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//*****************************************************************
//*                         UOX3 Scripts v.38                     *
//*                                                               *
//* Last Update : 10/24/2000                                      *
//* Script : items.scp                                            *
//*****************************************************************
//*                                                               *
//*                          Magic Armor Stats                    *
//*                                                               *
//*                 Tunic    Legs/Arms/Helm    Gloves/Gorget      *
//* Defence         +2 DEF    +1 DEF             +1 DEF           *
//* Guarding        +4 DEF    +2 DEF             +1 DEF           *
//* Hardening       +7 DEF    +2 DEF             +1 DEF           *
//* Fortification   +9 DEF    +3 DEF             +1 DEF           *
//* Invulnerablity  +11 DEF   +4 DEF             +2 DEF           *
//* Note: These need to be altered to match OSI values		  *
//*								  *
//*                         Magical Weapons Stats                 *
//* Ruin        +1 DAMAGE                                         *
//* Might       +3 DAMAGE                                         *
//* Force       +5 DAMAGE                                         *
//* Power       +7 DAMAGE                                         *
//* Vanquishing +9 DAMAGE       				  *
//*								  *
//* Silver weapons(made from silver ingots) do double damage      *
//* against memebers of the Undead Race(race 11). 	          *
//*								  *
//* ITEMMENU 1 is executed when 'add is used by GM characters     *
//*                                                               *
//*****************************************************************

SECTION ITEM 1
{ 
NAME GM Robe 
ID 204F
HP 50
ATT 50
DEF 500
LAYER 22
WEIGHT 20
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 2
{ 
NAME Lord British Armor
ID 2042
HP 500
DEF 500
LAYER 22
GOOD 10
WEIGHT 1000
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
VALUE 1000
}

SECTION ITEM 3
{
NAME Blackthorne Robe
ID 2043
HP 500
DEF 500
LAYER 22
WEIGHT 20
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 4
{
NAME death shroud
ID 204E
HP 10
DEF 10
LAYER 22
WEIGHT 100000
DECAY
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
VALUE 1000
}

//GM Robe (red)
SECTION ITEM 5
{
NAME GM Robe
ID 204F
COLOR 0021
HP 50
ATT 50
DEF 500
LAYER 22
GOOD 10
WEIGHT 20
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
VALUE 1000
}

SECTION ITEM 6
{
NAME Short Hair 
ID 203B
LAYER 11
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 7
{
NAME Long Hair 
ID 203C
LAYER 11
WEIGHT 20
DECAY
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 8
{
NAME Pony Tail
ID 203D
LAYER 11
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 9
{
NAME Mohawk 
ID 2044
LAYER 11
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 10
{
NAME Pageboy 
ID 2045
LAYER 11
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 11
{
NAME Buns Hair
ID 2046
LAYER 11
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 12
{
NAME Receeding Hair 
ID 2048
LAYER 11
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}
 
SECTION ITEM 13
{
NAME 2 Pigtails 
ID 2049
LAYER 11
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 14
{
NAME Long Beard 
ID 203E
LAYER 16
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 15
{
NAME Short Beard 
ID 203F
LAYER 16
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 16
{
NAME Goatee
ID 2040
LAYER 16
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 17
{
NAME Mustache 
ID 2041
LAYER 16
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 18
{
NAME Medium Short beard
ID 204B
LAYER 16
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 19
{
NAME Medium Long Beard 
ID 204C
LAYER 16
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 20
{
NAME Vandike
ID 204D
LAYER 16
DECAY
WEIGHT 20
VALUE 100
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

// this is missing 
SECTION ITEM 21
{ 
DECAY
}

//GM Robe (Blue)
SECTION ITEM 22
{ 
NAME GM Robe
ID 204F
COLOR 0003
HP 50
ATT 50
DEF 500
LAYER 22
GOOD 10
WEIGHT 20
VALUE 1000
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 23
{ 
NAME a teleport rune
ID 1F14
TYPE 6
GOOD 32
VALUE 1000
WEIGHT 20
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 24
{
NAME a heater shield
ID 1B76
DEF 7
HP 70
STR 60
LAYER 2
ITEMHAND 3
DECAY
VALUE 154
RESTOCK 10
WEIGHT 900
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

//Kite Shield (Wooden)
SECTION ITEM 25
{
NAME a kite shield
ID 1B78
DEF 5
HP 50
STR 40
LAYER 2
ITEMHAND 3
DECAY
VALUE 110
RESTOCK 10
WEIGHT 700
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 26
{
NAME a wooden shield 
ID 1B7A
DEF 2
HP 20
STR 20
LAYER 2
ITEMHAND 3
DECAY
VALUE 39
RESTOCK 10
WEIGHT 500
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 27
{
NAME a metal shield 
ID 1B7B
DEF 4
HP 40
STR 30
LAYER 2
ITEMHAND 3
DECAY
VALUE 74
RESTOCK 10
WEIGHT 600
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 28
{
NAME a Chaos shield
ID 1BC3
DEF 12
HP 120
STR 70
LAYER 2
ITEMHAND 3
DECAY
VALUE 250
WEIGHT 800
GOOD 15
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 29
{
NAME an Order shield 
ID 1BC4
DEF 12
HP 120
STR 70
LAYER 2
ITEMHAND 3
DECAY
VALUE 250
WEIGHT 800
GOOD 14
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 30
{
NAME Stone of Humility
ID 1869
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 31
{
NAME Stone of Honesty
ID 186A
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 32
{
NAME Stone of Justice
ID 186B
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 33
{
NAME Stone of Sacrifice
ID 186C
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 34
{
NAME Stone of Honor
ID 186D
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 35
{
NAME Stone of Valor
ID 186E
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 36
{
NAME Stone of Spirituality
ID 186F
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 37
{
NAME Stone of Compassion
ID 1870
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 38
{
NAME Bell of Courage
ID 1C12
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 39
{
NAME Book of Truth
ID 1C13
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 40
{
NAME Candle of Love
ID 1C14
VALUE 50
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

//Onkh Left 7
SECTION ITEM 41
{
NAME an ankh
ID 0002
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

//Onkh Right 
SECTION ITEM 42
{
NAME an ankh
ID 0003
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 43
{
NAME Krishna Hair
ID 204A
LAYER 11
DECAY
VALUE 100
WEIGHT 20
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 44
{
NAME platemail
ID 1416
LAYER 13
DEF 13
DEXADD -5
HP 65
STR 60
DECAY
VALUE 265
RESTOCK 10
WEIGHT 1000
COLOR 0961
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 45
{
NAME a platemail gorget
ID 1413
LAYER 10
DEF 2
DEXADD -1
HP 60
STR 30
DECAY
VALUE 115
RESTOCK 10
WEIGHT 200
COLOR 0961
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 46
{
NAME platemail gloves
ID 1414
LAYER 7
DEF 2
DEXADD -3
HP 60
STR 30
DECAY
VALUE 135
RESTOCK 10
WEIGHT 200
COLOR 0961
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 47
{
NAME a plate helm
ID 1412
LAYER 6
DEF 4
DEXADD -1
HP 55
STR 40
DECAY
VALUE 175
RESTOCK 10
WEIGHT 500
COLOR 0961
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 48
{
NAME platemail legs
ID 141A
LAYER 24
DEF 4
DEXADD -5
HP 60
STR 60
DECAY
VALUE 231
RESTOCK 10
WEIGHT 700
COLOR 0961
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 49
{
NAME platemail arms
ID 1410
LAYER 19
DEF 4
DEXADD -2
HP 60
STR 40
DECAY
VALUE 193
RESTOCK 10
WEIGHT 500
COLOR 0961
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 50
{
NAME bone armor
ID 144F
LAYER 13
DEF 13
HP 25
STR 40
DECAY
VALUE 130
RESTOCK 10
WEIGHT 600
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 51
{
NAME bone arms 
ID 144E
LAYER 19
DEF 4
HP 25
STR 40
DECAY
VALUE 90
RESTOCK 10
WEIGHT 200
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 52
{
NAME bone gloves
ID 1450
LAYER 7
DEF 2
HP 25
STR 40
DECAY
VALUE 80
RESTOCK 10
WEIGHT 200
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 53
{
NAME a bone helm
ID 1451
LAYER 6
DEF 4
HP 25
STR 40
DECAY
VALUE 95
RESTOCK 10
WEIGHT 300
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 54
{
NAME bone legs  
ID 1452
LAYER 24
DEF 4
HP 25
STR 40
DECAY
VALUE 100
RESTOCK 10
WEIGHT 300
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 55
{
NAME a chainmail tunic
ID 13C4
LAYER 13
DEF 10
HP 50
STR 30
DECAY
VALUE 150
RESTOCK 10
WEIGHT 700
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 56
{
NAME chainmail leggings
ID 13C3
LAYER 4
DEF 3
HP 50
STR 30
DECAY
VALUE 120
RESTOCK 10
WEIGHT 700
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 57
{
NAME a chainmail coif
ID 13BB
LAYER 6
DEF 3
HP 40
STR 30
DECAY
VALUE 100
RESTOCK 10
WEIGHT 700
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 58
{
NAME a ringmail tunic 
ID 13ED
LAYER 13
DEF 9
HP 50
STR 30
DECAY
VALUE 100
RESTOCK 10
WEIGHT 600
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 59
{
NAME ringmail sleeves
ID 13EF
LAYER 19
DEF 3
HP 50
STR 30
DECAY
VALUE 80
RESTOCK 10
WEIGHT 400
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 60
{
NAME ringmail leggingss
ID 13F1
LAYER 4
DEF 3
HP 50
STR 30
DECAY
VALUE 85
RESTOCK 10
WEIGHT 600
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 61
{
NAME ringmail gloves
ID 13F2
LAYER 7
DEF 3
HP 50
STR 30
DECAY
VALUE 75
RESTOCK 10
WEIGHT 200
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

SECTION ITEM 62
{
NAME studded gorget
ID 13D6
LAYER 10
DEF 2
HP 40
STR 25
DECAY
VALUE 60
RESTOCK 10
WEIGHT 200
GOOD 10
ALIGNMENT 0
MODIFY1 0
MODIFY2 0
MODIFY3 0
MODIFY4 0
MODIFY5 0
FAME 0
}

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