📄 form1.h
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#pragma once
namespace Example
{
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Form1 摘要
///
/// 警告: 如果您更改该类的名称,则需要更改
/// 与该类所依赖的所有 .resx 文件关联的托管资源编译器工具的
/// “资源文件名”属性。 否则,
/// 设计器将不能与此窗体关联的
/// 本地化资源正确交互。
/// </summary>
public __gc class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
}
protected:
void Dispose(Boolean disposing)
{
if (disposing && components)
{
components->Dispose();
}
__super::Dispose(disposing);
}
private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container * components;
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
void InitializeComponent(void)
{
System::Resources::ResourceManager * resources = new System::Resources::ResourceManager(__typeof(Example::Form1));
//
// Form1
//
this->AutoScaleBaseSize = System::Drawing::Size(6, 14);
this->BackgroundImage = (__try_cast<System::Drawing::Image * >(resources->GetObject(S"$this.BackgroundImage")));
this->ClientSize = System::Drawing::Size(472, 214);
this->MaximizeBox = false;
this->Name = S"Form1";
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen;
this->Text = S"演示创建文字形窗体";
this->Load += new System::EventHandler(this, Form1_Load);
}
private: System::Void Form1_Load(System::Object * sender, System::EventArgs * e)
{//创建文字形窗体
Graphics* g=this->CreateGraphics();
g->Clear(Color::White);
//设定文本输出质量
g->set_TextRenderingHint(System::Drawing::Text::TextRenderingHint::ClearTypeGridFit);
g->set_SmoothingMode(System::Drawing::Drawing2D::SmoothingMode::AntiAlias);
FontFamily* MyFamily=new FontFamily("隶书");
//创建路径区域
System::Drawing::Drawing2D::GraphicsPath* MyPath=new System::Drawing::Drawing2D::GraphicsPath();
//向区域中追加文本
StringFormat* MyFormat=new StringFormat();
MyPath->AddString("精彩",MyFamily,(int)FontStyle::Regular,200.0f, Point(0, 30),MyFormat);
Pen* MyPen=new Pen(Color::Red);
//绘制路径
g->DrawPath(MyPen,MyPath);
//从路径中构造区域
System::Drawing::Region* MyRegion=new System::Drawing::Region(MyPath);
this->Region=MyRegion;
}
};
}
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