board;
KillTimer(timenum);
MessageBox("覆盖完毕");
return;
}
for(i=0;i<m_size;i++)
{
for(j=0;j<m_size;j++)
{
if(board[i][j]==overwrite)
{
dc.FillSolidRect(rect.left+i*aveline,rect.top+j*averow,
aveline,averow,RGB((overwrite+30)*20,overwrite*20,overwrite*50));
}
}
}
overwrite++;
CDialog::OnTimer(nIDEvent);
}
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