📄 afhints.c
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FT_LOCAL_DEF( void )
af_glyph_hints_save( AF_GlyphHints hints,
FT_Outline* outline )
{
AF_Point point = hints->points;
AF_Point limit = point + hints->num_points;
FT_Vector* vec = outline->points;
char* tag = outline->tags;
for ( ; point < limit; point++, vec++, tag++ )
{
vec->x = point->x;
vec->y = point->y;
if ( point->flags & AF_FLAG_CONIC )
tag[0] = FT_CURVE_TAG_CONIC;
else if ( point->flags & AF_FLAG_CUBIC )
tag[0] = FT_CURVE_TAG_CUBIC;
else
tag[0] = FT_CURVE_TAG_ON;
}
}
/****************************************************************
*
* EDGE POINT GRID-FITTING
*
****************************************************************/
FT_LOCAL_DEF( void )
af_glyph_hints_align_edge_points( AF_GlyphHints hints,
AF_Dimension dim )
{
AF_AxisHints axis = & hints->axis[dim];
AF_Edge edges = axis->edges;
AF_Edge edge_limit = edges + axis->num_edges;
AF_Edge edge;
for ( edge = edges; edge < edge_limit; edge++ )
{
/* move the points of each segment */
/* in each edge to the edge's position */
AF_Segment seg = edge->first;
do
{
AF_Point point = seg->first;
for (;;)
{
if ( dim == AF_DIMENSION_HORZ )
{
point->x = edge->pos;
point->flags |= AF_FLAG_TOUCH_X;
}
else
{
point->y = edge->pos;
point->flags |= AF_FLAG_TOUCH_Y;
}
if ( point == seg->last )
break;
point = point->next;
}
seg = seg->edge_next;
} while ( seg != edge->first );
}
}
/****************************************************************
*
* STRONG POINT INTERPOLATION
*
****************************************************************/
/* hint the strong points -- this is equivalent to the TrueType `IP' */
/* hinting instruction */
FT_LOCAL_DEF( void )
af_glyph_hints_align_strong_points( AF_GlyphHints hints,
AF_Dimension dim )
{
AF_Point points = hints->points;
AF_Point point_limit = points + hints->num_points;
AF_AxisHints axis = &hints->axis[dim];
AF_Edge edges = axis->edges;
AF_Edge edge_limit = edges + axis->num_edges;
AF_Flags touch_flag;
if ( dim == AF_DIMENSION_HORZ )
touch_flag = AF_FLAG_TOUCH_X;
else
touch_flag = AF_FLAG_TOUCH_Y;
if ( edges < edge_limit )
{
AF_Point point;
AF_Edge edge;
for ( point = points; point < point_limit; point++ )
{
FT_Pos u, ou, fu; /* point position */
FT_Pos delta;
if ( point->flags & touch_flag )
continue;
/* if this point is candidate to weak interpolation, we */
/* interpolate it after all strong points have been processed */
if ( ( point->flags & AF_FLAG_WEAK_INTERPOLATION ) &&
!( point->flags & AF_FLAG_INFLECTION ) )
continue;
if ( dim == AF_DIMENSION_VERT )
{
u = point->fy;
ou = point->oy;
}
else
{
u = point->fx;
ou = point->ox;
}
fu = u;
/* is the point before the first edge? */
edge = edges;
delta = edge->fpos - u;
if ( delta >= 0 )
{
u = edge->pos - ( edge->opos - ou );
goto Store_Point;
}
/* is the point after the last edge? */
edge = edge_limit - 1;
delta = u - edge->fpos;
if ( delta >= 0 )
{
u = edge->pos + ( ou - edge->opos );
goto Store_Point;
}
{
FT_UInt min, max, mid;
FT_Pos fpos;
/* find enclosing edges */
min = 0;
max = edge_limit - edges;
while ( min < max )
{
mid = ( max + min ) >> 1;
edge = edges + mid;
fpos = edge->fpos;
if ( u < fpos )
max = mid;
else if ( u > fpos )
min = mid + 1;
else
{
/* we are on the edge */
u = edge->pos;
goto Store_Point;
}
}
{
AF_Edge before = edges + min - 1;
AF_Edge after = edges + min + 0;
/* assert( before && after && before != after ) */
if ( before->scale == 0 )
before->scale = FT_DivFix( after->pos - before->pos,
after->fpos - before->fpos );
u = before->pos + FT_MulFix( fu - before->fpos,
before->scale );
}
}
Store_Point:
/* save the point position */
if ( dim == AF_DIMENSION_HORZ )
point->x = u;
else
point->y = u;
point->flags |= touch_flag;
}
}
}
/****************************************************************
*
* WEAK POINT INTERPOLATION
*
****************************************************************/
static void
af_iup_shift( AF_Point p1,
AF_Point p2,
AF_Point ref )
{
AF_Point p;
FT_Pos delta = ref->u - ref->v;
for ( p = p1; p < ref; p++ )
p->u = p->v + delta;
for ( p = ref + 1; p <= p2; p++ )
p->u = p->v + delta;
}
static void
af_iup_interp( AF_Point p1,
AF_Point p2,
AF_Point ref1,
AF_Point ref2 )
{
AF_Point p;
FT_Pos u;
FT_Pos v1 = ref1->v;
FT_Pos v2 = ref2->v;
FT_Pos d1 = ref1->u - v1;
FT_Pos d2 = ref2->u - v2;
if ( p1 > p2 )
return;
if ( v1 == v2 )
{
for ( p = p1; p <= p2; p++ )
{
u = p->v;
if ( u <= v1 )
u += d1;
else
u += d2;
p->u = u;
}
return;
}
if ( v1 < v2 )
{
for ( p = p1; p <= p2; p++ )
{
u = p->v;
if ( u <= v1 )
u += d1;
else if ( u >= v2 )
u += d2;
else
u = ref1->u + FT_MulDiv( u - v1, ref2->u - ref1->u, v2 - v1 );
p->u = u;
}
}
else
{
for ( p = p1; p <= p2; p++ )
{
u = p->v;
if ( u <= v2 )
u += d2;
else if ( u >= v1 )
u += d1;
else
u = ref1->u + FT_MulDiv( u - v1, ref2->u - ref1->u, v2 - v1 );
p->u = u;
}
}
}
FT_LOCAL_DEF( void )
af_glyph_hints_align_weak_points( AF_GlyphHints hints,
AF_Dimension dim )
{
AF_Point points = hints->points;
AF_Point point_limit = points + hints->num_points;
AF_Point* contour = hints->contours;
AF_Point* contour_limit = contour + hints->num_contours;
AF_Flags touch_flag;
AF_Point point;
AF_Point end_point;
AF_Point first_point;
/* PASS 1: Move segment points to edge positions */
if ( dim == AF_DIMENSION_HORZ )
{
touch_flag = AF_FLAG_TOUCH_X;
for ( point = points; point < point_limit; point++ )
{
point->u = point->x;
point->v = point->ox;
}
}
else
{
touch_flag = AF_FLAG_TOUCH_Y;
for ( point = points; point < point_limit; point++ )
{
point->u = point->y;
point->v = point->oy;
}
}
point = points;
for ( ; contour < contour_limit; contour++ )
{
point = *contour;
end_point = point->prev;
first_point = point;
while ( point <= end_point && !( point->flags & touch_flag ) )
point++;
if ( point <= end_point )
{
AF_Point first_touched = point;
AF_Point cur_touched = point;
point++;
while ( point <= end_point )
{
if ( point->flags & touch_flag )
{
/* we found two successive touched points; we interpolate */
/* all contour points between them */
af_iup_interp( cur_touched + 1, point - 1,
cur_touched, point );
cur_touched = point;
}
point++;
}
if ( cur_touched == first_touched )
{
/* this is a special case: only one point was touched in the */
/* contour; we thus simply shift the whole contour */
af_iup_shift( first_point, end_point, cur_touched );
}
else
{
/* now interpolate after the last touched point to the end */
/* of the contour */
af_iup_interp( cur_touched + 1, end_point,
cur_touched, first_touched );
/* if the first contour point isn't touched, interpolate */
/* from the contour start to the first touched point */
if ( first_touched > points )
af_iup_interp( first_point, first_touched - 1,
cur_touched, first_touched );
}
}
}
/* now save the interpolated values back to x/y */
if ( dim == AF_DIMENSION_HORZ )
{
for ( point = points; point < point_limit; point++ )
point->x = point->u;
}
else
{
for ( point = points; point < point_limit; point++ )
point->y = point->u;
}
}
#ifdef AF_USE_WARPER
FT_LOCAL_DEF( void )
af_glyph_hints_scale_dim( AF_GlyphHints hints,
AF_Dimension dim,
FT_Fixed scale,
FT_Pos delta )
{
AF_Point points = hints->points;
AF_Point points_limit = points + hints->num_points;
AF_Point point;
if ( dim == AF_DIMENSION_HORZ )
{
for ( point = points; point < points_limit; point++ )
point->x = FT_MulFix( point->fx, scale ) + delta;
}
else
{
for ( point = points; point < points_limit; point++ )
point->y = FT_MulFix( point->fy, scale ) + delta;
}
}
#endif /* AF_USE_WARPER */
/* END */
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