📄 t_array_import.c
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/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
#include "state.h"
#include "mtypes.h"
#include "array_cache/acache.h"
#include "math/m_translate.h"
#include "t_array_import.h"
#include "t_context.h"
static void _tnl_import_vertex( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
const GLubyte *data;
tmp = _ac_import_vertex(ctx,
GL_FLOAT,
stride ? 4*sizeof(GLfloat) : 0,
0,
writeable,
&is_writeable);
data = tmp->Ptr;
inputs->Obj.data = (GLfloat (*)[4]) data;
inputs->Obj.start = (GLfloat *) data;
inputs->Obj.stride = tmp->StrideB;
inputs->Obj.size = tmp->Size;
}
static void _tnl_import_normal( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
const GLubyte *data;
tmp = _ac_import_normal(ctx, GL_FLOAT,
stride ? 3*sizeof(GLfloat) : 0, writeable,
&is_writeable);
data = tmp->Ptr;
inputs->Normal.data = (GLfloat (*)[4]) data;
inputs->Normal.start = (GLfloat *) data;
inputs->Normal.stride = tmp->StrideB;
inputs->Normal.size = 3;
}
static void _tnl_import_color( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
const GLubyte *data;
tmp = _ac_import_color(ctx,
GL_FLOAT,
stride ? 4*sizeof(GLfloat) : 0,
4,
writeable,
&is_writeable);
data = tmp->Ptr;
inputs->Color.data = (GLfloat (*)[4]) data;
inputs->Color.start = (GLfloat *) data;
inputs->Color.stride = tmp->StrideB;
inputs->Color.size = tmp->Size;
}
static void _tnl_import_secondarycolor( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
const GLubyte *data;
tmp = _ac_import_secondarycolor(ctx,
GL_FLOAT,
stride ? 4*sizeof(GLfloat) : 0,
4,
writeable,
&is_writeable);
data = tmp->Ptr;
inputs->SecondaryColor.data = (GLfloat (*)[4]) data;
inputs->SecondaryColor.start = (GLfloat *) data;
inputs->SecondaryColor.stride = tmp->StrideB;
inputs->SecondaryColor.size = tmp->Size;
}
static void _tnl_import_fogcoord( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
const GLubyte *data;
tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
stride ? sizeof(GLfloat) : 0, writeable,
&is_writeable);
data = tmp->Ptr;
inputs->FogCoord.data = (GLfloat (*)[4]) data;
inputs->FogCoord.start = (GLfloat *) data;
inputs->FogCoord.stride = tmp->StrideB;
}
static void _tnl_import_index( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
const GLubyte *data;
tmp = _ac_import_index(ctx, GL_FLOAT,
stride ? sizeof(GLfloat) : 0, writeable,
&is_writeable);
data = tmp->Ptr;
inputs->Index.data = (GLfloat (*)[4]) data;
inputs->Index.start = (GLfloat *) data;
inputs->Index.stride = tmp->StrideB;
}
static void _tnl_import_texcoord( GLcontext *ctx,
GLuint unit,
GLboolean writeable,
GLboolean stride )
{
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
const GLubyte *data;
tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,
stride ? 4 * sizeof(GLfloat) : 0,
0,
writeable,
&is_writeable);
data = tmp->Ptr;
inputs->TexCoord[unit].data = (GLfloat (*)[4]) data;
inputs->TexCoord[unit].start = (GLfloat *) data;
inputs->TexCoord[unit].stride = tmp->StrideB;
inputs->TexCoord[unit].size = tmp->Size;
}
static void _tnl_import_edgeflag( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
const GLubyte *data;
(void) writeable; (void) stride;
tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
sizeof(GLubyte),
0,
&is_writeable);
data = tmp->Ptr;
inputs->EdgeFlag = (GLubyte *) data;
}
static void _tnl_import_attrib( GLcontext *ctx,
GLuint index,
GLboolean writeable,
GLboolean stride )
{
struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
const GLubyte *data;
tmp = _ac_import_attrib(ctx, index, GL_FLOAT,
stride ? 4 * sizeof(GLfloat) : 0,
4, /* want GLfloat[4] */
writeable,
&is_writeable);
data = tmp->Ptr;
inputs->Attribs[index].data = (GLfloat (*)[4]) data;
inputs->Attribs[index].start = (GLfloat *) data;
inputs->Attribs[index].stride = tmp->StrideB;
inputs->Attribs[index].size = tmp->Size;
}
static void _tnl_constant_attrib( TNLcontext *tnl,
struct tnl_vertex_arrays *tmp,
GLuint i )
{
tmp->Attribs[i].count = 1;
tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
tmp->Attribs[i].start = tnl->vtx.current[i];
tmp->Attribs[i].size = 4;
tmp->Attribs[i].stride = 0;
tnl->vb.AttribPtr[i] = &tmp->Attribs[i];
}
void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
GLuint i, index;
VB->Count = end - start;
VB->Elts = NULL;
_ac_import_range( ctx, start, end );
/* When vertex program mode is enabled, the generic vertex program
* attribute arrays have priority over the conventional attributes.
* Try to use them now.
*/
for (index = 0; index < VERT_ATTRIB_MAX; index++) {
/* When vertex program mode is enabled, the generic vertex attribute
* arrays have priority over the conventional vertex arrays.
*/
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[index].Enabled) {
/* Use generic attribute array */
_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
VB->AttribPtr[index] = &tmp->Attribs[index];
}
/* use conventional arrays... */
else if (index == VERT_ATTRIB_POS) {
_tnl_import_vertex( ctx, 0, 0 );
tmp->Obj.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
}
else if (index == VERT_ATTRIB_NORMAL) {
_tnl_import_normal( ctx, 0, 0 );
tmp->Normal.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
}
else if (index == VERT_ATTRIB_COLOR0) {
_tnl_import_color( ctx, 0, 0 );
tmp->Color.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
}
else if (index == VERT_ATTRIB_COLOR1) {
_tnl_import_secondarycolor( ctx, 0, 0 );
tmp->SecondaryColor.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
}
else if (index == VERT_ATTRIB_FOG) {
_tnl_import_fogcoord( ctx, 0, 0 );
tmp->FogCoord.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
}
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
i = index - VERT_ATTRIB_TEX0;
_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
tmp->TexCoord[i].count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
}
else {
_tnl_constant_attrib(tnl, tmp, index);
}
}
/* odd-ball vertex attributes */
{
_tnl_import_index( ctx, 0, 0 );
tmp->Index.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
}
{
_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
}
/* These are constant & could be precalculated:
*/
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
_tnl_constant_attrib(tnl, tmp, i);
}
/* Legacy pointers -- remove one day.
*/
VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
VB->ColorPtr[1] = NULL;
VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
VB->IndexPtr[1] = NULL;
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
VB->SecondaryColorPtr[1] = NULL;
VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
}
}
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