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📄 glapitemp.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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}

KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
{
   DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
{
   DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
{
   DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
{
   DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
{
   DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
{
   DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
   DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
{
   DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
{
   DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
{
   DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
{
   DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
{
   DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
   DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
{
   DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
   DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
{
   DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
{
   DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
{
   DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
   DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
{
   DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
{
   DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
}

KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
{
   DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
}

KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
{
   DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
}

KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
{
   DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
}

KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
{
   DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
{
   DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
}

KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
{
   DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
{
   DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
}

KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
{
   DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
}

KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
{
   DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
{
   DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
{
   DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
{
   DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
{
   DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
}

KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
{
   DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
{
   DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
}

KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
{
   DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
{
   DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
}

KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
{
   DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
}

KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
{
   DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
{
   DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
{
   DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
{
   DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
{
   DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
}

KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
{
   DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
}

KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
{
   DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
}

KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
{
   DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
}

KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
{
   DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
}

KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
{
   DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
   DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
{
   DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
   DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
   DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
}

KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
   DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
}

KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
{
   DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
{
   DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
{
   DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
{
   DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
{
   DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
{
   DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
{
   DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
{
   DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
{
   DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
}

KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
{
   DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}

KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
{
   DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
}

KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
{
   DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
}

KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
{
   RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
}

KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
{
   DISPATCH(InitNames, (), (F, "glInitNames();\n"));
}

KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
{
   DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
}

KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
{
   DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
}

KEYWORD1 void KEYWORD2 NAME(PopName)(void)
{
   DISPATCH(PopName, (), (F, "glPopName();\n"));
}

KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
{
   DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));

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