📄 t_vertex_generic.c
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/*
* Copyright 2003 Tungsten Graphics, inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@tungstengraphics.com>
*/
#include "glheader.h"
#include "context.h"
#include "colormac.h"
#include "t_context.h"
#include "t_vertex.h"
#include "simple_list.h"
/*
* These functions take the NDC coordinates pointed to by 'in', apply the
* NDC->Viewport mapping and store the results at 'v'.
*/
static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
out[3] = in[3];
}
static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
out[3] = 1;
}
static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[14];
out[3] = 1;
}
static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
out[3] = 1;
}
static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
}
static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
}
static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
}
static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
}
static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
}
/*
* These functions do the same as above, except for the viewport mapping.
*/
static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
out[3] = in[3];
}
static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
out[3] = 1;
}
static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
out[3] = 1;
}
static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
out[3] = 1;
}
static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = in[1];
out[2] = in[3];
}
static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
(void) a; (void) v; (void) in;
abort();
}
static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
}
static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
}
static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
}
static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = in[1];
}
static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
out[1] = 0;
}
static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
out[0] = in[0];
}
static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
(void) a; (void) v; (void) in;
}
static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
}
static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
c[3] = CHAN_MAX;
}
static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
c[2] = 0;
c[3] = CHAN_MAX;
}
static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
c[1] = 0;
c[2] = 0;
c[3] = CHAN_MAX;
}
static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
}
static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
v[3] = 0xff;
}
static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
v[2] = 0;
v[3] = 0xff;
}
static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
v[1] = 0;
v[2] = 0;
v[3] = 0xff;
}
static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
}
static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
v[3] = 0xff;
}
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