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📄 m_translate.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
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#define DEST_4FC trans_1_GLint_4fc_raw
#define DEST_1UB trans_1_GLint_1ub_raw
#define DEST_1UI trans_1_GLint_1ui_raw
#include "m_trans_tmp.h"


#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_US
#undef TRX_UI


/* GL_UNSIGNED_INT
 */
#define SRC GLuint
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
#define TRX_3F(f,n)   INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n)   (GLfloat)( PTR_ELT(f,n) )
#define TRX_4FC(f,n)   (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n)  ub = (GLubyte) (PTR_ELT(f,n) >> 24)
#define TRX_US(us, f,n)  us = (GLshort) (PTR_ELT(f,n) >> 16)
#define TRX_UI(f,n)		PTR_ELT(f,n)


#define SZ 4
#define INIT init_trans_4_GLuint_raw
#define DEST_4F trans_4_GLuint_4f_raw
#define DEST_4FC trans_4_GLuint_4fc_raw
#define DEST_4UB trans_4_GLuint_4ub_raw
#define DEST_4US trans_4_GLuint_4us_raw
#include "m_trans_tmp.h"

#define SZ 3
#define INIT init_trans_3_GLuint_raw
#define DEST_4F trans_3_GLuint_4f_raw
#define DEST_4FC trans_3_GLuint_4fc_raw
#define DEST_4UB trans_3_GLuint_4ub_raw
#define DEST_4US trans_3_GLuint_4us_raw
#define DEST_3F trans_3_GLuint_3f_raw
#include "m_trans_tmp.h"

#define SZ 2
#define INIT init_trans_2_GLuint_raw
#define DEST_4F trans_2_GLuint_4f_raw
#define DEST_4FC trans_2_GLuint_4fc_raw
#include "m_trans_tmp.h"

#define SZ 1
#define INIT init_trans_1_GLuint_raw
#define DEST_4F trans_1_GLuint_4f_raw
#define DEST_4FC trans_1_GLuint_4fc_raw
#define DEST_1UB trans_1_GLuint_1ub_raw
#define DEST_1UI trans_1_GLuint_1ui_raw
#include "m_trans_tmp.h"

#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_US
#undef TRX_UI


/* GL_DOUBLE
 */
#define SRC GLdouble
#define SRC_IDX TYPE_IDX(GL_DOUBLE)
#define TRX_3F(f,n)   (GLfloat) PTR_ELT(f,n)
#define TRX_4F(f,n)   (GLfloat) PTR_ELT(f,n)
#define TRX_4FC(f,n)   (GLfloat) PTR_ELT(f,n)
#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n))
#define TRX_UI(f,n)  (GLuint) (GLint) PTR_ELT(f,n)
#define TRX_1F(f,n)   (GLfloat) PTR_ELT(f,n)


#define SZ 4
#define INIT init_trans_4_GLdouble_raw
#define DEST_4F trans_4_GLdouble_4f_raw
#define DEST_4FC trans_4_GLdouble_4fc_raw
#define DEST_4UB trans_4_GLdouble_4ub_raw
#define DEST_4US trans_4_GLdouble_4us_raw
#include "m_trans_tmp.h"

#define SZ 3
#define INIT init_trans_3_GLdouble_raw
#define DEST_4F trans_3_GLdouble_4f_raw
#define DEST_4FC trans_3_GLdouble_4fc_raw
#define DEST_4UB trans_3_GLdouble_4ub_raw
#define DEST_4US trans_3_GLdouble_4us_raw
#define DEST_3F trans_3_GLdouble_3f_raw
#include "m_trans_tmp.h"

#define SZ 2
#define INIT init_trans_2_GLdouble_raw
#define DEST_4F trans_2_GLdouble_4f_raw
#define DEST_4FC trans_2_GLdouble_4fc_raw
#include "m_trans_tmp.h"

#define SZ 1
#define INIT init_trans_1_GLdouble_raw
#define DEST_4F trans_1_GLdouble_4f_raw
#define DEST_4FC trans_1_GLdouble_4fc_raw
#define DEST_1UB trans_1_GLdouble_1ub_raw
#define DEST_1UI trans_1_GLdouble_1ui_raw
#define DEST_1F trans_1_GLdouble_1f_raw
#include "m_trans_tmp.h"

#undef SRC
#undef SRC_IDX

/* GL_FLOAT
 */
#define SRC GLfloat
#define SRC_IDX TYPE_IDX(GL_FLOAT)
#define SZ 4
#define INIT init_trans_4_GLfloat_raw
#define DEST_4UB trans_4_GLfloat_4ub_raw
#define DEST_4US trans_4_GLfloat_4us_raw
#define DEST_4F  trans_4_GLfloat_4f_raw
#define DEST_4FC  trans_4_GLfloat_4fc_raw
#include "m_trans_tmp.h"

#define SZ 3
#define INIT init_trans_3_GLfloat_raw
#define DEST_4F  trans_3_GLfloat_4f_raw
#define DEST_4FC  trans_3_GLfloat_4fc_raw
#define DEST_4UB trans_3_GLfloat_4ub_raw
#define DEST_4US trans_3_GLfloat_4us_raw
#define DEST_3F trans_3_GLfloat_3f_raw
#include "m_trans_tmp.h"

#define SZ 2
#define INIT init_trans_2_GLfloat_raw
#define DEST_4F trans_2_GLfloat_4f_raw
#define DEST_4FC trans_2_GLfloat_4fc_raw
#include "m_trans_tmp.h"

#define SZ 1
#define INIT init_trans_1_GLfloat_raw
#define DEST_4F  trans_1_GLfloat_4f_raw
#define DEST_4FC  trans_1_GLfloat_4fc_raw
#define DEST_1UB trans_1_GLfloat_1ub_raw
#define DEST_1UI trans_1_GLfloat_1ui_raw
#define DEST_1F trans_1_GLfloat_1f_raw

#include "m_trans_tmp.h"

#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_4FC
#undef TRX_UB
#undef TRX_US
#undef TRX_UI


static void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4],
				    CONST void *Ptr,
				    GLuint stride,
				    ARGS )
{
   const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride;
   GLuint i;

   if (((((uintptr_t) f | (uintptr_t) stride)) & 3L) == 0L) {
      /* Aligned.
       */
      for (i = DST_START ; i < n ; i++, f += stride) {
	 COPY_4UBV( t[i], f );
      }
   } else {
      for (i = DST_START ; i < n ; i++, f += stride) {
	 t[i][0] = f[0];
	 t[i][1] = f[1];
	 t[i][2] = f[2];
	 t[i][3] = f[3];
      }
   }
}


static void init_translate_raw(void)
{
   MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
   MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
   MEMSET( TAB(_3f),  0, sizeof(TAB(_3f)) );
   MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
   MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) );
   MEMSET( TAB(_4f),  0, sizeof(TAB(_4f)) );
   MEMSET( TAB(_4fc),  0, sizeof(TAB(_4fc)) );

   init_trans_4_GLbyte_raw();
   init_trans_3_GLbyte_raw();
   init_trans_2_GLbyte_raw();
   init_trans_1_GLbyte_raw();
   init_trans_1_GLubyte_raw();
   init_trans_3_GLubyte_raw();
   init_trans_4_GLubyte_raw();
   init_trans_4_GLshort_raw();
   init_trans_3_GLshort_raw();
   init_trans_2_GLshort_raw();
   init_trans_1_GLshort_raw();
   init_trans_4_GLushort_raw();
   init_trans_3_GLushort_raw();
   init_trans_2_GLushort_raw();
   init_trans_1_GLushort_raw();
   init_trans_4_GLint_raw();
   init_trans_3_GLint_raw();
   init_trans_2_GLint_raw();
   init_trans_1_GLint_raw();
   init_trans_4_GLuint_raw();
   init_trans_3_GLuint_raw();
   init_trans_2_GLuint_raw();
   init_trans_1_GLuint_raw();
   init_trans_4_GLdouble_raw();
   init_trans_3_GLdouble_raw();
   init_trans_2_GLdouble_raw();
   init_trans_1_GLdouble_raw();
   init_trans_4_GLfloat_raw();
   init_trans_3_GLfloat_raw();
   init_trans_2_GLfloat_raw();
   init_trans_1_GLfloat_raw();

   TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw;
}


#undef TAB
#ifdef CLASS
#undef CLASS
#endif
#undef ARGS
#undef CHECK
#undef SRC_START
#undef DST_START
#undef NEXT_F
#undef NEXT_F2





void _math_init_translate( void )
{
   init_translate_raw();
}



void _math_trans_1f(GLfloat *to,
		    CONST void *ptr,
		    GLuint stride,
		    GLenum type,
		    GLuint start,
		    GLuint n )
{
   _math_trans_1f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}

void _math_trans_1ui(GLuint *to,
		     CONST void *ptr,
		     GLuint stride,
		     GLenum type,
		     GLuint start,
		     GLuint n )
{
   _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}

void _math_trans_1ub(GLubyte *to,
		     CONST void *ptr,
		     GLuint stride,
		     GLenum type,
		     GLuint start,
		     GLuint n )
{
   _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}


void _math_trans_4ub(GLubyte (*to)[4],
		     CONST void *ptr,
		     GLuint stride,
		     GLenum type,
		     GLuint size,
		     GLuint start,
		     GLuint n )
{
   _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}

void _math_trans_4chan( GLchan (*to)[4],
			CONST void *ptr,
			GLuint stride,
			GLenum type,
			GLuint size,
			GLuint start,
			GLuint n )
{
#if CHAN_TYPE == GL_UNSIGNED_BYTE
   _math_trans_4ub( to, ptr, stride, type, size, start, n );
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
   _math_trans_4us( to, ptr, stride, type, size, start, n );
#elif CHAN_TYPE == GL_FLOAT
   _math_trans_4fc( to, ptr, stride, type, size, start, n );
#endif
}

void _math_trans_4us(GLushort (*to)[4],
		     CONST void *ptr,
		     GLuint stride,
		     GLenum type,
		     GLuint size,
		     GLuint start,
		     GLuint n )
{
   _math_trans_4us_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}

void _math_trans_4f(GLfloat (*to)[4],
		    CONST void *ptr,
		    GLuint stride,
		    GLenum type,
		    GLuint size,
		    GLuint start,
		    GLuint n )
{
   _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}

void _math_trans_4fc(GLfloat (*to)[4],
		    CONST void *ptr,
		    GLuint stride,
		    GLenum type,
		    GLuint size,
		    GLuint start,
		    GLuint n )
{
   _math_trans_4fc_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}

void _math_trans_3f(GLfloat (*to)[3],
		    CONST void *ptr,
		    GLuint stride,
		    GLenum type,
		    GLuint start,
		    GLuint n )
{
   _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}

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