📄 displayingdocklist.cs
字号:
// *****************************************************************************
//
// Copyright 2004, Weifen Luo
// All rights reserved. The software and associated documentation
// supplied hereunder are the proprietary information of Weifen Luo
// and are supplied subject to licence terms.
//
// WinFormsUI Library Version 1.0
// *****************************************************************************
using System;
using System.Collections;
using System.Drawing;
using System.Windows.Forms;
namespace WeifenLuo.WinFormsUI
{
/// <include file='CodeDoc/DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/ClassDef/*'/>
public class DisplayingDockList : ReadOnlyCollectionBase
{
private DockList m_dockList;
internal DisplayingDockList(DockList dockList)
{
m_dockList = dockList;
}
/// <include file='CodeDoc/DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/Property[@name="DockList"]/*'/>
public DockList DockList
{
get { return m_dockList; }
}
/// <include file='CodeDoc\DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/Property[@name="Container"]/*'/>
public IDockListContainer Container
{
get { return DockList.Container; }
}
/// <include file='CodeDoc\DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/Property[@name="DockState"]/*'/>
public DockState DockState
{
get { return DockList.DockState; }
}
/// <include file='CodeDoc\DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/Property[@name="IsFloat"]/*'/>
public bool IsFloat
{
get { return DockList.IsFloat; }
}
/// <include file='CodeDoc\DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/Method[@name="Contains(DockPane)"]/*'/>
public bool Contains(DockPane pane)
{
return InnerList.Contains(pane);
}
/// <include file='CodeDoc\DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/Method[@name="IndexOf(DockPane)"]/*'/>
public int IndexOf(DockPane pane)
{
return InnerList.IndexOf(pane);
}
/// <include file='CodeDoc\DisplayingDockList.xml' path='//CodeDoc/Class[@name="DisplayingDockList"]/Property[@name="Item"]/*'/>
public DockPane this[int index]
{
get { return InnerList[index] as DockPane; }
}
internal void Refresh()
{
InnerList.Clear();
for (int i=0; i<DockList.Count; i++)
{
DockPane pane = DockList[i];
NestedDockingStatus status = pane.NestedDockingStatus;
status.SetDisplayingStatus(true, status.PrevPane, status.Alignment, status.Proportion);
InnerList.Add(pane);
}
foreach (DockPane pane in DockList)
if (pane.DockState != DockState || pane.IsHidden)
{
pane.Bounds = Rectangle.Empty;
pane.Splitter.Bounds = Rectangle.Empty;
Remove(pane);
}
CalculateBounds();
foreach (DockPane pane in this)
{
NestedDockingStatus status = pane.NestedDockingStatus;
pane.Bounds = status.PaneBounds;
pane.Splitter.Bounds = status.SplitterBounds;
pane.Splitter.Alignment = status.Alignment;
}
}
private void Remove(DockPane pane)
{
if (!Contains(pane))
return;
NestedDockingStatus statusPane = pane.NestedDockingStatus;
DockPane lastNestedPane = null;
for (int i=Count - 1; i> IndexOf(pane); i--)
{
if (this[i].NestedDockingStatus.PrevPane == pane)
{
lastNestedPane = this[i];
break;
}
}
if (lastNestedPane != null)
{
int indexLastNestedPane = IndexOf(lastNestedPane);
InnerList.Remove(lastNestedPane);
InnerList[IndexOf(pane)] = lastNestedPane;
NestedDockingStatus lastNestedDock = lastNestedPane.NestedDockingStatus;
lastNestedDock.SetDisplayingStatus(true, statusPane.DisplayingPrevPane, statusPane.DisplayingAlignment, statusPane.DisplayingProportion);
for (int i=indexLastNestedPane - 1; i>IndexOf(lastNestedPane); i--)
{
NestedDockingStatus status = this[i].NestedDockingStatus;
if (status.PrevPane == pane)
status.SetDisplayingStatus(true, lastNestedPane, status.DisplayingAlignment, status.DisplayingProportion);
}
}
else
InnerList.Remove(pane);
statusPane.SetDisplayingStatus(false, null, DockAlignment.Left, 0.5);
}
private void CalculateBounds()
{
if (Count == 0)
return;
this[0].NestedDockingStatus.SetDisplayingBounds(Container.DisplayingRectangle, Container.DisplayingRectangle, Rectangle.Empty);
for (int i=1; i<Count; i++)
{
DockPane pane = this[i];
NestedDockingStatus status = pane.NestedDockingStatus;
DockPane prevPane = status.DisplayingPrevPane;
NestedDockingStatus statusPrev = prevPane.NestedDockingStatus;
Rectangle rect = statusPrev.PaneBounds;
bool bVerticalSplitter = (status.DisplayingAlignment == DockAlignment.Left || status.DisplayingAlignment == DockAlignment.Right);
Rectangle rectThis = rect;
Rectangle rectPrev = rect;
Rectangle rectSplitter = rect;
if (status.DisplayingAlignment == DockAlignment.Left)
{
rectThis.Width = (int)((double)rect.Width * status.DisplayingProportion) - (MeasurePaneSplitter.SplitterSize / 2);
rectSplitter.X = rectThis.X + rectThis.Width;
rectSplitter.Width = MeasurePaneSplitter.SplitterSize;
rectPrev.X = rectSplitter.X + rectSplitter.Width;
rectPrev.Width = rect.Width - rectThis.Width - rectSplitter.Width;
}
else if (status.DisplayingAlignment == DockAlignment.Right)
{
rectPrev.Width = (rect.Width - (int)((double)rect.Width * status.DisplayingProportion)) - (MeasurePaneSplitter.SplitterSize / 2);
rectSplitter.X = rectPrev.X + rectPrev.Width;
rectSplitter.Width = MeasurePaneSplitter.SplitterSize;
rectThis.X = rectSplitter.X + rectSplitter.Width;
rectThis.Width = rect.Width - rectPrev.Width - rectSplitter.Width;
}
else if (status.DisplayingAlignment == DockAlignment.Top)
{
rectThis.Height = (int)((double)rect.Height * status.DisplayingProportion) - (MeasurePaneSplitter.SplitterSize / 2);
rectSplitter.Y = rectThis.Y + rectThis.Height;
rectSplitter.Height = MeasurePaneSplitter.SplitterSize;
rectPrev.Y = rectSplitter.Y + rectSplitter.Height;
rectPrev.Height = rect.Height - rectThis.Height - rectSplitter.Height;
}
else if (status.DisplayingAlignment == DockAlignment.Bottom)
{
rectPrev.Height = (rect.Height - (int)((double)rect.Height * status.DisplayingProportion)) - (MeasurePaneSplitter.SplitterSize / 2);
rectSplitter.Y = rectPrev.Y + rectPrev.Height;
rectSplitter.Height = MeasurePaneSplitter.SplitterSize;
rectThis.Y = rectSplitter.Y + rectSplitter.Height;
rectThis.Height = rect.Height - rectPrev.Height - rectSplitter.Height;
}
else
rectThis = Rectangle.Empty;
rectSplitter.Intersect(rect);
rectThis.Intersect(rect);
rectPrev.Intersect(rect);
status.SetDisplayingBounds(rect, rectThis, rectSplitter);
statusPrev.SetDisplayingBounds(statusPrev.LogicalBounds, rectPrev, statusPrev.SplitterBounds);
}
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -