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📄 glapitemp.h

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
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}

KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
{
   DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
}

KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
{
   DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
{
   DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
}

KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
{
   DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
{
   DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
{
   DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
{
   DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
{
   DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
{
   DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
{
   DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
{
   DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
{
   DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
   DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
{
   DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
   DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
{
   DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
{
   DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
{
   DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
{
   DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
{
   DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
   DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
{
   DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
   DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
{
   DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
{
   DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
{
   DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
   DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
}

KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
{
   DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
   DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}

KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
{
   DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
}

KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
   DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}

KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
{
   DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
}

KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
{
   DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}

KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
{
   DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
}

KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
   DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}

KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
{
   DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
{
   DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
{
   DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
{
   DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
{
   DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
{
   DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
{
   DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
{
   DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
{
   DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
{
   DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
{
   DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
{
   DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
{
   DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
{
   DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
{
   DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
{
   DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
{
   DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
{
   DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
{
   DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
{
   DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
{
   DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
{
   DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
{
   DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
{
   DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
{
   DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
   DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
{
   DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
   DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
{
   DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
{
   DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
{
   DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
{
   DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
}

KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
{
   DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
{
   DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
{
   DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
}

KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
{
   DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
}

KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
{
   DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));

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