📄 gcclanguagebinding.cs
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// GccLanguageBinding.cs
// Copyright (C) 2001 Mike Krueger
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
using System;
using System.IO;
using System.Diagnostics;
using System.Collections;
using System.Reflection;
using System.Resources;
using System.Windows.Forms;
using System.Xml;
using System.CodeDom.Compiler;
using System.Threading;
using ICSharpCode.SharpDevelop.Internal.Project;
using ICSharpCode.SharpDevelop.Gui;
using ICSharpCode.SharpDevelop.Internal.Templates;
namespace GccBinding {
/// <summary>
/// This class is the class which is used by SharpDevelop, it provides :
/// A way to compile and execute files
/// A name for the project type, which is used to identify projects
/// A factory method that create projects out of a ProjectCreateInformation which
/// contains project name, directory and other stuff
/// </summary>
public class GccLanguageBinding : ILanguageBinding
{
// I need this string in the projecttype too, therefore I use public const ...
public const string LanguageName = "GCC/C++";
// to make this class a bit shorter I've split the functionalaty in two helper classes:
GccBindingCompilerServices compilerServices = new GccBindingCompilerServices();
GccBindingExecutionServices executionServices = new GccBindingExecutionServices();
public string Language {
get {
return LanguageName;
}
}
// Execution functions
public void Execute(string filename, bool debug)
{
Debug.Assert(executionServices != null);
executionServices.Execute(filename);
}
public void Execute(IProject project, bool debug)
{
Debug.Assert(executionServices != null);
executionServices.Execute(project);
}
// Compiler functions
public string GetCompiledOutputName(string fileName)
{
Debug.Assert(compilerServices != null);
return compilerServices.GetCompiledOutputName(fileName);
}
public string GetCompiledOutputName(IProject project)
{
Debug.Assert(compilerServices != null);
return compilerServices.GetCompiledOutputName(project);
}
public bool CanCompile(string fileName)
{
Debug.Assert(compilerServices != null);
return compilerServices.CanCompile(fileName);
}
public ICompilerResult CompileFile(string fileName)
{
Debug.Assert(compilerServices != null);
return compilerServices.CompileFile(fileName);
}
public ICompilerResult CompileProject(IProject project)
{
Debug.Assert(compilerServices != null);
return compilerServices.CompileProject(project);
}
public ICompilerResult RecompileProject(IProject project)
{
return CompileProject(project);
}
// Project create functions
public IProject CreateProject(ProjectCreateInformation info, XmlElement projectOptions)
{
return new GccProject(info);
}
}
}
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