📄 tnl.h
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/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef _TNL_H
#define _TNL_H
#include "mtypes.h"
/* These are the public-access functions exported from tnl. (A few
* more are currently hooked into dispatch directly by the module
* itself.)
*/
extern GLboolean
_tnl_CreateContext( GLcontext *ctx );
extern void
_tnl_DestroyContext( GLcontext *ctx );
extern void
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
/* Functions to revive the tnl module after being unhooked from
* dispatch and/or driver callbacks.
*/
/* Restore just the ctx->Exec table:
*/
extern void
_tnl_wakeup_exec( GLcontext *ctx );
/* Restore both ctx->Exec and ctx->Save:
*/
extern void
_tnl_wakeup_save_exec( GLcontext *ctx );
/* Driver configuration options:
*/
extern void
_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
extern void
_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag );
extern void
_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag );
extern void
_tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
/* Control whether T&L does per-vertex fog
*/
extern void
_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
extern void
_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
#endif
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