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📄 devupdate.txt

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another round of walking fixes, added new RegionIterator class	(fur)
fix for loading skills twice for some reason			(fur)

11 December, 1999
fixes for spawning, map stuff, and walking			(fur)
fixed call to memset() to pass a pointer			(fur)
fix for monsters falling thru the floor in dungeons		(fur)
Some xGM code + some skill fixes + AUTO ACCOUNT CREATION	(Zippy)

10 December, 1999
Racial speech fix, and /add fix					(Abaddon)
CommandLevel priv fixes						(Abaddon)
Spelling fixes							(Abaddon)

9 December, 1999
Racial fixes							(Abaddon)

8 December, 1999
Script reloading crash fix					(Abaddon & fur)
Slight race fixes and script revisions				(Abaddon)
Uncommented out DISPZ in saving					(fur)
Renamed several cMapStuff functions to help keep them straight	(fur)
Added /wstats command for testing walking code			(fur)
multiple fixes for walking-related/cache bugs			(fur)
created an AverageMapHeight() function in the cMapStuff class	(fur)

Racial script revision
PLAYERRACE 0            // 0 is not playerrace, 1 is playerrace

7 December, 1999
Couple of command fixes, GM priv fixes, racial fleshing out,
attempt to dump menu of scripts 				(Abaddon)
Priv fixes							(Abaddon)
moved the const record lengths into .h file so could be used in other .cpp's	(fur)
fixed bugs & improved the Map0 caching to search smarter	(fur)
fixes to keep monsters from spawning into black areas		(fur)

6 December, 1999
minor skills update						(Abaddon)
Command table made scriptable, added commands.scp (see bottom)	(Abaddon)
Slight speed tweaks to townstones				(Abaddon)
Townstones and Races reserved for change by Abaddon and Daemar only
fixes to reading in multi's					(fur)
fixed /npccircle command					(fur)

5 December, 1999
Removal of metagm and menupriv as EvilDeD wanted		(Abaddon)

4 December, 1999
Race fix, skill management packet dump, and attempt at invis  spawner fix	(Abaddon)
Some fixes and small changes, clean ups for muh boats		(Zippy)
Invisible spawner now invisble, and makegm fix			(Abaddon)

3 December, 1999
fix to NULL vendor items					(fur & Quipple)

2 December, 1999
fixes for item/region spawning and npcwander bounding areas when created	(fur)
fix for spawn type 62/69.  still needs some work for wander areas	(fur)

1 December, 1999
bumped the supported client version so they are correctly reported	(fur)

30 November, 1999
Improved error out with HTML file creation			(fur)
Fixed crash bug with creating new chars on linux		(fur)
fix to memory corruption bug in MemCharFree()!!!		(fur)
fix to make animals grey by default again (lost on a merge)	(fur)
change to item spawning, but is probably not sufficient fix yet	(fur)


29 November, 1999
added more checking for when fopen() fails to avoid crashes	(fur)

26 November, 1999
Fireworks wands and some fixes					(Zippy)

24 November, 1999
Put new encryptions fixes in					(Abaddon)
Few more skill management updates				(Abaddon)

23 November, 1999
Put fixes back in for Nov 17 changes				(Abaddon)

22 November, 1999
Fix to newbieitems()						(fur)
House redeeding done						(Eagle)
More changes of sprintf() to strcpy()				(fur)

21 November, 1999
Fixed several crash bugs with closescript()			(fur)
made the cMapStuff caching methods private			(fur)

19-20 November, 1999
Fixed CVS after it had accidentally had some old stuff checked in	(fur)
Fixed makefile to work under linux again				(fur)
fixes for sending socket = -1 to SpawnItem() by adding extra argument to it	(fur)
removed PACKED attribute for linux and hand-padded some structs to avoid
bus errors on linux							(fur)


17 November, 1999
Removed redundant references, changed sprintf()s to strcpy()s	(Abaddon)
added racial weapons back to combat				(Abaddon)
minor strcopy updates						(Eagle)
newbie gold fixes						(Eagle)
fur's crash fixes including SpawnItem() changes			(fur)
fixes to avoid blowing up when deleting spells[]		(fur)
rewrote misleading map file loading messages to hopefully cut down on
tech support issues in the future				(fur)
added documentation for flags/packets				(fur)
made sure everything was cleared out when cMapStuff is created	(fur)


16 November, 1999
Inserted fixes made by LB(?), fixed to compile under VC++	(fur)
fixes to compile under linux, also crash bug fix		(fur)


>>>>>>> 1.18
15 November, 70.0101
Z change error fixes, doors opening, some triggers	      (LB?)

9 November, 1999 69.04.05t
Five more crash bugs fixed				      (fur)

7 November, 1999

Fixed NPC/Item save in wind and some dungeons                 (Abaddon)
Fixed a couple of racial weather affect bugs                  (Abaddon)


5 November, 1999
Fixed crash bug with /glow and /unglow			      (fur)
Added missing iron gate (0x0824) to doortypes		      (fur) 
Made /add automatically settype=12 for doors		      (fur)
Fixed region spawning/NLIST bug				      (fur)
Fix to items made with /tile disappearing		      (fur)

3 November, 1999
Rewrites of map and map caching				      (fur)
*Note, Although it now uses less memory than it previously did, it reports
that it is using about 5M instead of the previous 2M. This is because it
previously did not report the 3M required to hold the static index.
It also allocates this 3M static index whether you have caching enabled or not.
I am reluctant to fix this now, and rewrite even more than I already have since I'm
trying to get the map/walking code to stabalize again for the .05f release.
Fixed monsters walking thru walls which I broke earlier	      (fur)

2 November - 29 October, 1999  (69.04.04t release)

Rewrites/fixes to walking				      (fur)
Fix to static caching (CACHE_MULL 1 in server.scp)	      (fur)
Fix for /npccircle not getting saved			      (fur)
More porting fixes for linux				      (fur)
NPCs walking speed halved				      (Abaddon)

16 October, 1999

Magic bug properly fixed                                      (Abaddon)
Day/night now is definitely fixed                             (Abaddon)
Vectors were merged, but taken out again, cause VC 5 doesn't  (Abaddon)
build it well at all (major errors, 670 errors)
Major speedups to item and npc script loading                 (Krazyglue)
Speedups to InitItem                                          (Krazyglue)
Weather spams less                                            (Abaddon)

14 October, 1999

Magic should be fixed now                                     (Abaddon)
memset used in InitItem, rather than a bunch of =0;           (Krazyglue)
Weather should be fixed, as well as day and night cycles      (Abaddon)
(Doesn't use a timer, currently.  Static counter type thing)
Fatal magic exception got fixed                               (Abaddon)

13 October, 1999
Tuning to the memory allocation and deallocation              (Krazyglue)
Item decay fixes (item in container no decay)                 (JustMichael)
NPC dyeing fixes (DyeItem and DyeTarget)                      (Abaddon)
Magic should be fixed                                         (Abaddon)
Removed the possibility of NOT caching spells                 (Abaddon)
Weather should be fixed                                       (Abaddon)
Significant amount of xGM implemented server side             (Abaddon)

12 October, 1999
Minor tweak, but not a real bug fix, to magic                 (Abaddon)

11 October, 1999
malloc and realloc completely replaced with new               (Krazyglue)
item and npc loading speedups                                 (Krazyglue)
fixed "delete magic" problem                                  (Krazyglue)
spells permanently cached                                     (Abaddon)

10 October, 1999
Fixed a very nasty crash bug with magic                       (Abaddon)
Server crashes on exit, when trying to "delete Magic"         (Abaddon)
Merged in Zippy's new walking code                            (Abaddon)

09 October, 1999

Apparantely, Linux doesn't have atoi, even though it has itoa (Abaddon)
Merged in some of Krazy's stuff... new instead of mallocs     (Krazyglue)
Better memory and file cleanup                                (Krazyglue)
Possible fix for the blue monsters problem                    (Abaddon)
Some Dead and commented code removed                          (Abaddon)

08 October, 1999

Implemented fire and ice arrows                               (Abaddon)
Many sprintf's converted to strcpy's                          (Krazyglue's team)
Spells are cacheable                                          (Krazyglue's team)
Spell cache is optionable                                     (Abaddon)
Found a potential way  to remove the monsters weakening       (Abaddon)
STR, DEX and INT cap only applies to PCs (includes GMs)       (Abaddon)
newSelectSpell2Cast streamlined a touch                       (Abaddon)
GMs no longer need reagants to cast spells                    (Abaddon)
GMs no longer can cast spells in jail (we want to jail em!)   (Abaddon)
Fixed a potential you can't cast in region bug                (Abaddon)
A Win32 script fix broke a linux fix... both fixes in now     (Abaddon & Tseramed)

07 October, 1999

Chaos gate fixes                                              (Kashyyyk)
playTileSound fixes                                           (Kashyyyk)

06 October, 1999

playTileSound fixes                                           (Abaddon & Kashyyyk)
new NPC walking code, with pathfinding                        (Zippy)
xGM support in server now                                     (Zippy)
Pets highlight same colour as owner                           (Zippy)
StaticInit returns int, not char                              (Abaddon)

05 October, 1999

Pets that guard now follow you                                (Abaddon)
New smoking sound                                             (Abaddon)
Chaos/Order gates fixed                                       (Abaddon & Kashyyyk)
Early playTileSound function implemented                      (Abaddon)
A minor Linux fix                                             (Abaddon)
Burning meat makes burnt meat                                 (Abaddon)

04 October, 1999

Running NPCs now scriptable                                   (Abaddon)
Linux fixes                                                   (Tseramed)
npcattacktarget should no longer spam as much                 (Abaddon)

03 October, 1999

Pet Guarding for owner added                                  (Abaddon)
Running NPCs                                                  (Abaddon courtesy of Ripper)
Pet attack fixes                                              (Abaddon)
Walking fixes                                                 (JustMichael)
Some sprintfs turned to strcpys                               (Krazyglue)
Borland fixes merged in                                       (Krazyglue)
Moved most #defines to typedefs.h                             (Abaddon)
Moved structures to uoxstruct.h                               (Abaddon)
Borland, makefile and Visual C project information put in     (Abaddon)

02 October, 1999

Smoking in and revised                                        (Abaddon)
Decay fixes                                                   (JustMichael)

01 October, 1999

Pet attack stuff put in                                       (Ripper)
Warnings reduced down to 5                                    (Abaddon)


Useful information:

AI Types:
32          Pet's that guard

Item types:
185         can smoke item

setting ITEMSDECAY 1 in house.scp allows items to decay there

New Commands:
/glow       Makes an item glow
/unglow     Turns off the glowing item

xGM Updates

0x03:	// Add item
0x04:	// where am I?
0x05:	// kill
0x06:	// Resend
0x07:	// teleport
0x08:	// Make GM
0x09:	// Jail
0x0A:	// xbank

Older updates:

September 1999

Lots and lots of Bug Fixes                                     (Abaddon,Zippy,Revana,JustMichael)

August 1999
Player Races added                                             (Abaddon)
Weather System added                                           (Abaddon)

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