📄 regions.scp
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//*****************************************************************
//* UOX3 Scripts v.38 *
//* *
//* http://www.uoxdev.com *
//* *
//* Last Update : 10/24/2000 *
//* Script : regions.scp *
//*****************************************************************
//* How to use this script *
//* *
//* fill in comments instructions here *
//* *
//* *
//* *
//*****************************************************************
SECTION REGION 1 // This is intended for out of town mining areas.
{
GUARDED 0
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
}
SECTION REGION 2 // This is intended for in town mining areas.
{
GUARDED 1
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
}
SECTION REGION 3
{
NAME the town of Britain
MIDILIST 1
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 100
RAINCHANCE 100
// Magius Example for Trade-Goods System, you can edit and modify as you want.
//#############
//Trade Section
GOOD 2
SELLABLE -300
BUYABLE 500
RANDOMVALUE -100 100
GOOD 3
SELLABLE 200
BUYABLE 200
GOOD 4
SELLABLE -300
BUYABLE -300
RANDOMVALUE -300 100
GOOD 5
SELLABLE -300
BUYABLE -300
RANDOMVALUE -300 100
GOOD 6
SELLABLE -300
BUYABLE -300
RANDOMVALUE -300 100
GOOD 7
SELLABLE 200
BUYABLE 200
RNDOMVALUE -300 0
GOOD 10
SELLABLE 200
BUYABLE 200
RANDOMVALUE -200 500
GOOD 11
SELLABLE 500
BUYABLE 500
RANDOMVALUE 0 500
GOOD 12
SELLABLE 500
BUYABLE 500
RANDOMVALUE -200 500
GOOD 13
SELLABLE 200
BUYABLE 200
RANDOMVALUE 0 500
GOOD 14
SELLABLE 300
BUYABLE 300
GOOD 18
SELLABLE 100
BUYABLE 100
RANDOMVALUE -160 100
GOOD 19
SELLABLE 100
BUYABLE 100
RANDOMVALUE -130 200
GOOD 20
SELLABLE 100
BUYABLE 100
RANDOMVALUE -100 300
GOOD 21
SELLABLE 300
BUYABLE 300
RANDOMVALUE -50 400
GOOD 22
SELLABLE 300
BUYABLE 300
RANDOMVALUE 0 500
GOOD 23
SELLABLE 500
BUYABLE 500
RANDOMVALUE 0 600
GOOD 24
SELLABLE 800
BUYABLE 800
RANDOMVALUE 0 700
GOOD 25
SELLABLE 1000
BUYABLE 1000
RANDOMVALUE 0 800
GOOD 8
SELLABLE 300
BUYABLE 300
RANDOMVALUE 0 500
GOOD 32
SELLABLE 100
BUYABLE 100
RANDOMVALUE -100 300
GOOD 27
SELLABLE 200
BUYABLE 200
RANDOMVALUE -200 350
GOOD 28
SELLABLE 300
BUYABLE 300
RANDOMVALUE 0 500
GOOD 34
SELLABLE 200
BUYABLE 200
RANDOMVALUE 0 200
GOOD 30
SELLABLE 300
BUYABLE 300
RANDOMVALUE -200 400
//End Trade Section Example
//#########################
X1 1330
Y1 1695
X2 1407
Y2 1845
X1 1407
Y1 1490
X2 1680
Y2 1695
X1 1407
Y1 1695
X2 1680
Y2 1795
X1 1680
Y1 1525
X2 1730
Y2 1695
X1 1407
Y1 1795
X2 1455
Y2 1845
}
SECTION REGION 4
{
NAME Britain's farmlands
MIDILIST 21
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's
MAGICDAMAGE 0
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 10
RAINCHANCE 25
// Magius Example for Trade-Goods System, you can edit and modify as you want.
//#############
//Trade Section
GOOD 2
SELLABLE 500
BUYABLE 500
RANDOMVALUE -200 100
GOOD 3
SELLABLE 500
BUYABLE 500
GOOD 4
SELLABLE 500
BUYABLE 500
RANDOMVALUE -100 200
GOOD 5
SELLABLE 500
BUYABLE 500
RANDOMVALUE -100 200
GOOD 6
SELLABLE 500
BUYABLE 500
RANDOMVALUE -300 200
GOOD 7
SELLABLE 300
BUYABLE 300
RNDOMVALUE 0 300
GOOD 10
SELLABLE 400
BUYABLE 400
RANDOMVALUE -200 500
GOOD 11
SELLABLE 800
BUYABLE 800
RANDOMVALUE 0 300
GOOD 12
SELLABLE 700
BUYABLE 700
RANDOMVALUE -200 500
GOOD 13
SELLABLE 500
BUYABLE 500
RANDOMVALUE 0 500
GOOD 14
SELLABLE 400
BUYABLE 400
GOOD 18
SELLABLE 300
BUYABLE 300
RANDOMVALUE -160 100
GOOD 19
SELLABLE 200
BUYABLE 400
RANDOMVALUE -130 200
GOOD 20
SELLABLE 400
BUYABLE 400
RANDOMVALUE -100 300
GOOD 21
SELLABLE 400
BUYABLE 400
RANDOMVALUE -50 400
GOOD 22
SELLABLE 400
BUYABLE 400
RANDOMVALUE 0 500
GOOD 23
SELLABLE 500
BUYABLE 500
RANDOMVALUE 0 600
GOOD 24
SELLABLE 900
BUYABLE 900
RANDOMVALUE 0 700
GOOD 25
SELLABLE 1000
BUYABLE 1000
RANDOMVALUE 0 800
GOOD 8
SELLABLE 600
BUYABLE 600
RANDOMVALUE 0 500
GOOD 32
SELLABLE 500
BUYABLE 500
RANDOMVALUE -100 300
GOOD 27
SELLABLE 600
BUYABLE 600
RANDOMVALUE -200 350
GOOD 28
SELLABLE 600
BUYABLE 600
RANDOMVALUE 0 500
GOOD 34
SELLABLE 600
BUYABLE 600
RANDOMVALUE 0 200
GOOD 30
SELLABLE 600
BUYABLE 600
RANDOMVALUE -200 400
//End Trade Section Example
//#########################
X1 1085
Y1 1530
X2 1200
Y2 1695
X1 1200
Y1 1555
X2 1295
Y2 1695
X1 1295
Y1 1695
X2 1330
Y2 1850
X1 1100
Y1 1695
X2 1295
Y2 1915
}
SECTION REGION 5
{
NAME Lord British's castle
MIDILIST 4
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's Personal
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 10
RAINCHANCE 25
X1 1295
Y1 1559
X2 1407
Y2 1695
}
SECTION REGION 6
{
NAME Lord Blackthorne's castle
MIDILIST 14
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord Blackthorne's Personal
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 10
RAINCHANCE 25
X1 1490
Y1 1400
X2 1545
Y2 1505
}
SECTION REGION 7
{
NAME the town of Yew
MIDILIST 13
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 25
RAINCHANCE 25
X1 250
Y1 750
X2 1260
Y2 700
}
SECTION REGION 8
{
NAME the town of Skara Brae
MIDILIST 9
GUARDED 0
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 10
RAINCHANCE 25
//Trade Section
GOOD 2
SELLABLE -300
BUYABLE 500
RANDOMVALUE -100 100
GOOD 3
SELLABLE 200
BUYABLE 200
GOOD 4
SELLABLE 200
BUYABLE 200
GOOD 5
SELLABLE 200
BUYABLE 200
GOOD 6
SELLABLE 200
BUYABLE 200
GOOD 7
SELLABLE 200
BUYABLE 200
GOOD 10
SELLABLE 600
BUYABLE 600
RANDOMVALUE 0 500
GOOD 11
SELLABLE 800
BUYABLE 800
RANDOMVALUE 0 500
GOOD 12
SELLABLE 500
BUYABLE 500
RANDOMVALUE -200 500
GOOD 13
SELLABLE 200
BUYABLE 200
RANDOMVALUE 0 500
GOOD 14
SELLABLE 300
BUYABLE 300
GOOD 18
SELLABLE 100
BUYABLE 100
RANDOMVALUE -160 100
GOOD 19
SELLABLE 100
BUYABLE 100
RANDOMVALUE -130 200
GOOD 20
SELLABLE 100
BUYABLE 100
RANDOMVALUE -100 300
GOOD 21
SELLABLE 300
BUYABLE 300
RANDOMVALUE -50 400
GOOD 22
SELLABLE 300
BUYABLE 300
RANDOMVALUE 0 500
GOOD 23
SELLABLE 500
BUYABLE 500
RANDOMVALUE 0 600
GOOD 24
SELLABLE 800
BUYABLE 800
RANDOMVALUE 0 700
GOOD 25
SELLABLE 1000
BUYABLE 1000
RANDOMVALUE 0 800
GOOD 8
SELLABLE 600
BUYABLE 600
RANDOMVALUE 0 500
GOOD 32
SELLABLE 100
BUYABLE 100
RANDOMVALUE -100 300
GOOD 27
SELLABLE 700
BUYABLE 700
RANDOMVALUE -200 350
GOOD 28
SELLABLE 700
BUYABLE 700
RANDOMVALUE 0 500
GOOD 34
SELLABLE 200
BUYABLE 200
RANDOMVALUE 0 200
GOOD 30
SELLABLE 400
BUYABLE 300
RANDOMVALUE 0 500
//End Trade Section Example
//#########################
X1 520
Y1 2100
X2 690
Y2 2225
X1 520
Y1 2225
X2 635
Y2 2300
X1 710
Y1 2130
X2 840
Y2 2300
X1 725
Y1 2300
X2 885
Y2 2370
X1 860
Y1 2370
X2 915
Y2 2425
}
SECTION REGION 9
{
NAME the town of Trinsic
MIDILIST 10
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 10
RAINCHANCE 25
X1 1792
Y1 2692
X2 1811
Y2 2765
X1 1811
Y1 2660
X2 1850
Y2 2765
X1 1850
Y1 2632
X2 1939
Y2 2765
X1 1796
Y1 2765
X2 1811
Y2 2874
X1 1811
Y1 2765
X2 1858
Y2 2890
X1 1939
Y1 2660
X2 1974
Y2 2874
X1 1858
Y1 2765
X2 1939
Y2 2896
X1 1974
Y1 2680
X2 2050
Y2 2940
X1 2050
Y1 2745
X2 2080
Y2 2900
}
SECTION REGION 10
{
NAME the town of Cove
MIDILIST 16
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 10
RAINCHANCE 25
//Trade Section
GOOD 2
SELLABLE -300
BUYABLE 500
RANDOMVALUE -100 100
GOOD 3
SELLABLE 200
BUYABLE 200
GOOD 4
SELLABLE -300
BUYABLE -300
RANDOMVALUE -300 100
GOOD 5
SELLABLE -300
BUYABLE -300
RANDOMVALUE -300 100
GOOD 6
SELLABLE -300
BUYABLE -300
RANDOMVALUE -300 100
GOOD 7
SELLABLE 200
BUYABLE 200
RNDOMVALUE -300 0
GOOD 10
SELLABLE 200
BUYABLE 200
RANDOMVALUE -200 500
GOOD 11
SELLABLE 500
BUYABLE 500
RANDOMVALUE 0 500
GOOD 12
SELLABLE 500
BUYABLE 500
RANDOMVALUE -200 500
GOOD 13
SELLABLE 200
BUYABLE 200
RANDOMVALUE 0 500
GOOD 14
SELLABLE 300
BUYABLE 300
GOOD 18
SELLABLE 200
BUYABLE 200
RANDOMVALUE -160 100
GOOD 19
SELLABLE 300
BUYABLE 300
RANDOMVALUE -130 200
GOOD 20
SELLABLE 300
BUYABLE 300
RANDOMVALUE -100 300
GOOD 21
SELLABLE 200
BUYABLE 200
RANDOMVALUE -50 400
GOOD 22
SELLABLE 300
BUYABLE 300
RANDOMVALUE 0 500
GOOD 23
SELLABLE 400
BUYABLE 400
RANDOMVALUE 0 600
GOOD 24
SELLABLE 800
BUYABLE 800
RANDOMVALUE 0 700
GOOD 25
SELLABLE 1000
BUYABLE 1000
RANDOMVALUE 0 800
GOOD 8
SELLABLE 200
BUYABLE 200
RANDOMVALUE 0 500
GOOD 32
SELLABLE 100
BUYABLE 100
RANDOMVALUE -100 300
GOOD 27
SELLABLE 200
BUYABLE 200
RANDOMVALUE -200 350
GOOD 28
SELLABLE 300
BUYABLE 300
RANDOMVALUE 0 500
GOOD 34
SELLABLE 200
BUYABLE 200
RANDOMVALUE 0 200
GOOD 30
SELLABLE 300
BUYABLE 300
RANDOMVALUE 0 300
//End Trade Section Example
//#########################
X1 2205
Y1 1120
X2 2290
Y2 1245
}
SECTION REGION 11
{
NAME the town of Vesper
MIDILIST 11
GUARDED 1
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1000
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDNUM 1001
GUARDOWNER Lord British's
MAGICDAMAGE 1
MARK 1
GATE 1
RECALL 1
SNOWCHANCE 10
RAINCHANCE 25
X1 2725
Y1 895
X2 2800
Y2 1000
X1 2825
Y1 600
X2 3035
Y2 815
X1 2800
Y1 815
X2 3010
Y2 1010
}
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